Blender Git Statistics -> Branches -> override_static
"Override_static" branch
Total commits : 8
Total committers : 1
First Commit : December 14, 2016
Latest Commit : December 14, 2016
Commits by Date
Date | Number of Commits | |
---|---|---|
December 14, 2016 | 8 |
Committers
Author | Number of Commits |
---|---|
Bastien Montagne | 8 |
Popular Files
Filename | Total Edits |
---|---|
rna_access.c | 4 |
RNA_access.h | 3 |
readfile.c | 3 |
BKE_library_override.h | 3 |
rna_ID.c | 3 |
library_override.c | 3 |
RNA_types.h | 2 |
writefile.c | 2 |
makesrna.c | 2 |
DNA_ID.h | 2 |
Latest commits
Revision 49ab100 by Bastien Montagne (asset-engine, asset-engine--archived, id_override_static, override_static) December 14, 2016, 15:03 (GMT) |
Some changes to RNA property/struct comparison. Could very easily get into infinite loop when comparing Pointer properties... And in any case, comparing ID pointer should be enough, no need to dive into all ID properties! |
Revision 4f67a79 by Bastien Montagne (asset-engine, asset-engine--archived, id_override_static, override_static) December 14, 2016, 15:03 (GMT) |
Moar WIP: add operator to make override of linked object. Mostly nasty testing code, only overriding location of object for now. And of course, we are still missing bits in read/write code to actually do the override. Also, add some minimal exposure of override in RNA, here again, most to be done still. |
Revision 64f78e1 by Bastien Montagne (asset-engine, asset-engine--archived, id_override_static, override_static) December 14, 2016, 15:03 (GMT) |
More WIP: add basic new BKE and RNA override API, update DNA structs. Still much to do to even get a first dead simple working prototype, not doing anything yet (except compiling and not crashing when ran :P ). |
Revision b76f2c0 by Bastien Montagne (asset-engine, asset-engine--archived, id_override_static, override_static) December 14, 2016, 15:03 (GMT) |
Some cleanup and refactoring. |
Revision b827ca7 by Bastien Montagne (asset-engine, asset-engine--archived, id_override_static, override_static) December 14, 2016, 15:03 (GMT) |
Final bits to get first (very raw, limited and experimental) override working. Mostly code using override data to selectively update a copy of linked one with local data. As said, still totally hackish and experimental, but it works - you can create overrides of linked Objects, and override their position, yeha! :P |
Revision d982122 by Bastien Montagne (asset-engine, asset-engine--archived, id_override_static, override_static) December 14, 2016, 15:03 (GMT) |
Some initial, WIP DNA/RNA/readwrite code for static ID override. Quite obviously totally useless (and harmless) currently, compiles but does nothing. |
Revision de87411 by Bastien Montagne (asset-engine, asset-engine--archived, id_override_static, override_static) December 14, 2016, 15:03 (GMT) |
Revert initial hack to get a new overridable RNA prop flag. Now that we have some new free ones... |
Revision f5a9f4a by Bastien Montagne (asset-engine, asset-engine--archived, id_override_static, override_static) December 14, 2016, 15:03 (GMT) |
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