Blender Git Statistics -> Branches -> soc-2013-ui_replay

"Soc-2013-ui_replay" branch

Total commits : 77
Total committers : 2
First Commit : June 12, 2013
Latest Commit : September 19, 2013


Commits by Month

DateNumber of Commits
September, 201333
August, 201325
July, 201318
June, 20131

Committers

AuthorNumber of Commits
Vincent Akkermans76
Campbell Barton1

Popular Files

FilenameTotal Edits
area.c24
interface_panel.c23
wm_operators.c21
space_view3d.c20
interface_handlers.c19
UI_interface.h19
view3d_toolbar.c16
space_view3d_toolbar.py12
interface_layout.c12
DNA_screen_types.h9

Latest commits Feed

September 19, 2013, 19:53 (GMT)
Did not rename operator properties properly in all cases.
September 19, 2013, 19:32 (GMT)
Fixed drag and drop for custom panels, added copying of operator properties. Also did minor code cleanup:

* combined add & delete panel icons in the tool shelf
* delete some of my old commented out code
* fixed drop poll for the toolbar
* changed default value for the layout property 'single_unit'
September 16, 2013, 16:00 (GMT)
Failed attempt at refreshing popup blocks in commented code.
September 13, 2013, 11:48 (GMT)
Incorrectly restored UI_EMBOSS, which caused the pullout buttons on areas to be drawn incorrectly.
September 13, 2013, 09:49 (GMT)
Adds an option in the right-click menu for dividers to remove the divider from the menubar.
September 13, 2013, 09:07 (GMT)
Fixes a small bug whereby an RNA pointer was improperly created. Also removes the option to remove a button from a non-custom panel that was erroneously shown.
September 12, 2013, 12:51 (GMT)
Added an option to pin the operator redo panel. When it is pinned it stays open when the toolbar is closed.
September 12, 2013, 11:43 (GMT)
Dividers can now be dragged. Buttons display a bit of text if there is no icon yet.
September 11, 2013, 15:14 (GMT)
Dividers can be folded, but not dragged yet.
September 11, 2013, 12:13 (GMT)
Added dividers and made the tool shelf context dependent
September 10, 2013, 18:32 (GMT)
Implemented drag and drop for the icon shelf. Removed code for menubar menus that was commented out.
September 10, 2013, 12:20 (GMT)
Small tweaks to the custom panel button dragging.
September 9, 2013, 22:59 (GMT)
Added a separate SVG file for operator icons.
September 6, 2013, 14:32 (GMT)
Buttons in the icon shelf are now icon-only. The region and buttons are 1.5 * the normal button size. Adding and removing buttons take into account the operator properties.
September 6, 2013, 11:47 (GMT)
Custom buttons in the menubar copy over the operator properties from the operator button that was dragged there.
September 5, 2013, 19:46 (GMT)
When an operator button is dragged the but->opptr is copied to the drag event so that it can then be copied to in the drag&drop copy() functions.
September 5, 2013, 17:25 (GMT)
Started to implement operator to icon pairing.

* wmOperatorType has an extra icon() method that is used to determine which icon to use based on the operator properties set for a button.
* wmOperatorType has a default_icon field, exposed to python as bl_icon, that is used if the icon() function is not set.
* Buttons have to have a but->icon value of ICON_AUTOMATIC, which is -1.
September 4, 2013, 15:02 (GMT)
The toolbar did not properly redraw when a panel was hidden in case the region overlap was off.
September 4, 2013, 14:58 (GMT)
Hidden panels did not survive a save and load. This fixes that by making sure the panels' types are set.
September 4, 2013, 14:40 (GMT)
The popup menu to hide panels now shows the toggles in the right order.

MiikaHweb - Blender Git Statistics v1.06
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021