Blender Git Statistics -> Branches -> soc-2014-nurbs

"Soc-2014-nurbs" branch

Total commits : 73
Total committers : 1
First Commit : June 2, 2014
Latest Commit : August 22, 2014

Commits by Month

DateNumber of Commits
August, 201417
July, 201425
June, 201431


AuthorNumber of Commits
Jonathan deWerd73

Popular Files

FilenameTotal Edits

Latest commits Feed

August 22, 2014, 08:59 (GMT)
Chrome improvements: shortcuts, trim select/drag, Shift-D, per-trim tessellation resolution, etc.
August 22, 2014, 03:51 (GMT)
Add circular trim
August 22, 2014, 03:25 (GMT)
Got RNA working and frontend for adding trims
August 21, 2014, 02:34 (GMT)
Sergey's patch, manually pruned so as to work with HEAD.
August 19, 2014, 19:17 (GMT)
C89 support (I think).
August 19, 2014, 06:12 (GMT)
UV editor editing functionality (drag pts / knots, add trim, etc) is finally stable! Commence cleanup!
August 14, 2014, 20:43 (GMT)
Added select-linked, fixed leak, cleaned up operator poll functions
August 14, 2014, 16:31 (GMT)
Got rid of unused function editnurb_draw_active_nurbs
August 14, 2014, 16:29 (GMT)
Added support for transparent (see through surface) control mesh, fixed NURBS convert-to-mesh wasn't smooth, fixed spastic tessellation geometry bug, added support in UV editor for 1D curves.
August 13, 2014, 21:02 (GMT)
Selective selection based on what is selected in 3dview
August 13, 2014, 18:27 (GMT)
All types of selection work on knots
August 13, 2014, 03:23 (GMT)
Continued work on UV Editor. Selections work, multiplicities are drawn, cursor is drawn.
August 9, 2014, 03:24 (GMT)
UV Edit Selection Propagation
August 8, 2014, 03:29 (GMT)
August 7, 2014, 03:58 (GMT)
Stopgap bugfix for trim tessellator failure when trim curve hits vert, read/write unstashed & bugfixed to not crash on undo push, changed UV axis orientation and coloring for consistency with RGB={+x,+y,+z} mnemonic.
August 5, 2014, 17:23 (GMT)
New mesher (proper ngon, orco, etc).
August 1, 2014, 11:39 (GMT)
Added support for loop-select and adjusted disply of NURBS control polygon to 1: use z-test, 2: appear 'thin'.
July 31, 2014, 20:45 (GMT)
Fixed bug that turned all booleans into bool_SUB, added code to get trims from Blender into 3dm viz for debug.
July 31, 2014, 00:02 (GMT)
Interior trims are now preserved by re-knot-ing. For some reason exterior trims aren't...
July 30, 2014, 23:24 (GMT)
Trim curve import works! They don't rescale to blender-style knots automatically yet, so they're fragile to edits.

MiikaHweb - Blender Git Statistics v1.06
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021