Blender Git Statistics -> Branches -> cycles_ctests
"Cycles_ctests" branch
Total commits : 7
Total committers : 2
First Commit : January 21, 2015
Latest Commit : January 22, 2015
Commits by Date
Date | Number of Commits | |
---|---|---|
January 22, 2015 | 2 | |
January 21, 2015 | 5 |
Committers
Author | Number of Commits |
---|---|
Sergey Sharybin | 6 |
Campbell Barton | 1 |
Popular Files
Filename | Total Edits |
---|---|
CMakeLists.txt | 5 |
cycles_render_tests.py | 4 |
render_tests.py | 4 |
runtime_check.py | 2 |
CMakeLists.txt | 1 |
FindOpenImageIO.cmake | 1 |
Latest commits
January 22, 2015, 10:49 (GMT) |
Cycles ctests: avoid having runtime check script Use command line argument and output parse to do checks which used to be done with the separate script. |
January 22, 2015, 09:24 (GMT) |
Add BLENDER_VERBOSE env var check to cycles test This means you can see Blender's output if you want. also minor style edits |
January 21, 2015, 23:08 (GMT) |
Cycles ctests: Use hardcoded locations to idiff on osx/win The idea is to have this binary in our libs folder, so it's easy to run tests on those platforms without installing anything extra. Actual binaries are to be uploaded still tho. |
January 21, 2015, 23:03 (GMT) |
Cycles ctests: Automatically find idiff application |
January 21, 2015, 22:56 (GMT) |
Cycles ctests: Add runtime check for Cycles The idea is to check scene's render engine and if it's not Cycles report about this and stop running tests (because it's not likely Cycles will be loaded correctly). This way we'll fail Cycles tests real quick without install target and give quite nice error message about that. |
January 21, 2015, 22:30 (GMT) |
Cycles ctests: Run blender without system script override The idea is to force using Cycles tests only after running install target. More i'm thinking about ways to not require this more it's clear there is no clear way to support this. It is possible to hack something around and make tests to be running smoothly, but it's never gonna to give all the features (like GPU which required source file on linux and compiled cubin on windows, OSL which requires compiled script) without any manual tweaks anyway. So let's be damn stupid and not try to be smart and just assume install target was run which makes Cycles tests just happy without any extra setup. Would be nice to detect and report missing target install so we don't spend time on rendering Cycles scenes with Blender Internal. |
January 21, 2015, 20:36 (GMT) |
Tests: Add render tests for Cycles The idea is to use the set of really small images from the lib folder and run Cycles render on them comparing render output to reference images in the tests repository. For sure same thing could become more generic for BI or Freestyle render engines. This is not totally easy to use at this moment, basically because of a bit of voodoo mango jambo black magic happening around how we are dealing with addons for ctests. Main issue is that blender loads all the scripts from the source directory, meaning it can't pick cycles up. Once this is figured out in a clean fashion the branch will be merged to master. For until then all the tweaks are gonna to be done here. For now it's possible to set BLENDER_USER_SCRIPTS to the directory with Cycles addon so it is picked up nicely. Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D1011 |
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