Blender Git Statistics -> Branches -> soc-2021-adaptive-cloth
"Soc-2021-adaptive-cloth" branch
Total commits : 252
Total committers : 1
First Commit : June 9, 2021
Latest Commit : September 5, 2021
Commits by Month
Date | Number of Commits | |
---|---|---|
September, 2021 | 23 | |
August, 2021 | 79 | |
July, 2021 | 109 | |
June, 2021 | 41 |
Committers
Author | Number of Commits |
---|---|
Ish Bosamiya | 252 |
Popular Files
Filename | Total Edits |
---|---|
BKE_cloth_remesh.hh | 130 |
cloth_remesh.cc | 87 |
BLI_generational_arena.hh | 22 |
MOD_adaptive_remesh.cc | 21 |
BKE_cloth_remesh_test.cc | 19 |
DNA_modifier_types.h | 13 |
CMakeLists.txt | 12 |
rna_modifier.c | 12 |
cloth.c | 10 |
BLI_float2x2.hh | 10 |
Latest commits
September 5, 2021, 19:10 (GMT) |
adaptive_cloth: AdaptiveMesh: use params for collapsible test Use the `aspect_ratio_min` available in the params for the edge collapsible test instead of the hard coded value. |
September 5, 2021, 18:56 (GMT) |
adaptive_cloth: face sizing: change_in_vertex_normal_max as a param Create GUI and use `change_in_vertex_normal_max` for dynamic face sizing calculation instead of the hard coded value. |
September 5, 2021, 16:25 (GMT) |
adaptive_cloth: AdaptiveMesh: face sizing: use params Use values from given params instead of the hard coded parameter values. |
September 5, 2021, 16:17 (GMT) |
adaptive_cloth: gui for `edge_length_max` and `aspect_ratio_min` |
September 5, 2021, 15:05 (GMT) |
adaptive_cloth: parameter name from `size_min` to `edge_length_min` |
September 5, 2021, 05:35 (GMT) |
adaptive_cloth: AdaptiveMesh: dynamic face sizing (for curvature) Compute the dynamic face sizing with respect to curvature and do eigen decomposition of the final sizing to add constraints with respect to edge lengths and aspect ratio. |
September 5, 2021, 05:34 (GMT) |
adaptive_cloth: AdaptiveMesh: calculate derivative Calculate derivative of the given float3s with respect to the uv space coordinates of the given face. |
September 5, 2021, 05:33 (GMT) |
adaptive_cloth: Mesh: Node: get normal |
September 5, 2021, 05:31 (GMT) |
float2x3 and float3x2: transpose and multiplication with intern file Transpose and multiplication requires access to the other structure as well, this cannot be done through header files only, at least not easily. So separate implementation files for each with the respective functions that are required. |
September 5, 2021, 05:26 (GMT) |
float3x2: constructor through columns of the matrix |
September 5, 2021, 05:25 (GMT) |
float2x2: transpose |
September 5, 2021, 05:25 (GMT) |
float2x2: inverse |
September 5, 2021, 05:25 (GMT) |
float2x2: constructor through direct values of the matrix |
September 5, 2021, 05:24 (GMT) |
float2x2: constructor through columns of the matrix |
September 4, 2021, 14:49 (GMT) |
float2x2: eigen decomposition |
September 2, 2021, 15:25 (GMT) |
adaptive_cloth: AdaptiveMesh: dynamic: vert sizing from face sizing Calculate the vert sizing by taking the uv area weighted average of the sizing of the adjacent faces of the vert. |
September 2, 2021, 14:37 (GMT) |
adaptive_cloth: AdaptiveMesh: dynamic: vert sizing calc overview |
September 2, 2021, 14:37 (GMT) |
adaptive_cloth: AdaptiveMesh: set uv area for faces |
September 2, 2021, 14:36 (GMT) |
adaptive_cloth: AdaptiveMesh: FaceData: initial, store uv area |
September 2, 2021, 09:13 (GMT) |
adaptive_cloth: Add dynamic remeshing selection to GUI Add remeshing type support to both the cloth modifier and the adaptive remesh modifier. The basic call for dynamic remesh is also setup, only need to work on finding the vertex sizing dynamically. |
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