Blender Git Statistics -> Branches -> soc-2020-fluid-tools
"Soc-2020-fluid-tools" branch
Total commits : 73
Total committers : 2
First Commit : May 27, 2020
Latest Commit : September 15, 2020
Commits by Month
Date | Number of Commits | |
---|---|---|
September, 2020 | 12 | |
August, 2020 | 12 | |
July, 2020 | 16 | |
June, 2020 | 31 | |
May, 2020 | 2 |
Committers
Author | Number of Commits |
---|---|
Sriharsha Kotcharlakot | 72 |
Sriharsha Kotcharlakot | 1 |
Popular Files
Filename | Total Edits |
---|---|
rna_fluid.c | 26 |
properties_physics_fluid.py | 23 |
DNA_fluid_types.h | 21 |
workbench_volume_frag.glsl | 20 |
workbench_volume.c | 18 |
fluid.c | 17 |
overlay_extra.c | 13 |
gpu_draw_smoke.c | 12 |
workbench_private.h | 8 |
workbench_shader.c | 8 |
Latest commits
September 15, 2020, 15:51 (GMT) |
Merge branch 'master' into soc-2020-fluid-tools |
September 15, 2020, 12:51 (GMT) |
Merge branch 'master' into soc-2020-fluid-tools |
September 13, 2020, 07:59 (GMT) |
Volume Object: Hide slice axis and slice depth for 'full' slicing in Viewport Display. |
September 12, 2020, 10:28 (GMT) |
Updated RNA manual references |
September 11, 2020, 07:55 (GMT) |
Minor cleanup |
September 10, 2020, 09:42 (GMT) |
Cleanup: Changed fluid viewport display defaults and refined comments - Set default slicing method to 'full' and interpolation method to 'linear'. - Set slicing to 'single' for 'Quick Liquid'. - Cast to respective enums in switch statements. |
September 10, 2020, 07:52 (GMT) |
Merge branch 'master' into soc-2020-fluid-tools |
September 10, 2020, 07:42 (GMT) |
Merge branch 'master' into soc-2020-fluid-tools |
September 7, 2020, 15:29 (GMT) |
Replaced `coba_*` with `color_ramp_*` in the Python API for fluid. |
September 7, 2020, 09:21 (GMT) |
Included `world_block` UBO in the shading groups for volume in Workbench when slicing is used to avoid 'Missing UBO bind' error as in P1616. |
September 4, 2020, 13:02 (GMT) |
Refactoring changes and cleanup - Updated shader tests for `workbench_shader_volume_get()` - Naming updates in the enums for interpolation methods in fluid and volume display. |
September 3, 2020, 09:52 (GMT) |
Merge branch 'master' into soc-2020-fluid-tools |
August 25, 2020, 09:38 (GMT) |
Merge branch 'master' into soc-2020-fluid-tools |
August 25, 2020, 09:22 (GMT) |
Updated RNA Manual references |
August 20, 2020, 12:55 (GMT) |
Fixed a crash related to gridlines Crash occured when transform of the fluid domain is changed. Fixed by ensuring fluid before populating the cache. |
August 20, 2020, 03:29 (GMT) |
Changed to 'texelFetch()' for 'closest' interpolation in fluid viewport display Used 'texelFetch()' instead of 'texture()' to avoid filtering and thus precision errors |
August 17, 2020, 13:57 (GMT) |
Merge branch 'master' into soc-2020-fluid-tools |
August 17, 2020, 13:51 (GMT) |
Cleanup: Minor refactoring and naming updates |
August 12, 2020, 13:33 (GMT) |
Cleanup: Minor naming update in viewport fluid vector display options |
August 10, 2020, 12:04 (GMT) |
Merge branch 'master' into soc-2020-fluid-tools |
MiikaHweb - Blender Git Statistics v1.06