Blender Git Statistics -> Branches -> sculpt-mode-features

"Sculpt-mode-features" branch

Total commits : 108
Total committers : 2
First Commit : March 13, 2019
Latest Commit : July 15, 2019

Commits by Month

DateNumber of Commits
July, 201910
June, 201914
May, 201914
April, 201949
March, 201921


AuthorNumber of Commits
Pablo Dobarro87
Martin Felke21

Popular Files

FilenameTotal Edits

Latest commits Feed

July 15, 2019, 17:12 (GMT)
Fix PBVH sculpt vertex color drawing
July 15, 2019, 17:11 (GMT)
Sculpt vertex colors: Support for Unified paint settings and secondary
July 15, 2019, 16:27 (GMT)
Fix blueprint tool matrix calculation

This should fix some plane scaling problems
July 15, 2019, 16:24 (GMT)
Merge branch 'master' into sculpt-mode-features
July 9, 2019, 13:24 (GMT)
Fix normal radius versioning
July 9, 2019, 13:20 (GMT)
Fix formatting
July 8, 2019, 14:21 (GMT)
Fix mask extract Windows build
July 8, 2019, 14:19 (GMT)
Fix qex cmake
July 8, 2019, 14:15 (GMT)
Blueprint tool: Initial implementation

Work in progress

- Geometry generation code is only for testing the operator. It will triangulate any
generated ngon and the normal calculation can fail.
- Snapping options are not integrated with scene settings
- Gird alignment is forced to global X axis. This can cause problems
with rotated objects.
- The tool only works from object mode. It crashes in other modes.
- Some internal grid default values are not set up properly and can make
the operator crash
- The grid preview is not integrated with the gizmo system, you need to
start the operator in order to see it
July 2, 2019, 13:32 (GMT)
Sculpt vertex colors: add color blend modes to the paint brush

This makes all color blend modes available from the paint mode dropdown.
Source alpha is currently hardcoded to 1 to avoid confusion. The
viewport can't display it properly.
June 29, 2019, 23:13 (GMT)
Remove old mask opacity control and property
June 29, 2019, 22:36 (GMT)
Fix color fill mask intensity

I added this multiplication to fix the pressure sensitivity of my broken
wacom pen while testing the paint brush. I should add separate sculpt
and paint strength factors.
June 29, 2019, 16:05 (GMT)
Sculpt: Paint mask extract operator [WIP]

Currently the operator extracts a triangulated mesh from the mask and
applies a solidify modifier.
I would like to avoid using a shrinkwrap or duplicating the sculpt to
create the external edge loop. I think it should be possible to do
something similar to the relax brush to shrink the geometry to fit the
external loop within the mask.
June 29, 2019, 15:35 (GMT)
Cleanup and variable renaming
June 27, 2019, 23:31 (GMT)
Merge branch 'master' into sculpt-mode-features
June 22, 2019, 16:30 (GMT)
Merge branch 'master' into sculpt-mode-features
June 16, 2019, 21:16 (GMT)
Add remesh panel to the topbar

This panel has the same options as the mesh properties remesh panel.
June 16, 2019, 21:11 (GMT)
Fix crash with mesh filters and EEVEE
June 16, 2019, 21:05 (GMT)
Add front faces only option to the mask lasso tool
June 16, 2019, 21:01 (GMT)
Merge branch 'master' into sculpt-mode-features

MiikaHweb - Blender Git Statistics v1.06
By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2019