Blender Git Statistics -> Branches -> geometry-nodes-transform-node

"Geometry-nodes-transform-node" branch

Total commits : 33
Total committers : 2
First Commit : October 20, 2020
Latest Commit : October 24, 2020


Commits by Date

DateNumber of Commits
October 24, 20203
October 23, 20208
October 22, 202010
October 21, 202011
October 20, 20201

Committers

AuthorNumber of Commits
Jacques Lucke25
Hans Goudey8

Popular Files

FilenameTotal Edits
MOD_nodes.cc7
nodeitems_builtins.py6
CMakeLists.txt6
BKE_node.h5
node.c5
NOD_geometry.h4
node_socket.cc4
NOD_static_types.h3
node_edit.c3
space_node.py3

Latest commits Feed

October 24, 2020, 17:42 (GMT)
Merge branch 'geometry-nodes' into geometry-nodes-transform-node
October 24, 2020, 17:42 (GMT)
Cleanup: Remove unused variable
October 24, 2020, 12:38 (GMT)
Merge branch 'master' into geometry-nodes
October 23, 2020, 20:25 (GMT)
Geometry Nodes: Add transform geometry node
October 23, 2020, 13:18 (GMT)
Merge branch 'master' into geometry-nodes
October 23, 2020, 13:13 (GMT)
Geometry Nodes: make some function nodes available

We might not want to have all those nodes in a final version.
Some of them have been added with particle nodes in mind.
However, to test the evaluation system it is useful to have a
couple of nodes available.

Those nodes should "just" work, because their implementation
is reused from the particle nodes project.
October 23, 2020, 13:09 (GMT)
Geometry Nodes: improve node group evaluation

This adds support for nodes that have a multi-function implementation.
That includes various function nodes like Math, Combine Vector, ...

Furthermore, there is support for implicit conversions now. So it should
work when one connects e.g. a float to an integer and vice versa.
October 23, 2020, 13:05 (GMT)
Nodes: add utility methods
October 23, 2020, 13:01 (GMT)
Functions: add utility method
October 23, 2020, 03:59 (GMT)
Geometry Nodes: Resolve some missing 3D viewport updates

These two functions "snode_notify" and "ED_node_tag_update_id" appear to
be mostly duplicates. However, there is already a case for each type of
built-in node tree, so it makes sense to add one for the geometry node
tree as well. This doesn't solve the update issues for changing number
in buttons, that must be handled somewhere else.
October 23, 2020, 03:03 (GMT)
Merge branch 'master' into geometry-nodes
October 22, 2020, 18:48 (GMT)
Geometry Nodes: Add edge split node functionality
October 22, 2020, 16:24 (GMT)
Geometry Nodes: expose minimum vertices input of Triangulate node
October 22, 2020, 16:23 (GMT)
Fix error in previous commit

That should not have happened -.-
October 22, 2020, 16:20 (GMT)
Fix previous comment
October 22, 2020, 16:08 (GMT)
Geometry Nodes: simplify and deduplicate callbacks on sockets

This adds a layer of abstraction between the code calling callbacks
on sockets and the implementation of those callbacks.
This abstraction layer allows some sockets to not implement all
callbacks when those can be derived from some other callback.
October 22, 2020, 13:52 (GMT)
Geometry Nodes: change "Node Tree" to "Node Group"
October 22, 2020, 13:05 (GMT)
Geometry Nodes: initial support for evaluating geometry node groups

This is still very basic and does quite a few unnecessary computations.
Also the error handling is quite weak currently, so when invalid things are
connected, it will probably just crash.

Also the interface that individual nodes have to implement will have to change,
but the current solution is a good starting point.

Only the triangulate node is implemented for now.
October 22, 2020, 13:02 (GMT)
Geometry Nodes: add an initial geometry class
October 22, 2020, 13:01 (GMT)
Functions: add generic pointer class

This class represents a pointer whose type is only known at runtime.

MiikaHweb - Blender Git Statistics v1.06
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021