Blender Git Statistics -> Branches -> temp-tab_drag_drop

"Temp-tab_drag_drop" branch

Total commits : 8 076
Total committers : 50
First Commit : April 12, 2016
Latest Commit : July 2, 2018


Commits by Month

DateNumber of Commits
July, 201822
June, 20181025
May, 20181240
April, 2018754
March, 2018284
February, 2018295
January, 2018316
December, 2017218
November, 2017340
October, 2017235
September, 2017155
August, 2017275
July, 2017367
June, 2017357
May, 2017484
April, 2017527
March, 2017342
February, 2017299
January, 201769
December, 201662
November, 201660
October, 2016177
September, 201653
August, 201660
July, 20164
June, 201623
May, 20164
April, 201629

Committers

AuthorNumber of Commits
Campbell Barton2 000
Clément Foucault1 307
Sergey Sharybin928
Dalai Felinto909
Julian Eisel481
Bastien Montagne479
Mike Erwin479
Brecht Van Lommel318
Jeroen Bakker238
Germano Cavalcante178
Sybren A. Stüvel159
Joshua Leung146
Luca Rood102
William Reynish58
Pablo Vazquez42
Lukas Toenne38
Antonio Vazquez27
Mai Lavelle22
Gaia Clary20
LazyDodo18
Philipp Oeser16
Thomas Beck15
Inês Almeida13
Alexander Romanov10
Christian Hubert10
Joerg Mueller7
Lukas Stockner5
Nick Milios5
Tamito Kajiyama5
Antony Riakiotakis4
Benjamin Summerton4
Chaitanya4
Aaron Carlisle3
Kévin Dietrich3
Martijn Berger3
Aleksandr Zinovev2
Danrae Pray2
Luc Revardel2
Vuk Gardašević2
Willian Padovani Germano2
Andrea Weikert1
Falk David1
Howard Trickey1
Ish Bosamiya1
Khanh Ha1
Philippe Schmid1
Stefan Werner1
Tobias Mertz1
Ton Roosendaal1
Tuomo Keskitalo1

Popular Files

FilenameTotal Edits
draw_manager.c449
versioning_280.c203
object_mode.c198
eevee_private.h189
readfile.c187
DRW_render.h182
rna_space.c181
rna_scene.c171
eevee_engine.c163
view3d_draw.c155

Latest commits Feed

July 2, 2018, 12:50 (GMT)
Merge branch 'blender2.8' into temp-tab_drag_drop
July 2, 2018, 12:19 (GMT)
Cleanup: Refactor button-group code

* Split generic button-group code from specific application
* Move button-group API to interface.c.
* Avoid struct abuse by using wrapper structs
* Naming, comments, etc.
July 2, 2018, 11:46 (GMT)
UI: update mouse icons in status bar.
July 2, 2018, 11:00 (GMT)
Keymap: add back X-Key for delete

This is needed as part of modeling work-flow, so keep it accessible.
July 2, 2018, 10:49 (GMT)
Keymap: use Page Up/Down for workspace switching

These are common keys for changing tabs,
leaving tab free to be used for tools/mode switching.
July 2, 2018, 10:46 (GMT)
UI: add screen split to window context menu
July 2, 2018, 10:43 (GMT)
Merge branch 'master' into blender2.8
July 2, 2018, 10:03 (GMT)
Merge branch 'master' into blender2.8
July 2, 2018, 09:05 (GMT)
Commit D3494 : Compiled shader lookup fix

Authored by Pavel Rudko (PavelRudko) on Thu, Jun 21, 10:41 AM.

Original description:

I've encounterd into a problem with blender 2.8.
See the example screenshot (scene, shader setup). For some materials it's not enough to calculate hash based on fragment code and defines. In some cases attribute names may change. And if we change uv set name, for example, vertex shader is not recompiled, and another attribute name inside it is used.
July 2, 2018, 00:09 (GMT)
Fix error in reordering after new items were added.
July 1, 2018, 23:51 (GMT)
Fix error in last merge

Was freeing memory too early, it will be correctly freed a few lines later.
July 1, 2018, 19:07 (GMT)
Fix T55675: Crash internal animation player
July 1, 2018, 18:15 (GMT)
Merge branch 'master' into blender2.8
July 1, 2018, 15:51 (GMT)
Keymap: add generally useful popups to F-Keys 1..4

This allows key bindings: link/append and user-preferences
to be accessed via keys - without having to assign keys to each action.

- F1: Context sensitive help.
- F2: File Context Menu.
- F3: Search.
- F4: Window Context Menu.

Other keys F5..10, remain free,
ideally they can be kept for user actions.
July 1, 2018, 14:22 (GMT)
Merge branch 'master' into blender2.8
July 1, 2018, 07:23 (GMT)
Cleanup: remove num argument prefix
July 1, 2018, 07:13 (GMT)
Cleanup: RNA naming
July 1, 2018, 06:42 (GMT)
Cleanup: use '_len' suffix for line stipple
July 1, 2018, 06:36 (GMT)
3D View: use 3px dashed relationship line

Seems this was accidentally doubled from 2.7x?
July 1, 2018, 06:28 (GMT)
Revert "Experimental Tweak: Only show relationship lines between objects when either the parent/child object is selected"

This reverts commit 912931964723cb69dafd4adebe3daf093e3e78c1.

This meant users needed to select everything to see relationship lines,
this isn't always easy since objects can have limit-selection set.

This could be made into an enum option if it's important.

MiikaHweb - Blender Git Statistics v1.06
By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2018