Blender Git Statistics -> Branches -> temp-ui-layout-2.8

"Temp-ui-layout-2.8" branch

Total commits : 10 255
Total committers : 63
First Commit : April 12, 2016
Latest Commit : October 13, 2018


Commits by Month

DateNumber of Commits
October, 2018369
September, 2018843
August, 2018653
July, 2018670
June, 20181039
May, 20181239
April, 2018727
March, 2018283
February, 2018294
January, 2018315
December, 2017216
November, 2017329
October, 2017198
September, 2017150
August, 2017269
July, 2017348
June, 2017354
May, 2017446
April, 2017478
March, 2017292
February, 2017265
January, 201747
December, 201621
November, 201660
October, 2016177
September, 201653
August, 201660
July, 20164
June, 201623
May, 20164
April, 201629

Committers

AuthorNumber of Commits
Campbell Barton2 760
Clément Foucault1 532
Sergey Sharybin1 150
Dalai Felinto1 085
Bastien Montagne587
Brecht Van Lommel561
Mike Erwin479
Antonio Vazquez286
Jeroen Bakker253
Germano Cavalcante244
Julian Eisel204
Sybren A. Stüvel180
Joshua Leung179
Pablo Vazquez123
William Reynish120
Luca Rood106
Rohan Rathi44
Lukas Toenne38
LazyDodo29
Philipp Oeser27
Alexander Gavrilov23
Inês Almeida23
Jacques Lucke22
Mai Lavelle22
Gaia Clary20
Aaron Carlisle18
Thomas Beck15
Alexander Romanov10
Christian Hubert10
Vuk Gardašević9
Alan Troth8
Joerg Mueller8
Nick Milios6
Sebastian Parborg6
Lukas Stockner5
Tamito Kajiyama5
Andrew Hale4
Antony Riakiotakis4
Benjamin Summerton4
Chaitanya4
Charlie Jolly4
Howard Trickey4
Aleksandr Zinovev3
Habib Gahbiche3
Kévin Dietrich3
Martijn Berger3
Arto Kitula2
Danrae Pray2
Luc Revardel2
Roel Koster2
Sebastian Koenig2
Andrea Weikert1
Falk David1
Ish Bosamiya1
Khanh Ha1
Macelaru Tiberiu1
Noa K1
Philippe Schmid1
Stefan Werner1
Tobias Mertz1
Ton Roosendaal1
Tuomo Keskitalo1
Willian Padovani Germano1

Popular Files

FilenameTotal Edits
draw_manager.c497
space_view3d.py285
object_mode.c255
versioning_280.c220
rna_space.c219
rna_scene.c212
eevee_private.h204
DRW_render.h203
readfile.c185
view3d_draw.c171

Latest commits Feed

October 13, 2018, 17:49 (GMT)
Merge branch 'origin/blender2.8' into temp-ui-layout-2.8
October 13, 2018, 17:36 (GMT)
node_shader_utils: several fixes, improvements and cleanups.

Fix broken behavior in case of texcoords mapping (we do need texcoords
node in all cases, then, even for UV coords...).

Use nodes by default when generating new write-allowed wrapper around a
material.

Do not try to find nodes in existing tree all the time, do it only once,
even for lazy-initialized nodes (through accessors).

Fix ugly spacing in property accessors (since it looks like some people
do not like a single 'block' with both getters, setters and prop
definition, at least use one sep line everywhere (and two sep lines to
separate properties)...
October 13, 2018, 16:41 (GMT)
UI: tweak individual panels
October 13, 2018, 16:28 (GMT)
GP: Improve qualitty in Wave when alpha is extreme
October 13, 2018, 16:24 (GMT)
GP: Add more blur samples to some FX
October 13, 2018, 16:21 (GMT)
GP: Improve Blur FX quality in transparency.
October 13, 2018, 11:47 (GMT)
UI: Changes to the 'single-column' layout to have left-aligned labels on top of the values
October 12, 2018, 22:53 (GMT)
ED_pose_recalculate_paths: Run only for active object

New iterator CTX_DATA_BEGIN_FOR_ID, to restrict the loop to the specified object only.
This is not super efficient, but it should be fine for now.

I will talk to other developers. A more elegant solution would be to
have something like "active_object_selected_pose_bones" in the context.
October 12, 2018, 22:51 (GMT)
Multi-Objects: POSELIB_OT_pose_add

Make it work only for the active object bones
October 12, 2018, 22:34 (GMT)
Revert "Multi-Object Pose: POSE_OT_select_parent by Harsha"

This reverts commit dcf1210c44cb1e46bf387f326c5ee9daa2a53004.

In 2.79x select parent would only work for the active bone.
There is no reason to have it working for multi-objects.
October 12, 2018, 22:34 (GMT)
Pose path: skip time printing when not DEBUG_TIME
October 12, 2018, 20:44 (GMT)
Multi-Objects: POSE_OT_paths_*

* POSE_OT_paths_clear
* POSE_OT_paths_calculate
* POSE_OT_paths_update

Despite my personal opinion on the matter, those operators were listed
as to be converted (see T54650).

They are called from the UI, where you only see the parameters for the
active object/armature.

I will commit and revert soon after, so we can quickly bring it back
once we re-visit this design.
October 12, 2018, 20:44 (GMT)
Revert "Multi-Objects: POSE_OT_paths_*"

This reverts commit 178530cc50e2fb4bd3faf4fff22392a58688bed1.

Those operators are called from the UI, which only takes into
consideration the active object for the parameters and whether to call
reset, update or calculate.

We can re-revert if needs be.
October 12, 2018, 19:20 (GMT)
Dope Sheet: fix hold highlighting for non-bezier interpolation.

The automatic highlighting of constant curve areas was checking that
the bezier handles are horizontal even if a non-bezier interpolation
mode was active. Conversely, it was highlighting based on just handles
with Elastic interpolation, which always generates movement.
October 12, 2018, 18:48 (GMT)
Python GPU: Best description for exceptions
October 12, 2018, 18:26 (GMT)
Revert "Fix for ARMATURE_OT_layers_show_all

This reverts commits:
* 2a2858b30dbbc19246446bcc89a7a4e7f67c7ce0
* 7cf8eed5e02a1f6525c3df2f404cb78db24adc98

Similar to ARMATURE_OT_layers_show we should keep this operator
single-object oriented. This one is a bit more tricky since we
may want to quickly see all the layers of all the armatures.

I will check with animators what is the best way to proceed here.
But overall I think it makes sense to have this only for the active
object.
October 12, 2018, 18:26 (GMT)
Revert "Multi-Objects: ARMATURE_OT_armature_layers

This reverts commits:
* 29a281f9ef5b3a577e6d658892a704b509d718ef
* 3a8b56ce24c9228a885d3c44f4c22d90be04ae4c

This operator shouldn't behave multi-objects. This would only work
if all the selected objects had the same logic for their layers,
which may be likely for characters, but it won't be for mixing props and
characters.
October 12, 2018, 18:15 (GMT)
Multi-Objects: ARMATURE_OT_armature_layers for pose

That said, I think we should not support multi-object for either edit or pose armatures.
October 12, 2018, 18:05 (GMT)
Multi-Objects: POSE_OT_bone_layers
October 12, 2018, 17:56 (GMT)
POSE_OT_rotation_mode_set: Adding missing notifier

Otherwise the space button does not redraw.

MiikaHweb - Blender Git Statistics v1.06
By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2018