Blender Git Statistics -> Branches -> temp-greasepencil-vfx

"Temp-greasepencil-vfx" branch

Total commits : 10 756
Total committers : 53
First Commit : April 12, 2016
Latest Commit : July 5, 2018

Commits by Month

DateNumber of Commits
July, 2018231
June, 20181324
May, 20181527
April, 2018873
March, 2018476
February, 2018507
January, 2018505
December, 2017396
November, 2017534
October, 2017337
September, 2017229
August, 2017416
July, 2017517
June, 2017532
May, 2017543
April, 2017551
March, 2017515
February, 2017265
January, 201747
December, 201621
November, 201660
October, 2016177
September, 201653
August, 201660
July, 20164
June, 201623
May, 20164
April, 201629


AuthorNumber of Commits
Antonio Vazquez2 438
Campbell Barton2 066
Clément Foucault1 310
Sergey Sharybin941
Dalai Felinto937
Joshua Leung505
Bastien Montagne484
Mike Erwin479
Brecht Van Lommel336
Jeroen Bakker246
Julian Eisel203
Germano Cavalcante178
Sybren A. Stüvel170
Luca Rood100
William Reynish71
Pablo Vazquez62
Lukas Toenne38
Mai Lavelle22
Gaia Clary20
Philipp Oeser16
Thomas Beck15
Inês Almeida13
Alexander Romanov10
Christian Hubert10
Joerg Mueller7
Lukas Stockner6
Nick Milios5
Tamito Kajiyama5
Antony Riakiotakis4
Benjamin Summerton4
Aaron Carlisle3
Kévin Dietrich3
Martijn Berger3
Vuk Gardaševi?3
Aleksandr Zinovev2
Danrae Pray2
Luc Revardel2
Andrea Weikert1
Bill Currie1
Falk David1
Howard Trickey1
Ish Bosamiya1
Khanh Ha1
Macelaru Tiberiu1
Philippe Schmid1
Stefan Werner1
Tobias Mertz1
Ton Roosendaal1
Tuomo Keskitalo1
Willian Padovani Germano1

Popular Files

FilenameTotal Edits

Latest commits Feed

July 5, 2018, 17:40 (GMT)
Merge branch 'greasepencil-object' into temp-greasepencil-vfx
July 5, 2018, 17:39 (GMT)
Merge branch 'blender2.8' into greasepencil-object
July 5, 2018, 17:38 (GMT)
Redo Rim FX Blur

The previous implementation was doing the blur in the wrong step and the result was very bad.

Now, the Rim mask is blured before blending with the final image.
July 5, 2018, 17:31 (GMT)
Keymap: convenience Alt-MMB view switching

Allows to quickly set the view axis for advanced users,
Requested by @hjalti
July 5, 2018, 17:31 (GMT)
3D View: support setting the relative axis

This sets the closest view axis, as if the current view is 'front'.

Useful to switch to the nearest left/right/top/bottom.
July 5, 2018, 17:27 (GMT)
UI: add separators in properties editor header tabs.
July 5, 2018, 16:43 (GMT)
Shaders: add target setting to material output node.

This makes it possible to have a single shading nodetree that contains
separate Cycles and Eevee shaders. By default the target is set to All
so shaders are shared.
July 5, 2018, 15:54 (GMT)
Fix: Icons for annotation tools now show in toolbar
July 5, 2018, 15:51 (GMT)
Viewport: tweak Z key shading toggle.

* Z now goes to solid mode when in lookdev or rendered mode.
* Alt-Z was broken after removal of texture mode, now toggles lookdev mode.
* Simplify code by turning it into a single operator.
July 5, 2018, 15:51 (GMT)
GPU: avoid unnecessary multiple nodetree localize and output finding.
July 5, 2018, 15:44 (GMT)
Icons for Grease Pencil/Annotation tools

These were in the icon_geom.blend file in SVN (lib/resources),
but needed to be manually added to the Export group for this to

They are needed for use for use with the annotation tools.

NOTE: There are currently problems running the icon generation
scripts in the gp-object branch due to some file loading pointer
remapping problems there causing segfaults when running the script.
Thus, I generated these icons using the 2.8 branch, then cherry-picked
that commit over to this branch.
July 5, 2018, 15:08 (GMT)
Cleanup: indentation
July 5, 2018, 15:08 (GMT)
3D View: split view-numpad into two operators

Naming operator based on keys it used was strange,
split into view-axis and view-camera.
July 5, 2018, 14:57 (GMT)
Refactor: SHOW->HIDE

HIDE needs less code also in the future, RNA still uses SHOW.
July 5, 2018, 14:57 (GMT)
Refactored into a single option

Technical all options are still there for finetuning.
July 5, 2018, 14:57 (GMT)
Overlay: enable/disable drawing of specific object types.

This patch will allow users to customize what object types will be drawn by the object mode overlay.
It supports: Empties, Lamps, Cameras, Speakers, Armatures and Lightprobes.

It currently does not support Physics objects due to the overlap it has with other objects types.

Also be aware that in pose mode the armature is drawn, but not by the object mode overlay

Reviewers: campbellbarton

Tags: #bf_blender_2.8

Differential Revision:
July 5, 2018, 14:56 (GMT)
Depsgraph: Preserve engine data when doing object copy on write update
July 5, 2018, 14:56 (GMT)
Ensure dependency graph exists before initializing editors

Will help entering sculpt mode on file load by making it possible
to fully initialize sculpt session. The goal is to make sure PBVH
exists since the very beginning of file open (missing PBVH is a
reason why object is not visible before first stroke).

This is not enough yet to fully solve the issue, since entering
sculpt mode tags object for Copy-on-Write update, which frees
July 5, 2018, 14:56 (GMT)
Cleanup: Undefined function declarations
July 5, 2018, 14:51 (GMT)
Revert "Overlay: enable/disable drawing of specific object types."

This reverts commit f7ec70895c78900db8e7db88d3713ebb9aa62730.

MiikaHweb - Blender Git Statistics v1.06
By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2018