Blender Git Statistics -> Branches -> gooseberry
"Gooseberry" branch
Total commits : 2 048
Total committers : 11
First Commit : August 4, 2014
Latest Commit : July 27, 2015
Commits by Month
Date | Number of Commits | |
---|---|---|
July, 2015 | 13 | |
June, 2015 | 143 | |
May, 2015 | 261 | |
April, 2015 | 369 | |
March, 2015 | 485 | |
February, 2015 | 95 | |
January, 2015 | 115 | |
December, 2014 | 83 | |
November, 2014 | 153 | |
October, 2014 | 162 | |
September, 2014 | 155 | |
August, 2014 | 14 |
Committers
Author | Number of Commits |
---|---|
Lukas Toenne | 1 198 |
Antonis Ryakiotakis | 481 |
Sergey Sharybin | 142 |
Kévin Dietrich | 122 |
Campbell Barton | 71 |
Bastien Montagne | 18 |
Julian Eisel | 12 |
Gaia Clary | 1 |
jens verwiebe | 1 |
Joshua Leung | 1 |
Nicholas Bishop | 1 |
Popular Files
Filename | Total Edits |
---|---|
cache_library.c | 202 |
io_cache_library.c | 104 |
PTC_api.cpp | 96 |
BKE_cache_library.h | 91 |
BPH_mass_spring.cpp | 90 |
readfile.c | 89 |
abc_particles.cpp | 85 |
object_dupli.c | 76 |
PTC_api.h | 73 |
wm_widgets.c | 69 |
Latest commits
July 27, 2015, 12:41 (GMT) |
Gooseberry: Fixes for buildbot ported from master Cherry-picking the changes because at this point it becomes quite tricky to merge master into gooseberry and it's maybe not something we really want to keep this branch being able to fully re-render the movie. |
July 27, 2015, 10:20 (GMT) |
Gooseberry: Correction for previous OpenVDB fix Flag was set back to front. |
July 27, 2015, 08:47 (GMT) |
Gooseberry: Disable OpenVDB for windows cmake We don't have precompiled libraries for openvdb on windows so compilation on buildbots was completely failing. |
July 24, 2015, 15:00 (GMT) |
Gooseberry: Fix for crash when object is used on multiple render layers Not really ideal solution, but this system needs revisit anyway and will be done a bit differnetly in the master branch. So no worries for now. |
July 18, 2015, 14:35 (GMT) |
Gooseberry: Disable CUDA kernels from buildbot compilation OpenVDB kernel caused increase stress on the registers, which is now causing compiler to crash for quite some time now. Don't have time to look into details now and would prefer if the branch devs will look into this. Disabling CUDA for now, building without it is better than bot building at all anyway. |
July 7, 2015, 06:57 (GMT) |
Gooseberry: Hopefully fix compilation of BGE stubs |
July 7, 2015, 06:55 (GMT) |
Gooseberry: Fix someone's bad merge conflict resolve in BGE stubs |
July 2, 2015, 17:30 (GMT) |
Merge branch 'master' into gooseberry |
July 2, 2015, 14:50 (GMT) |
Merge branch 'master' into gooseberry Conflicts: source/blender/makesdna/DNA_object_types.h |
July 2, 2015, 14:46 (GMT) |
One more compile fix |
July 2, 2015, 14:40 (GMT) |
Fix compilation errors |
July 1, 2015, 14:25 (GMT) |
Merge branch 'master' into gooseberry |
July 1, 2015, 13:43 (GMT) |
Merge branch 'master' into gooseberry Conflicts: source/blender/blenlib/intern/BLI_filelist.c source/blender/editors/transform/transform.h source/blender/editors/transform/transform_snap.c source/blenderplayer/bad_level_call_stubs/stubs.c |
June 26, 2015, 10:54 (GMT) |
Another fix for particle instance modifier. Was using inconsistent particle indices, leading to invalid array offsets. |
June 25, 2015, 18:23 (GMT) |
Merge branch 'master' into gooseberry Conflicts: source/blender/blenkernel/intern/cdderivedmesh.c source/blender/makesrna/intern/rna_nodetree.c |
June 25, 2015, 16:27 (GMT) |
Disable OpenVDB by default. |
June 25, 2015, 10:03 (GMT) |
Fix for broken particle stuff when using particle instance modifier with children. |
June 22, 2015, 11:58 (GMT) |
Cycles: Respect duplicator's object motion blur settings The idea is to make it possible to control linked duplicated objects motion blur from the scene file without need to do overrides on the linked object settings. Currently only supported for dupligroup duplication and all now if duplicator object has motion blur disabled then it'll be inherited into all the duplicated objects. There should be no regressions/changes in look of existing files because objects do have motion blur enabled by default. |
June 19, 2015, 17:49 (GMT) |
Gooseberry: Fix compilation error with Alembic disabled |
June 18, 2015, 13:25 (GMT) |
Fix for shifted samples when slicing a cache archive at a later start frame. Sample 0 always has to be defined, or the later samples will become shifted toward the beginning. |
MiikaHweb - Blender Git Statistics v1.06