Blender Git Statistics -> Branches -> soc-2020-production-ready-light-tree
"Soc-2020-production-ready-light-tree" branch
Total commits : 108
Total committers : 11
First Commit : June 1, 2018
Latest Commit : August 4, 2020
Commits by Month
Date | Number of Commits | |
---|---|---|
August, 2020 | 1 | |
July, 2020 | 8 | |
June, 2020 | 12 | |
May, 2020 | 0 | |
April, 2020 | 0 | |
March, 2020 | 0 | |
February, 2020 | 0 | |
January, 2020 | 0 | |
December, 2019 | 0 | |
November, 2019 | 0 | |
October, 2019 | 0 | |
September, 2019 | 0 | |
August, 2019 | 0 | |
July, 2019 | 0 | |
June, 2019 | 0 | |
May, 2019 | 0 | |
April, 2019 | 0 | |
March, 2019 | 0 | |
February, 2019 | 0 | |
January, 2019 | 0 | |
December, 2018 | 0 | |
November, 2018 | 0 | |
October, 2018 | 0 | |
September, 2018 | 0 | |
August, 2018 | 11 | |
July, 2018 | 13 | |
June, 2018 | 63 |
Committers
Author | Number of Commits |
---|---|
Erik Englesson | 32 |
Campbell Barton | 21 |
Sam Kottler | 20 |
Ray molenkamp | 10 |
Brecht Van Lommel | 6 |
Lukas Stockner | 6 |
Sam Kottler | 5 |
Bastien Montagne | 3 |
Philipp Oeser | 3 |
Diego Gangl | 1 |
Hristo Gueorguiev | 1 |
Popular Files
Filename | Total Edits |
---|---|
kernel_light.h | 32 |
kernel_path_surface.h | 24 |
light.cpp | 22 |
light_tree.cpp | 20 |
kernel_types.h | 12 |
light_tree.h | 12 |
kernel_path_volume.h | 11 |
kernel_path_branched.h | 11 |
kernel_emission.h | 11 |
kernel_path.h | 10 |
Latest commits
August 4, 2020, 20:15 (GMT) |
Initial attempt at splitting for volumes. |
July 29, 2020, 18:40 (GMT) |
More light tree volume tweaks |
July 28, 2020, 16:12 (GMT) |
Tweeks to light tree volume code |
July 25, 2020, 19:20 (GMT) |
Fixed a couple of tests with volumes with light tree disabled. |
July 21, 2020, 19:59 (GMT) |
Initial volume support in light tree. |
July 15, 2020, 18:52 (GMT) |
Fixed light tree construction. There was a bug in the light tree construction that caused mesh lights to appear as brighter than other lamp lights. |
July 4, 2020, 19:23 (GMT) |
Fixed CUDA support for the light tree. Users can now use the light tree, with splitting, using CUDA. The problem was that a few of the light tree functions used recursion which meant the CUDA compiler couldn't predict how much stack space to use. |
July 3, 2020, 18:27 (GMT) |
Fixed motion blur with light tree enabled. |
July 2, 2020, 15:24 (GMT) |
Decoupled splitting from branched path integrator. |
Revision 5a3f8a6 by Sam Kottler (soc-2020-production-ready-light-tree) June 26, 2020, 20:56 (GMT) |
Changed calulation of theta_u in tree importance. This reduces artifacts when using the light tree without splitting. Before the theta_u was calclulated using a bounding sphere to approximate a bounding box. This sometimes resulted in the cone containng the bounding box much, much too big. Now theta_u is found more carefully so that it is the smallest angle such that the cone completely contains the bounding box. |
June 19, 2020, 18:14 (GMT) |
Fixed how last not-transparent bounce is found. Was using emission_sd if most recent bounce was transparent, but this is incorrect. Now it uses the ray_N PathState for normal and recalculates the point. |
June 18, 2020, 14:37 (GMT) |
Fixed using wrong angle in light tree importance |
June 16, 2020, 16:13 (GMT) |
Fixed most render tests with light tree off. |
June 9, 2020, 23:20 (GMT) |
Fixed light tree Primitive being struct and class. |
June 9, 2020, 22:59 (GMT) |
Fixed inconsisancy causing calling direct_emission twice from merge. |
June 9, 2020, 14:49 (GMT) |
Removed VLA's leftover from the 2018 GSoC project. |
June 9, 2020, 14:25 (GMT) |
Fixed bug when not using light tree from merge. |
June 4, 2020, 16:01 (GMT) |
Made Light Tree an experimental feature |
Revision cf92470 by Sam Kottler (gsoc-2018-many-light-sampling, soc-2020-production-ready-light-tree) June 3, 2020, 22:21 (GMT) |
Merge commit 'master' into gsoc-2018-many-light-sampling |
Revision df8bbe9 by Sam Kottler (gsoc-2018-many-light-sampling, soc-2020-production-ready-light-tree, soc-2020-production-ready-light-tree-2) June 2, 2020, 15:46 (GMT) |
Merge commit 'e12c08e8d170b7ca40f204a5b0423c23a9fbc2c1' into gsoc-2018-many-light-sampling |
MiikaHweb - Blender Git Statistics v1.06