Blender Git Statistics -> Branches -> soc-2021-simulation-display

"Soc-2021-simulation-display" branch

Total commits : 57
Total committers : 1
First Commit : April 27, 2021
Latest Commit : December 1, 2021


Commits by Month

DateNumber of Commits
December, 20211
November, 20210
October, 20210
September, 20217
August, 202126
July, 20215
June, 202112
May, 20211
April, 20215

Committers

AuthorNumber of Commits
Soumya Pochiraju57

Popular Files

FilenameTotal Edits
overlay_extra.c30
rigidbody.c25
DNA_rigidbody_types.h14
rb_bullet_api.cpp12
pointcache.c9
RBI_api.h8
rna_rigidbody.c8
properties_physics_rigidbody.py7
overlay_private.h6
draw_cache.c6

Latest commits Feed

December 1, 2021, 06:52 (GMT)
Merge branch 'master' into soc-2021-simulation-display
September 16, 2021, 13:54 (GMT)
Fix: incorrect force vector locations

While taking the weighted average of vector locations, the net normal
force was being used as the denominator. The correct value to use is
the sum of the magnitudes of all normal forces in the timestep.
September 14, 2021, 10:56 (GMT)
Fix error while freeing non primitive collisions shape mesh in rigidbody

The function name was changed in master and caused an error during merge
Now it uses a different function to clear the geometry
September 14, 2021, 10:54 (GMT)
Merge branch 'master' into soc-2021-simulation-display
September 14, 2021, 09:08 (GMT)
make format
September 14, 2021, 09:01 (GMT)
Constraints: visualisation works with kinematic objects

Used the transforms obtained from bullet instead of creating them using
rigidbody/ object data, which only worked for active rigidbodies
September 11, 2021, 06:27 (GMT)
Fix memory leak in non primitive collision shape

- The previous commit didn't fix the leak as the mesh data was not being freed every draw call
- Now the mesh is generated during evaluation along with the physics shape.
- The collisions shape draw data mesh is stored in the shared struct, along with the physics references
September 1, 2021, 13:22 (GMT)
Fix: Memory leak in non primitive collision shape drawing functions

The ojects containing the non primitive collision shape meshes are stored in
a GSet along with other draw cache shapes and the meshes are freed using these
object pointers
August 18, 2021, 19:47 (GMT)
Cleanup: Forces
August 18, 2021, 18:17 (GMT)
Fix: Incorrect acceleration. Store velocities of only the last substep, subtract previous velocity from current
August 18, 2021, 17:34 (GMT)
Cleanup: Constraints and panels
August 18, 2021, 10:28 (GMT)
Constraints:Added functions to get transforms from bullet.
- These should be used in the constraint visualisation functions so that they can be drawn for kinematic objects as well
August 18, 2021, 07:27 (GMT)
Fix: Error while storing effectors forces, upto 3 effectors' forces can be stored now.
August 18, 2021, 04:44 (GMT)
Fix: Memory issue in store_convex_hull_draw_data: delete the convex hull computer.
August 17, 2021, 06:27 (GMT)
Cleanup: collision display: faces of box, cone and cylinder

-Moved code for checking for faces of cone and cylinder to same function as the box
-Cached colliding faces
-Removed unneccesary shader files and used GPU batches instead, for drawing faces
August 16, 2021, 16:42 (GMT)
Fix: transform matrix for drawing colliding walls on box shape
August 16, 2021, 13:13 (GMT)
Cleanup: Changed the place of non primitive collision shapes functions to draw_cache.c
August 16, 2021, 12:54 (GMT)
Fix: Check for colliding faces after stepping through the simulation instead of in the draw engine

-This is a more accurate way to find colliding faces
-Store just the faces instead of the forces
August 15, 2021, 17:39 (GMT)
Cleanup: Changed the place of the store_draw_data functions of convex hull and trimesh so that they are called from the draw engine instead.
August 14, 2021, 18:36 (GMT)
Cleanup: Constraint linear limits visualisation

-created option to enable/disable fading of walls
-simplified variable names and transform matrices

MiikaHweb - Blender Git Statistics v1.06
By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2022