Blender Git Statistics -> Branches -> temp-eeveelightcache
"Temp-eeveelightcache" branch
Total commits : 76
Total committers : 1
First Commit : June 1, 2018
Latest Commit : July 9, 2018
Commits by Month
Date | Number of Commits | |
---|---|---|
July, 2018 | 21 | |
June, 2018 | 55 |
Committers
Author | Number of Commits |
---|---|
Clément Foucault | 76 |
Popular Files
Filename | Total Edits |
---|---|
draw_manager.c | 460 |
eevee_private.h | 211 |
object_mode.c | 209 |
DRW_render.h | 189 |
rna_space.c | 181 |
versioning_280.c | 176 |
rna_scene.c | 174 |
eevee_engine.c | 171 |
space_view3d.py | 167 |
view3d_draw.c | 158 |
Latest commits
July 9, 2018, 21:03 (GMT) |
Merge remote-tracking branch 'origin/blender2.8' into temp-eeveelightcache # Conflicts: # source/blender/draw/engines/eevee/eevee_lightprobes.c |
July 9, 2018, 20:33 (GMT) |
GPUTexture: Fix GPU_texture_read for depth stencil format |
July 9, 2018, 20:29 (GMT) |
Eevee: LightCache: Use render visibility to select the probe If a probe is not visible during render, it will not be selected to be baked into the lightcache. |
July 9, 2018, 20:26 (GMT) |
Eevee: LightCache: Fix cache validation. |
July 9, 2018, 20:23 (GMT) |
Eevee: LightCache: Fix wrong mipmap size |
July 9, 2018, 20:22 (GMT) |
Eevee: LightCache: Fix problem caused by probe sorting |
July 9, 2018, 15:08 (GMT) |
Eevee: LightCache: Add Light Cache infos in the UI This is still a bit basic but will be enhance in the future. |
July 9, 2018, 13:48 (GMT) |
Eevee: LightCache: Small fixes and cleanups |
July 9, 2018, 13:47 (GMT) |
Eevee: LightProbe: UI tweaks |
July 9, 2018, 13:46 (GMT) |
Eevee: LightCache: Add free operator. |
July 9, 2018, 13:34 (GMT) |
GPUTexture: Fix mipmap size calculation. |
July 9, 2018, 13:33 (GMT) |
Eevee: LightCache: Add cubemap only baking button. |
July 8, 2018, 07:28 (GMT) |
Eevee: LightCache: Add Autobake property This also add partial probe update per type (only update cubemap if needed) but it seems to be broken by some double update tagging in the depsgraph. |
July 7, 2018, 10:58 (GMT) |
Eevee: LightCache: Add auto update when lightprobe are being modified One draw back is that there is a significant overhead caused by creating the batches for the new depsgraph. Caching the depsgraph between subsequent update is not possible right now because we cannot update it. This is to be adressed in the future. There is no option to disable auto update right now. |
July 6, 2018, 13:17 (GMT) |
DEG: Fix drawdata type usage |
July 6, 2018, 12:50 (GMT) |
Merge remote-tracking branch 'origin/blender2.8' into temp-eeveelightcache |
July 4, 2018, 22:16 (GMT) |
Merge remote-tracking branch 'origin/blender2.8' into temp-eeveelightcache |
July 4, 2018, 22:15 (GMT) |
Eevee: LightCache: Sort probes by size This makes the probes more intuitive to use. Most of the time, large probes englobe smaller ones. If they are not sorted, the smaller ones will be occluded by larger ones influence. |
July 4, 2018, 16:42 (GMT) |
Eevee: LightCache: Fix compilation error. |
July 4, 2018, 16:42 (GMT) |
GPUTexture: Support GL_R11FG11FB10F textures w/ GPU_DATA_FLOAT data This was needed for matcaps. |
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