Blender Git Statistics -> Branches -> temp-eeveelightcache

"Temp-eeveelightcache" branch

Total commits : 7 271
Total committers : 50
First Commit : April 12, 2016
Latest Commit : June 15, 2018

Commits by Month

DateNumber of Commits
June, 2018593
May, 20181236
April, 2018727
March, 2018283
February, 2018294
January, 2018315
December, 2017216
November, 2017329
October, 2017198
September, 2017150
August, 2017269
July, 2017348
June, 2017354
May, 2017446
April, 2017478
March, 2017292
February, 2017265
January, 201747
December, 201621
November, 201660
October, 2016177
September, 201653
August, 201660
July, 20164
June, 201623
May, 20164
April, 201629


AuthorNumber of Commits
Campbell Barton1 791
Clément Foucault1 289
Dalai Felinto895
Sergey Sharybin895
Mike Erwin479
Bastien Montagne408
Brecht Van Lommel273
Jeroen Bakker194
Julian Eisel189
Germano Cavalcante178
Sybren A. Stüvel143
Joshua Leung137
Luca Rood100
Brecht Van Lommel40
Lukas Toenne38
Antonio Vazquez26
Pablo Vazquez25
Mai Lavelle22
Gaia Clary20
Philipp Oeser16
Thomas Beck15
Inês Almeida13
Alexander Romanov10
Christian Hubert10
Joerg Mueller7
Lukas Stockner5
Nick Milios5
Tamito Kajiyama5
Antony Riakiotakis4
Benjamin Summerton4
Aaron Carlisle3
Kévin Dietrich3
Martijn Berger3
Aleksandr Zinovev2
Danrae Pray2
Luc Revardel2
Andrea Weikert1
Falk David1
Howard Trickey1
Ish Bosamiya1
Khanh Ha1
Philippe Schmid1
Stefan Werner1
Tobias Mertz1
Ton Roosendaal1
Tuomo Keskitalo1
Vuk Gardaševi?1
Willian Padovani Germano1

Popular Files

FilenameTotal Edits

Latest commits Feed

June 15, 2018, 16:02 (GMT)
Merge remote-tracking branch 'origin/blender2.8' into temp-eeveelightcache
June 15, 2018, 16:02 (GMT)
Eevee: Move LightCache from ViewLayer to Scene

Also integrate it into the undo system and the depsgraph.

Green light means no cache, red means a baked light cache is used.
June 15, 2018, 15:58 (GMT)
DRW: Fix typos leading to locks and crashes.
June 15, 2018, 15:43 (GMT)
Merge branch 'master' into blender2.8
June 15, 2018, 15:42 (GMT)
Workbench OpenGL render: always render alpha on 1.0

Old implementation rendered alpha to 0.0 for background, but only during
deferred rendering. We should attach this to an DNA setting and also let
the forward shading respect this. But for now this is a better default
June 15, 2018, 15:33 (GMT)
Cleanup: G.main removal from 2.8-only code.
June 15, 2018, 15:25 (GMT)
Merge branch 'master' into blender2.8
June 15, 2018, 15:23 (GMT)
Hair editing: Multi-thread various parts

Currently focused on making parts which are a bottleneck for Spring,
to make things fast as possible. There are surely lots of places
where threading is not currently done, but we can keep doing this,
maybe even with help from the community :)
June 15, 2018, 15:23 (GMT)
Hair editing: Only tag Copy-on-Write when children are enabled

Without children we only need to update batch cache. This way
we don't re-evaluate the whole modifier stack just to perform
child particles redistribution.
June 15, 2018, 15:23 (GMT)
Hair editing: Use original object's particles for drawing

This allows to rely on brush to update children positions,
and avoid tag of object. Makes it way faster to comb with
children enabled.
June 15, 2018, 15:15 (GMT)
Dependency graph fixes for RigidBodyWorld

- rbw->group added to the depsgraph.
- Mesh evaluation added when necessary.
- Prevent of double-free by freeing the scene before objects.
June 15, 2018, 15:10 (GMT)
Keymap: use click event for tab-key

Checking release events would toggle edit-mode during alt-tab
cycling on X11.

Now both press and release events are needed.
June 15, 2018, 14:50 (GMT)
Workbench: Disable AA when doing opengl render.

- OpenGL uses linear space and has its own AA. So we don't calculate
when doing opengl rendering.
June 15, 2018, 14:32 (GMT)
Merge branch 'master' into blender2.8
June 15, 2018, 13:45 (GMT)
Fix T55443: Manipulators not refreshing
June 15, 2018, 13:42 (GMT)
Merge branch 'master' into blender28
June 15, 2018, 13:42 (GMT)
Cleanup: warning
June 15, 2018, 13:37 (GMT)
MeshEditMode: refactor

- added a lib for shaded functions
- decreased active face inner size
June 15, 2018, 13:01 (GMT)
Fix crash with x-ray and redo panel

Code was assuming any area with region data was the main one.
This is no longer the case.
June 15, 2018, 12:33 (GMT)
Converted Rigid Body from DerivedMesh to Mesh

MiikaHweb - Blender Git Statistics v1.06
By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2018