Blender Git Statistics -> Branches -> soc-2018-hair-shader-fixes
"Soc-2018-hair-shader-fixes" branch
Total commits : 4
Total committers : 1
First Commit : July 24, 2018
Latest Commit : August 1, 2018
Commits by Date
Date | Number of Commits | |
---|---|---|
August 1, 2018 | 1 | |
July 31, 2018 | 0 | |
July 30, 2018 | 0 | |
July 29, 2018 | 0 | |
July 28, 2018 | 0 | |
July 27, 2018 | 0 | |
July 26, 2018 | 0 | |
July 25, 2018 | 2 | |
July 24, 2018 | 1 |
Committers
Author | Number of Commits |
---|---|
L. E. Segovia | 4 |
Popular Files
Filename | Total Edits |
---|---|
bsdf_hair_principled.h | 4 |
svm_closure.h | 3 |
nodes.h | 2 |
graph.cpp | 2 |
node_shader_bsdf_hair_principled.c | 2 |
nodes.cpp | 2 |
osl_closures.cpp | 1 |
Latest commits
August 1, 2018, 18:13 (GMT) |
Remove mode handling This commit reverts 21aefa098f4935597a759e199153e9b55279ff8a. This commit reverts 2ab98cca19cb3acd3da61b5f71a61a1139f1713e. |
July 25, 2018, 19:05 (GMT) |
Mode weights must not affect the BSDF's PDF |
July 25, 2018, 14:25 (GMT) |
Add mode controls This is useful only for separating each light mode (R, TT, TRT, TRRT+) and see how the shader behaves in each. |
July 24, 2018, 16:13 (GMT) |
Fix Filter Glossy handling Previously, Filter Glossy was applied to the logistic distribution's parameters. This wasn't noticeable unless one traced bsdf_blur. Now, bsdf->v, s and m0_roughness are only used within the shader; the corresponding (roughness) parameters are roughness, radial_roughness and coat. |
MiikaHweb - Blender Git Statistics v1.06