Blender Git Statistics -> Branches -> decklink
"Decklink" branch
Total commits : 84
Total committers : 2
First Commit : March 21, 2015
Latest Commit : June 7, 2016
Commits by Month
Date | Number of Commits | |
---|---|---|
June, 2016 | 4 | |
May, 2016 | 10 | |
April, 2016 | 1 | |
March, 2016 | 0 | |
February, 2016 | 6 | |
January, 2016 | 4 | |
December, 2015 | 4 | |
November, 2015 | 11 | |
October, 2015 | 10 | |
September, 2015 | 2 | |
August, 2015 | 2 | |
July, 2015 | 1 | |
June, 2015 | 3 | |
May, 2015 | 2 | |
April, 2015 | 18 | |
March, 2015 | 6 |
Committers
Author | Number of Commits |
---|---|
Benoit Bolsee | 83 |
Dalai Felinto | 1 |
Popular Files
Filename | Total Edits |
---|---|
VideoDeckLink.cpp | 26 |
VideoDeckLink.h | 14 |
DeckLink.cpp | 13 |
ImageRender.cpp | 11 |
RAS_OpenGLOffScreen.cpp | 9 |
DeckLinkAPI.h | 7 |
RAS_OpenGLOffScreen.h | 7 |
RAS_OpenGLRasterizer.cpp | 7 |
ImageRender.h | 7 |
RAS_IOffScreen.h | 6 |
Latest commits
June 7, 2016, 22:08 (GMT) |
Turn on Decklink by default |
June 7, 2016, 21:30 (GMT) |
Merge remote-tracking branch 'origin/master' into decklink |
June 1, 2016, 20:06 (GMT) |
Decklink: fix output on some DeckLink cards. Opening a DeckLink card for output with the DeckLink object sometimes failed because some types of card report no support for BGRA pixel format, yet it works. The test is maintained but a warning is printed instead of throwing an exception. Optional cache size suffix added in Decklink output format string: may be needed for some card that needs more than the default 8 frames. |
June 1, 2016, 20:01 (GMT) |
Decklink: Fix bug: Decklink.right attribute was not unitialized. |
May 23, 2016, 09:04 (GMT) |
Decklink: support display mode/pixel format combination that use padding. Previously, the VideoDeckLink module was rejecting combinations of video modes and pixel formats that cause padding. For example HD720 (1280 pixels per line) and 10BitYUV (encodes by blocks of 48 pixels) => 16 padding pixels at the end of each line. This format is now accepted and the padding pixels are sent to the BGE. It is sufficient to edit the UV map so that these pixels are not displayed. |
May 22, 2016, 21:22 (GMT) |
Merge remote-tracking branch 'origin/master' into decklink |
May 22, 2016, 21:12 (GMT) |
Optimize ImageRender->Decklink output Use loadImage() method whenever possible to transfer video frame directly from GL driver to Decklink frame. This is possible when alpha is true on ImageRender and render size matches exactly video size. Best results with offscreen render. |
May 19, 2016, 18:57 (GMT) |
Merge remote-tracking branch 'origin/master' into decklink |
May 19, 2016, 18:56 (GMT) |
Fix MSVC compilation error after merge |
May 19, 2016, 09:56 (GMT) |
Merge remote-tracking branch 'origin/master' into decklink |
May 19, 2016, 09:54 (GMT) |
Try to fix atomic_ops on buildbot by moving include to top |
May 18, 2016, 20:57 (GMT) |
Fix again assembler version of atomic_add_uint32 and atomic_sub_uint32 The assembler version returns the previous value of the variable while all the other versions return the new value. This was fixed before but somehow it came back when the atomic module was refactored. |
May 18, 2016, 20:56 (GMT) |
Merge remote-tracking branch 'origin/master' into decklink Conflicts: intern/atomic/atomic_ops.h |
May 18, 2016, 20:30 (GMT) |
VideoDeclink: change default cache size to 4 frames. Previously, cache size was only 3 frames, which caused problems with older types of Decklink cards (was working with the 4K Extreme). The default is now 4 frames and it is possible to specify a different cache size when opening the card: VideoDecklink("<mode>/<pixel>[/3D][:<cachesize>]", cardIdx) Ex with 8 frames in cache: VideoDecklink("pal/2vuy:8", 0) |
April 11, 2016, 21:04 (GMT) |
Merge remote-tracking branch 'origin/master' into decklink |
February 20, 2016, 22:22 (GMT) |
Merge remote-tracking branch 'origin/master' into decklink Conflicts: source/gameengine/Ketsji/KX_KetsjiEngine.cpp |
February 20, 2016, 20:17 (GMT) |
BGE: undo view matrix scaling but keep axis inverting. Previous commit 9d18fd11 introduced the possibility to scale the modelview matrix by setting a scale on the camera but this caused undesirable lighting and dynamic side effects. This commit reverts the scaling effect but keeps the axis inversion effect, which was the purpose of the first commit anyway. A negative/positive scale on the camera is applied respectively as -1/+1 scale on the modelview matrix. |
February 20, 2016, 20:15 (GMT) |
Decklink: patch cleanup before merge. |
February 16, 2016, 20:34 (GMT) |
Decklink: OSX is not supported, add an error message just in case. |
February 16, 2016, 20:09 (GMT) |
Decklink: revert unncessary change to cmake macros. |
MiikaHweb - Blender Git Statistics v1.06