Blender Git Statistics -> Branches -> soc-2021-uv-editor-improvements-edge-selection
"Soc-2021-uv-editor-improvements-edge-selection" branch
Total commits : 11
Total committers : 1
First Commit : August 4, 2021
Latest Commit : August 9, 2021
Commits by Date
Date | Number of Commits | |
---|---|---|
August 9, 2021 | 1 | |
August 8, 2021 | 1 | |
August 7, 2021 | 4 | |
August 6, 2021 | 0 | |
August 5, 2021 | 1 | |
August 4, 2021 | 4 |
Committers
Author | Number of Commits |
---|---|
Siddhartha Jejurkar | 11 |
Popular Files
Filename | Total Edits |
---|---|
uvedit_select.c | 9 |
uvedit_intern.h | 3 |
rna_mesh.c | 1 |
DNA_meshdata_types.h | 1 |
bmesh_py_types_meshdata.c | 1 |
uvedit_smart_stitch.c | 1 |
ED_uvedit.h | 1 |
uvedit_path.c | 1 |
Latest commits
Revision 70824ab by Siddhartha Jejurkar (soc-2021-uv-edge-select-support, soc-2021-uv-editor-improvements-edge-selection) August 9, 2021, 01:35 (GMT) |
Merge branch 'master' into soc-2021-uv-editor-improvements-edge-selection |
Revision a7f24a8 by Siddhartha Jejurkar (soc-2021-uv-edge-select-support, soc-2021-uv-editor-improvements-edge-selection) August 8, 2021, 21:30 (GMT) |
Edge selection support for Edge ring and loop select operator * Adds edge selection support for edge ring and edge loop select operator * Selecting face loops in the UV editor is now done through the loop select operator |
Revision 752c840 by Siddhartha Jejurkar (soc-2021-uv-edge-select-support, soc-2021-uv-editor-improvements-edge-selection) August 7, 2021, 18:09 (GMT) |
Cleanup and fix: UV Invert selection * Code and comment cleanup * Fix: Make invert selection respect sticky modes when using edge select mode |
Revision ddbbbf4 by Siddhartha Jejurkar (soc-2021-uv-edge-select-support, soc-2021-uv-editor-improvements-edge-selection) August 7, 2021, 15:08 (GMT) |
Fix: Check edge selection only for common vertex Allow edge selection test only for UV edges that share a common UV vertex. Previous logic didn't check if the UV edges shared the same UV vertex. |
Revision a4af0f5 by Siddhartha Jejurkar (soc-2021-uv-edge-select-support, soc-2021-uv-editor-improvements-edge-selection) August 7, 2021, 08:37 (GMT) |
UV: Edge selection for UV select pinned operator Ensure edge selection for UV select pinned operator by flushing the selection upwards (verts to edge) |
Revision a342ea1 by Siddhartha Jejurkar (soc-2021-uv-edge-select-support, soc-2021-uv-editor-improvements-edge-selection) August 7, 2021, 08:09 (GMT) |
UV: Refactor UV select split operator Refactor UV select split operator to use MLOOPUV_EDGESEL flag |
Revision e88563e by Siddhartha Jejurkar (soc-2021-uv-edge-select-support, soc-2021-uv-editor-improvements-edge-selection) August 5, 2021, 11:12 (GMT) |
Merge branch 'master' into soc-2021-uv-editor-improvements-edge-selection |
Revision db821af by Siddhartha Jejurkar (soc-2021-uv-edge-select-support, soc-2021-uv-editor-improvements-edge-selection) August 4, 2021, 00:49 (GMT) |
Fix: Invert selection and free unreleased memory - Free unreleased memory from vertex map - Select Invert operator now works with UV face select mode as well |
Revision d6e02d9 by Siddhartha Jejurkar (soc-2021-uv-edge-select-support, soc-2021-uv-editor-improvements-edge-selection) August 4, 2021, 00:49 (GMT) |
UV: Extend edge selection support - Add edge selection support for operators: mouse select, box select, circle select, lasso select, (de)select all, invert selection and select more/less - Flush selections between UV verts and edges - Fix: prevent deselection of neighbouring edges when deselecting an edge in sticky location + edge select mode |
Revision 8b3b353 by Siddhartha Jejurkar (soc-2021-uv-edge-select-support, soc-2021-uv-editor-improvements-edge-selection) August 4, 2021, 00:49 (GMT) |
Fix: Prevent deselection of surrounding UV faces With face + sticky loc/vertex mode, trying to deselect UV faces would sometimes result in surrounding UV faces being deselected as well. This commit fixes that allowing conditional deselection of shared UV vertices based on the selection state of surrounding UV faces. |
Revision 035fa79 by Siddhartha Jejurkar (soc-2021-uv-edge-select-support, soc-2021-uv-editor-improvements-edge-selection) August 4, 2021, 00:49 (GMT) |
UV: Edge selection support - Initial * Add UV edge selection flag - MLOOPUV_EDGESEL * Refactor existing UV element selection functions to use the edge selection flag wherever required * Refactor existing UV element check functions to ensure proper selection states using the edge selection flag * Refactor UV select all operator to use edge selection flag * New functions for selecting vertices or edges that share the same location, either on 3D mesh or in UV space. * Add small penalty for finding the nearest UV edge. Ensures that UV edge selection will select other edges sharing the same location in successive selection attempts. * Expose UV edge selection flag as boolean in Python Differential Revision: https://developer.blender.org/D12028 |
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