Blender Git Statistics -> Branches -> hair_guides

"Hair_guides" branch

Total commits : 8 958
Total committers : 55
First Commit : March 3, 2014
Latest Commit : August 12, 2018


Commits by Month

DateNumber of Commits
August, 2018190
July, 2018686
June, 20181062
May, 20181278
April, 2018736
March, 2018283
February, 2018294
January, 2018345
December, 2017260
November, 2017359
October, 2017198
September, 2017151
August, 2017301
July, 2017351
June, 2017354
May, 2017446
April, 2017478
March, 2017292
February, 2017265
January, 201747
December, 201621
November, 201660
October, 2016177
September, 201653
August, 201661
July, 201616
June, 201625
May, 20164
April, 201638
March, 20160
February, 20160
January, 20160
December, 20150
November, 20150
October, 20151
September, 20153
August, 20152
July, 20150
June, 20150
May, 20155
April, 201593
March, 20150
February, 20150
January, 20150
December, 201410
November, 20141
October, 20140
September, 20144
August, 20140
July, 20140
June, 20140
May, 20140
April, 20140
March, 20148

Committers

AuthorNumber of Commits
Campbell Barton2 250
Clément Foucault1 391
Sergey Sharybin992
Dalai Felinto903
Bastien Montagne517
Mike Erwin479
Lukas Toenne417
Brecht Van Lommel415
Jeroen Bakker248
Julian Eisel204
Germano Cavalcante185
Sybren A. Stüvel178
Joshua Leung155
Pablo Vazquez113
Luca Rood100
Antonio Vazquez82
William Reynish73
Rohan Rathi44
LazyDodo22
Mai Lavelle22
Philipp Oeser21
Gaia Clary20
Inês Almeida16
Thomas Beck15
Alexander Romanov10
Christian Hubert10
Joerg Mueller8
Vuk Gardaševi?8
Lukas Stockner5
Nick Milios5
Tamito Kajiyama5
Antony Riakiotakis4
Benjamin Summerton4
Chaitanya4
Aaron Carlisle3
Kévin Dietrich3
Martijn Berger3
Aleksandr Zinovev2
Arto Kitula2
Charlie Jolly2
Danrae Pray2
Howard Trickey2
Luc Revardel2
Andrea Weikert1
Andrew Hale1
Falk David1
Ish Bosamiya1
Khanh Ha1
Macelaru Tiberiu1
Philippe Schmid1
Stefan Werner1
Tobias Mertz1
Ton Roosendaal1
Tuomo Keskitalo1
Willian Padovani Germano1

Popular Files

FilenameTotal Edits
draw_manager.c480
object_mode.c231
space_view3d.py225
eevee_private.h203
readfile.c201
rna_space.c198
rna_scene.c196
DRW_render.h195
versioning_280.c194
eevee_materials.c188

Latest commits Feed

August 12, 2018, 11:52 (GMT)
Merge branch 'blender2.8' into hair_guides
August 12, 2018, 10:05 (GMT)
Merge branch 'tmp_hair_curves' into hair_guides
August 12, 2018, 09:33 (GMT)
Separate buffer texture for hair index for each vertex.

This is needed for allowing variable length hair strands, where the hair index can not
simply be calculated from the vertex index based on a fixed-length strand.
August 12, 2018, 05:22 (GMT)
PyAPI: update scripts for matrix multiply operator

Operators:
- add torus
- align objects
- bake physics
- make dupli faces
- smart project

Templates:
- 3D view ray cast

Other:
- Methods for bones/edit-bones
August 12, 2018, 03:17 (GMT)
Gizmo: add blank gizmo definition

Missed from 98c304e865f by accident.
August 11, 2018, 18:54 (GMT)
Cleanup: Fix wrong formatting

For unknown reasons, visual studio unformat a section of the code.
August 11, 2018, 13:39 (GMT)
Merge branch 'master' into blender2.8
August 11, 2018, 08:03 (GMT)
Cleanup: Remove debug print

August 11, 2018, 07:59 (GMT)
Cleanup GP instance: Remove element 0 because is duplicated
August 10, 2018, 15:54 (GMT)
Outliner: use generic WM drag and drop system for collections.

* Drag and drop between multiple outliners now works.
* Dragging the icon and text now give the same results.
* Fixes various crashes.
August 10, 2018, 15:53 (GMT)
Cleanup: move most outliner drag & drop code into one file.
August 10, 2018, 15:53 (GMT)
WM: internal changes to support dragging multiple IDs.

To be used by the outliner.
August 10, 2018, 15:53 (GMT)
WM: drag and drop poll functions can now specify a custom tooltip.
August 10, 2018, 15:53 (GMT)
WM: pass on wmDrag to drop operators, so they can get the data directly.

Currently drop operators work mostly by specifying the name of the datablock.
However there can be datablocks with the same name in different libraries, so
this gives wrong results in some cases.

Currently only outliner drop operators have been updated to use this mechanism.
August 10, 2018, 15:53 (GMT)
Cleanup: decouple outliner tree element icon retrieving from drawing.
August 10, 2018, 15:00 (GMT)
Submodule commit generated by git tool

This commit des not change nothing only is required by visual studio git tool
August 10, 2018, 15:00 (GMT)
Cleanup: Remove unused param
August 10, 2018, 14:16 (GMT)
Eevee: Fix assert with object volume rendering
August 10, 2018, 14:16 (GMT)
GPUMaterial: Fix color ramp node with constant interpolation

Color ramp with constant interpolation must bypass texture filtering and
use nearest neighboor sampling in order to appear correctly sharp.

This patch use a GLSL hack to use nearest sampling on thoses particular
color band.
August 10, 2018, 14:16 (GMT)
GPUMaterial: Group all colorband texture together

This lower the use of texture samplers slots and let users use more real
textures in their shaders.

This patch also make the ramp texture 16 bit floating point. Meaning you
can now use value greater than one in your color ramps.

With the limit of 128 colorband per shader (a color band being either a
color ramp, a wavelength node or a curve node (and maybe wavelength node in
the future)).

Only drawback with the current implementation is that it does not remove
colorband from pruned GPUNodes but it shouldn't really matter in practice.

This should fix T56010

MiikaHweb - Blender Git Statistics v1.06
By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2018