Blender Git Statistics -> Branches -> temp-greasepencil-object-stacksplit

"Temp-greasepencil-object-stacksplit" branch

Total commits : 10 129
Total committers : 52
First Commit : April 12, 2016
Latest Commit : June 20, 2018

Commits by Month

DateNumber of Commits
June, 2018928
May, 20181527
April, 2018873
March, 2018476
February, 2018507
January, 2018505
December, 2017396
November, 2017534
October, 2017337
September, 2017229
August, 2017416
July, 2017517
June, 2017532
May, 2017543
April, 2017551
March, 2017515
February, 2017265
January, 201747
December, 201621
November, 201660
October, 2016177
September, 201653
August, 201660
July, 20164
June, 201623
May, 20164
April, 201629


AuthorNumber of Commits
Antonio Vazquez2 330
Campbell Barton1 898
Clément Foucault1 291
Dalai Felinto933
Sergey Sharybin905
Mike Erwin479
Joshua Leung446
Bastien Montagne436
Brecht Van Lommel284
Jeroen Bakker206
Julian Eisel190
Germano Cavalcante178
Sybren A. Stüvel148
Luca Rood100
Brecht Van Lommel50
Lukas Toenne38
Pablo Vazquez35
Mai Lavelle22
Gaia Clary20
Philipp Oeser16
Thomas Beck15
Inês Almeida13
Alexander Romanov10
Christian Hubert10
Joerg Mueller7
Lukas Stockner6
Nick Milios5
Tamito Kajiyama5
Antony Riakiotakis4
Benjamin Summerton4
Aaron Carlisle3
Kévin Dietrich3
Martijn Berger3
Aleksandr Zinovev2
Danrae Pray2
Luc Revardel2
Andrea Weikert1
Bill Currie1
Falk David1
Howard Trickey1
Ish Bosamiya1
Khanh Ha1
Philippe Schmid1
Stefan Werner1
Tobias Mertz1
Ton Roosendaal1
Tuomo Keskitalo1
Vuk Gardaševi?1
Willian Padovani Germano1

Popular Files

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Latest commits Feed

June 20, 2018, 14:10 (GMT)
Fix some functions after merge
June 20, 2018, 14:02 (GMT)
Merge branch 'greasepencil-object' into temp-greasepencil-object-stacksplit

June 20, 2018, 14:00 (GMT)
Fix random number functions after merge
June 20, 2018, 12:30 (GMT)
Merge branch 'blender2.8' into greasepencil-object

June 20, 2018, 12:16 (GMT)
Merge branch 'master' into blender2.8
June 20, 2018, 11:42 (GMT)
Fix crash opening some files, after recent changes.
June 20, 2018, 11:04 (GMT)
Objects: support for hiding all objects in a collection.

In the outliner there are now icons for it, Ctrl+Click isolates a
single collections.

In the 3D view, Ctrl+H key opens a menu that is more or less the
equivalent of the old layer buttons in the header. Regular Click isolates
the collection, Shift+Click toggle the collection visibility. Pressing
number keys and letters works in this menu, which can help for quickly
selecting a specific collection.

Shortcuts for quick switching by just pressing 1/2/3/.. keys are available
again. The order can be confusing with nested collections, but that seems
unavoidable. The first numbers control the top level collections, and then
sub collections if numbers are left.

Remaining design issues:

* The 3D view menu needs to be improved: support for sub collections,
staying open on shift+click, access from the 3D view header somewhere,
shortcut key display.
* Currently collection hiding just controls per-object hiding, we plan
to separate this state still so alt+H doesn't affect collection hiding.
June 20, 2018, 10:35 (GMT)
Objects: restore H key per object hiding.

H hides selected objects, Shift+H hides unselected objects, and Alt+H
reveals hidden objects.

This hiding state is distinct from restrict viewport and render, and
meant for temporarily hiding objects without affecting more persistent
collection hiding.

Object hiding is per view-layer, same as selection. It affects the
viewport and any preview renders in there, but not final renders.

In the outliner, different icons are now used for temporary hiding, and
restrict viewport and render. Hidden objects are greyed out.

Remaining design issues:

* For lamps we probably still want to keep their effect on the scene,
currently they are fully disabled by hiding. Arguably mesh lights or
even objects being reflected or casting shadows are not that different
but perhaps the special lamp exception from local view should remain.
* We need a feature still to disabled this hiding for specific viewports,
for render or animation preview where you want to see the entire scene
while working in another view.
* We need a new icon for restrict viewport, for now it uses a grid similar
to the 2.4 icon.
* Hiding objects does not preserve selection state as it did in 2.7,
it's probably convenient to support this again?
June 20, 2018, 10:35 (GMT)
Objects: restore per object restrict view/render/select.

Note this is now separate from H key hiding, and meant for more persistent
ways to define which objects are relevant to the viewport or render.

This avoids some cases where you'd have to create collection specifically
to hide objects for viewport/render.
June 20, 2018, 10:29 (GMT)
T55550: Workbench Shadows are incorrect in first draw cycle

Shadows uses the old location for light_direction. Maybe a merge
June 20, 2018, 10:24 (GMT)
UI: Use chevrons for number sliders, pulldowns and popovers

In the future popovers/pulldowns should have different indicators

Patch by William Reynish and Clement Foucault
June 20, 2018, 09:53 (GMT)
Cleanup: moar G.main removal.

Nice trick from blender2.8, we now can get active scene from active
window of windowmanager!
June 20, 2018, 09:43 (GMT)
Fix crash activating the HUD w/o an active region
June 20, 2018, 09:30 (GMT)
Cleanup: use new BKE_mesh_iterator foreach_mapped helpers in WPaint gradient code.
June 20, 2018, 09:30 (GMT)
Cleanup: get rid of last non-thread-safe BLI_frand random generator func.
June 20, 2018, 09:30 (GMT)
Cleanup: get rid of last BLI_frand usage.
June 20, 2018, 09:13 (GMT)
UI: fix "Edit Source" operator
June 20, 2018, 09:12 (GMT)
Revert "UI: fix "Edit Source" operator"

This reverts commit 109dbab593b183b17e474d3f92468b06c86684f2.

Accidental changes applied
June 20, 2018, 09:10 (GMT)
UI: fix "Edit Source" operator
June 20, 2018, 09:09 (GMT)
Merge branch 'master' into blender2.8

MiikaHweb - Blender Git Statistics v1.06
By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2018