Blender Git Statistics -> Branches -> temp-test-point-cloud-simulation-depsgraph-integration
"Temp-test-point-cloud-simulation-depsgraph-integration" branch
Total commits : 50
Total committers : 1
First Commit : March 24, 2020
Latest Commit : April 16, 2020
Commits by Date
Date | Number of Commits | |
---|---|---|
April 16, 2020 | 3 | |
April 15, 2020 | 1 | |
April 14, 2020 | 2 | |
April 13, 2020 | 0 | |
April 12, 2020 | 0 | |
April 11, 2020 | 0 | |
April 10, 2020 | 0 | |
April 9, 2020 | 13 | |
April 8, 2020 | 0 | |
April 7, 2020 | 0 | |
April 6, 2020 | 8 | |
April 5, 2020 | 0 | |
April 4, 2020 | 0 | |
April 3, 2020 | 0 | |
April 2, 2020 | 0 | |
April 1, 2020 | 8 | |
March 31, 2020 | 3 | |
March 30, 2020 | 0 | |
March 29, 2020 | 0 | |
March 28, 2020 | 0 | |
March 27, 2020 | 0 | |
March 26, 2020 | 0 | |
March 25, 2020 | 0 | |
March 24, 2020 | 12 |
Committers
Author | Number of Commits |
---|---|
Jacques Lucke | 50 |
Popular Files
Filename | Total Edits |
---|---|
lib_query.c | 10 |
rna_space.c | 8 |
node.c | 8 |
readfile.c | 8 |
rna_nodetree.c | 7 |
simulation.cc | 6 |
drawnode.c | 6 |
deg_builder_nodes.cc | 5 |
DNA_node_types.h | 5 |
writefile.c | 5 |
Latest commits
April 16, 2020, 11:04 (GMT) |
add runtime field to Simulation |
April 16, 2020, 10:44 (GMT) |
get current scene time |
April 16, 2020, 10:23 (GMT) |
separate simulation eval function |
April 15, 2020, 16:26 (GMT) |
initial testing for integration in depsgraph |
April 14, 2020, 11:47 (GMT) |
Add Boolean Math, Switch and Float Compare function nodes Since those nodes did not exist for shader node trees before, I implemented them directly as "function nodes". Those could later be used in shader node trees as well. Differential Revision: https://developer.blender.org/D7424 |
April 14, 2020, 10:31 (GMT) |
Use some shader nodes in the simulation nodes This makes a subset of the shader nodes available in simulation node trees. More can be made available in the future, but we might not be able to actually implement all the nodes before the release. For now, their name remains `ShaderNode...`. We should rename them to e.g. `FunctionNode...` and move them to a separate folder in the future. Differential Revision: https://developer.blender.org/D7422 |
April 9, 2020, 13:00 (GMT) |
April 9, 2020, 11:04 (GMT) |
show name in particle simulation node |
April 9, 2020, 10:38 (GMT) |
add missing cases for new types in switch statement |
April 9, 2020, 10:34 (GMT) |
core particle simulation nodes |
April 9, 2020, 09:39 (GMT) |
Merge branch 'image-and-object-socket-type' into influence-and-control-flow-socket-types |
April 9, 2020, 09:35 (GMT) |
Merge branch 'embedded_simulation_node_tree' into image-and-object-socket-type |
April 9, 2020, 09:32 (GMT) |
Merge branch 'simulation-tree-arc' into embedded_simulation_node_tree |
April 9, 2020, 09:28 (GMT) |
Merge branch 'simulation-data-block' into simulation-tree-arc |
April 9, 2020, 09:24 (GMT) |
Merge branch 'master' into simulation-data-block |
April 9, 2020, 09:23 (GMT) |
add missing enum item |
April 9, 2020, 09:23 (GMT) |
add simulation node trees to node tree iterator |
April 9, 2020, 09:19 (GMT) |
fix user counting when freeing interface sockets |
April 9, 2020, 09:12 (GMT) |
copy object/image pointer in node_socket_copy_default_value |
April 6, 2020, 13:22 (GMT) |
bring back a break |
MiikaHweb - Blender Git Statistics v1.06