Blender Git Statistics -> Branches -> temp-render-depsgraph

"Temp-render-depsgraph" branch

Total commits : 20
Total committers : 2
First Commit : February 21, 2018
Latest Commit : February 27, 2018


Commits by Date

DateNumber of Commits
February 27, 20181
February 26, 20185
February 25, 20180
February 24, 20180
February 23, 20185
February 22, 20184
February 21, 20185

Committers

AuthorNumber of Commits
Dalai Felinto19
Brecht Van Lommel1

Popular Files

FilenameTotal Edits
draw_manager.c342
eevee_private.h154
object_mode.c144
drawobject.c142
eevee_engine.c132
DRW_render.h128
view3d_draw.c127
rna_scene.c115
eevee_materials.c107
eevee_effects.c104

Latest commits Feed

February 27, 2018, 01:07 (GMT)
Fix Cycles to mostly work with render layer / depsgraph changes.

Point density texture and motion blur are still broken, and many more changes
are needed in general to used evaluated datablocks.
February 26, 2018, 21:34 (GMT)
Use lean/shallow EvaluationContext for point density texture

I'm confident this is not working, but I want to check with others how to test
this and if we need a full EvaluationContext with depsgraph for this.
February 26, 2018, 19:39 (GMT)
Merge remote-tracking branch 'origin/blender2.8' into temp-render-depsgraph
February 26, 2018, 19:37 (GMT)
Fix Sequencer for new depsgraph/render changes
February 26, 2018, 14:22 (GMT)
From review: render_to_image should not get RenderLayer
February 26, 2018, 13:48 (GMT)
Move render ViewLayer iterator outside render_result_new
February 23, 2018, 22:30 (GMT)
From review: Move depsgraph away from render layer and change render loop

Create depsgraph as part of the render loop and pass a render layer for the
render_to_image. Optionally we could create a single layered render_result
but why would we?

Depsgraph is created from scratch prior to rendering each frame.
So I got rid of most of the partial update calls we had during the render
pipeline.

Also, it's past the time to remove Blender Internal.

Note 1: Cycles doesn't build.

Note 2: Cycles seems to rely on an "empty" render function, where all the
required settings are passed to the update function instead. I would like
to have this cleared out because draw manager is assuming everything is
passed to render_to_image, but we need to have an API that makes sense
to all cases.
February 23, 2018, 20:28 (GMT)
Merge remote-tracking branch 'origin/blender2.8' into temp-render-depsgraph
February 23, 2018, 19:19 (GMT)
Merge remote-tracking branch 'origin/blender2.8' into temp-render-depsgraph
February 23, 2018, 12:22 (GMT)
Depsgraph: Expose query to get view layer to RNA
February 23, 2018, 12:12 (GMT)
Merge remote-tracking branch 'origin/blender2.8' into temp-render-depsgraph
February 22, 2018, 11:41 (GMT)
Cleanup: Always have viewlayer when updating scene graph
February 22, 2018, 11:32 (GMT)
From review: Avoid chicken-egg situation with EvaluationContext/Depsgraph
February 22, 2018, 11:13 (GMT)
From review: Add compreensible comments on Cycles
February 22, 2018, 10:45 (GMT)
From review: Initialize struct based on struct elements declaration order
February 21, 2018, 20:51 (GMT)
From review, depsgraph should always be valid for render layers
February 21, 2018, 20:51 (GMT)
Move render depsgraph to where it belongs: RenderLayer

This fixes compositing for Eevee as well as lay the ground work to fix Cycles
objects iteration in blender 2.8.

Note: Work in progress, the following is not working:
* Cycles
** see "#ifdef TODO" in blender_session.cpp

* Sequencer
** pipeline.c calls BKE_sequencer_new_render_data() early on, and assumes an eval_ctx from that moment on

* Point cache texture (RE_sample_material_init)
** needs eval_ctx :/

What is not handled here: Get rid of view layer in EvaluationContext.
We should store ViewLayer in RenderLayer. The patch is massive as it is though.
February 21, 2018, 20:51 (GMT)
Update depsgraph before drawing the render layers

* Store the required depsgraph and eval_ctx in the render layers
* Call BKE_scene_graph_update_tagged() for these depsgraphs.

Reviewers: sergey

Subscribers: fclem

Differential Revision: https://developer.blender.org/D3073
February 21, 2018, 20:51 (GMT)
Store the required depsgraph and eval_ctx in the render layers

Missing: To call the equivalent of BKE_scene_graph_update_tagged() for these depsgraphs.
February 21, 2018, 20:51 (GMT)
From review: Don't touch re->eval_ctx here

This could go away even, but we are still using it in a few parts.

MiikaHweb - Blender Git Statistics v1.06
By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2019