Blender Git Statistics -> Branches -> soc-2019-adaptive-cloth
"Soc-2019-adaptive-cloth" branch
Total commits : 154
Total committers : 2
First Commit : May 27, 2019
Latest Commit : August 26, 2019
Commits by Month
Date | Number of Commits | |
---|---|---|
August, 2019 | 29 | |
July, 2019 | 86 | |
June, 2019 | 35 | |
May, 2019 | 4 |
Committers
Author | Number of Commits |
---|---|
Ish Bosamiya | 152 |
ishbosamiya | 2 |
Popular Files
Filename | Total Edits |
---|---|
cloth_remeshing.cpp | 109 |
cloth.c | 52 |
BKE_cloth.h | 21 |
pointcache.c | 8 |
math_matrix.c | 7 |
BLI_math_matrix.h | 6 |
MOD_cloth.c | 6 |
properties_physics_cloth.py | 5 |
rna_cloth.c | 4 |
BKE_cloth_remeshing.h | 4 |
Latest commits
August 26, 2019, 03:50 (GMT) |
Cloth: fix memory leaks from recent change |
August 23, 2019, 14:09 (GMT) |
Cloth: pinned vertices now works with adaptive remeshing The customdata for newly created vertices is now modified to remove any weight for that vertex. Also the correct mesh is being passed to cloth_apply_vgroup(). |
August 19, 2019, 15:41 (GMT) |
Cloth: some code to better understand problems with pinning |
August 17, 2019, 09:46 (GMT) |
Cloth: cache read check for adaptive cloth |
August 15, 2019, 13:17 (GMT) |
Cloth: silence some print statements |
August 15, 2019, 12:27 (GMT) |
Cloth: new method for collapsing an edge |
August 15, 2019, 06:46 (GMT) |
Cloth: attempt at fixing extra face after collapsing edge |
August 13, 2019, 14:16 (GMT) |
Cloth: debugging statements for finding bug in collapse edges There is a bug in collapse edges which leaves 3 triangles for an edge in a special case. This might be an issue with the bmesh api. Now that the problem has been isolated, it can now be worked on. |
August 12, 2019, 09:21 (GMT) |
Cloth: revert back to using previous splitting method The problem arises when a particular edge has more than 2 faces. This shouldn't ever happen. There must be problem with collapse edges or flip edges that introduces these extra number of faces for the edge. |
August 10, 2019, 12:36 (GMT) |
Cloth: attempt fix for rare error when not all faces remain as triangles After spliting an edge, there are some instances when faces around the new_vert are not triangles. This attempts to fix this. |
August 9, 2019, 13:32 (GMT) |
Cloth: change intial values of the remeshing parameters |
August 9, 2019, 09:44 (GMT) |
Cloth: UI to choose static or dynamic remeshing |
August 9, 2019, 07:32 (GMT) |
Cloth: add support for turning adaptive remeshing on or off |
August 7, 2019, 19:07 (GMT) |
Cloth: new attempt at sewing Now it works for the most part but the mesh that is generated has some problems with the rendering. Need to look into this. The cloth doesn't seem to get the updated vertices. |
August 7, 2019, 12:52 (GMT) |
Cloth: attempt at fixing caching clmd->mesh was being changed when it was returned as mesh_result, so now we are creating a local copy of the same. This is introduced another problem of the mesh not being correct when the playback is stopped. Need to look into this. |
August 6, 2019, 12:49 (GMT) |
Cloth: fix memory leak while removing vertex ClothSizing was not being freed when the vertex was removed, now it is. |
August 6, 2019, 12:18 (GMT) |
Cloth: fix bug while removing vertex from cvm |
August 6, 2019, 11:30 (GMT) |
Cloth: try storing localized mesh |
August 5, 2019, 18:21 (GMT) |
Cloth: switch cloth flag to be part of clmd directly This is important so that the flag is not reset every frame rather the information is actually stored. |
August 5, 2019, 10:13 (GMT) |
Cloth: Added flagging if previous frame was read from cache It might be necessary to move this part to clmd itself instead of the clothObject. |
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