Blender Git Statistics -> Branches -> temp-material-remap
"Temp-material-remap" branch
Total commits : 7
Total committers : 2
First Commit : April 27, 2015
Latest Commit : April 27, 2015
Commits by Date
Date | Number of Commits | |
---|---|---|
April 27, 2015 | 7 |
Committers
Author | Number of Commits |
---|---|
Campbell Barton | 6 |
Gaia Clary | 1 |
Popular Files
Filename | Total Edits |
---|---|
material.c | 5 |
BKE_material.h | 3 |
render_shading.c | 3 |
render_ops.c | 1 |
properties_material.py | 1 |
render_intern.h | 1 |
BKE_mesh.h | 1 |
mesh.c | 1 |
curve.c | 1 |
BKE_curve.h | 1 |
Latest commits
April 27, 2015, 21:19 (GMT) |
refactor remapping into mesh/curve API calls |
April 27, 2015, 20:58 (GMT) |
use range function |
April 27, 2015, 20:55 (GMT) |
Merge branch 'master' into temp-material-remap |
April 27, 2015, 20:47 (GMT) |
Text mat_nr index starts at 1. |
April 27, 2015, 20:38 (GMT) |
use macro /w error checks for remapping |
April 27, 2015, 20:33 (GMT) |
add support for non-editmode text also correct remapping range check |
April 27, 2015, 20:24 (GMT) |
Material slot reorder https://developer.blender.org/T43235 (WIP) This Diff implements the Material Slot reorder. This Diff is a WIP and it probably needs a lot of rework, however i'd like to get some feedback before i continue on it. Note: I started with Severin's initial patch P193 There i added support for Materials assigned to Objects and materials assigned to Data Then finally i added the material assignment swapping for Mesh, Nurbs and Fonts. I tested the Diff for Mesh objects and there it seems to work nicely. So for Mesh objects now changing the material order will preserve the material assignments. Any feedback appreciated. thanks Reviewers: Severin, campbellbarton Subscribers: campbellbarton Maniphest Tasks: T43235 Differential Revision: https://developer.blender.org/D1262 |
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