Blender Git Statistics -> Branches -> temp-eeveelightcache

"Temp-eeveelightcache" branch

Total commits : 76
Total committers : 1
First Commit : June 1, 2018
Latest Commit : July 9, 2018


Commits by Month

DateNumber of Commits
July, 201821
June, 201855

Committers

AuthorNumber of Commits
Clément Foucault76

Popular Files

FilenameTotal Edits
draw_manager.c460
eevee_private.h211
object_mode.c209
DRW_render.h189
rna_space.c181
versioning_280.c176
rna_scene.c174
eevee_engine.c171
space_view3d.py167
view3d_draw.c158

Latest commits Feed

July 9, 2018, 21:03 (GMT)
Merge remote-tracking branch 'origin/blender2.8' into temp-eeveelightcache

# Conflicts:
# source/blender/draw/engines/eevee/eevee_lightprobes.c
July 9, 2018, 20:33 (GMT)
GPUTexture: Fix GPU_texture_read for depth stencil format
July 9, 2018, 20:29 (GMT)
Eevee: LightCache: Use render visibility to select the probe

If a probe is not visible during render, it will not be selected to be
baked into the lightcache.
July 9, 2018, 20:26 (GMT)
Eevee: LightCache: Fix cache validation.
July 9, 2018, 20:23 (GMT)
Eevee: LightCache: Fix wrong mipmap size
July 9, 2018, 20:22 (GMT)
Eevee: LightCache: Fix problem caused by probe sorting
July 9, 2018, 15:08 (GMT)
Eevee: LightCache: Add Light Cache infos in the UI

This is still a bit basic but will be enhance in the future.
July 9, 2018, 13:48 (GMT)
Eevee: LightCache: Small fixes and cleanups
July 9, 2018, 13:47 (GMT)
Eevee: LightProbe: UI tweaks
July 9, 2018, 13:46 (GMT)
Eevee: LightCache: Add free operator.
July 9, 2018, 13:34 (GMT)
GPUTexture: Fix mipmap size calculation.
July 9, 2018, 13:33 (GMT)
Eevee: LightCache: Add cubemap only baking button.
July 8, 2018, 07:28 (GMT)
Eevee: LightCache: Add Autobake property

This also add partial probe update per type (only update cubemap if needed)
but it seems to be broken by some double update tagging in the depsgraph.
July 7, 2018, 10:58 (GMT)
Eevee: LightCache: Add auto update when lightprobe are being modified

One draw back is that there is a significant overhead caused by creating
the batches for the new depsgraph. Caching the depsgraph between subsequent
update is not possible right now because we cannot update it. This is to be
adressed in the future.

There is no option to disable auto update right now.
July 6, 2018, 13:17 (GMT)
DEG: Fix drawdata type usage
July 6, 2018, 12:50 (GMT)
Merge remote-tracking branch 'origin/blender2.8' into temp-eeveelightcache
July 4, 2018, 22:16 (GMT)
Merge remote-tracking branch 'origin/blender2.8' into temp-eeveelightcache
July 4, 2018, 22:15 (GMT)
Eevee: LightCache: Sort probes by size

This makes the probes more intuitive to use.

Most of the time, large probes englobe
smaller ones. If they are not sorted, the smaller ones will be occluded
by larger ones influence.
July 4, 2018, 16:42 (GMT)
Eevee: LightCache: Fix compilation error.
July 4, 2018, 16:42 (GMT)
GPUTexture: Support GL_R11FG11FB10F textures w/ GPU_DATA_FLOAT data

This was needed for matcaps.

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