Blender Git Statistics -> Branches -> temp-ui-tweaks
"Temp-ui-tweaks" branch
Total commits : 153
Total committers : 24
First Commit : August 19, 2021
Latest Commit : October 4, 2021
Commits by Month
Date | Number of Commits | |
---|---|---|
October, 2021 | 3 | |
September, 2021 | 137 | |
August, 2021 | 13 |
Committers
Popular Files
Filename | Total Edits |
---|---|
interface_widgets.c | 10 |
interface_panel.c | 8 |
wm_files_link.c | 8 |
area.c | 6 |
lib_id.c | 6 |
uuid.cc | 6 |
rna_userdef.c | 5 |
DNA_node_types.h | 5 |
attribute_access.cc | 4 |
node.cc | 4 |
Latest commits
October 4, 2021, 14:21 (GMT) |
Merge branch 'master' into temp-ui-tweaks |
October 4, 2021, 10:59 (GMT) |
Merge branch 'master' into temp-ui-tweaks # Conflicts: # source/blender/editors/animation/time_scrub_ui.c |
October 4, 2021, 10:58 (GMT) |
Merge branch 'master' into temp-ui-tweaks # Conflicts: # source/blender/editors/animation/time_scrub_ui.c |
September 27, 2021, 14:11 (GMT) |
Merge branch 'master' into temp-ui-tweaks |
September 22, 2021, 14:40 (GMT) |
Merge branch 'master' into temp-ui-tweaks |
September 22, 2021, 13:54 (GMT) |
UUID: fix seeding the RNG clock on macOS On Apple machines, call `clock_gettime()` instead of `timespec_get()`. macOS only introduced `timespec_get()` in version 10.15 (introduced approx two years ago, so in 2019), even though the function is from C11. |
September 22, 2021, 13:54 (GMT) |
UUID: include 'seconds' field of current time in RNG seed XOR the 'seconds' and 'nanoseconds' fields of the current time to seed the RNG used for generating random UUIDs. This ensures a better seed just in case the clock as no sub-second resolution. |
September 22, 2021, 13:54 (GMT) |
make_update: Fix case where a sub-module would not have required branch. Issue revealed by rB546314fc9669 change, also error itself exited before that commit. Now we do accept git command to fail when trying to checkout the specified branch from sub-modules, and only actually error in case the fall-back branch (aka master) cannot be properly checked out. Thanks fot Ray molenkamp (@LazyDodo) for report and initial patch (D12560). |
September 22, 2021, 13:54 (GMT) |
Cleanup: UUID, prevent "missing braces" warning on macOS Add braces around initialization of sub-objects, as per the warning suggestion on macOS. No functional changes. |
September 22, 2021, 13:54 (GMT) |
Cleanup: spelling |
September 22, 2021, 13:54 (GMT) |
Geometry Nodes: new Realize Instances node This node has a simple geometry input and output. If the input geometry contains instances, they will be realized into actual geometry. When there are many instances, this can be very slow and memory intensive. Generally, instances should only be made real when necessary, e.g. when every instance should be deformed independently. Differential Revision: https://developer.blender.org/D12556 |
September 22, 2021, 13:54 (GMT) |
UI: rename "Save Screenshot (Area => Editor)" The term "area" isn't normally exposed in the UI. |
September 22, 2021, 13:54 (GMT) |
Geometry Nodes: support Noise Texture node This makes the Noise Texture node available in geometry nodes. It should behave the same as in shader node, with the exception that it does not have an implicit position input yet. That will be added separately. Differential Revision: https://developer.blender.org/D12467 |
September 22, 2021, 13:54 (GMT) |
GPencil: Change Rotation tooltip The tooltip was not clear about in what shading modes works. Related to T91467 |
September 22, 2021, 13:54 (GMT) |
GPencil: Fix error in previous commit By error I commited the previous version. |
September 22, 2021, 13:54 (GMT) |
Build: change make update to not print errors regarding submodule branches Instead of trying to checkout non-existent branches and getting confusing fatal error prints, check if the branch exists first. Ref D12560 |
September 22, 2021, 13:54 (GMT) |
Fix T91511: GPencil weight_get and Vertex Groups not working at expected The API was checking the number of total weights with the first point of the stroke and this was not valid because each point can have different number of weight elemnts, |
September 22, 2021, 13:54 (GMT) |
Geometry Nodes: support Set Position node on instances Previously, the node would always realize instances implicitly. Now it can change the position of entire instances. The Realize Instances node can be used before if the old behavior is required. Differential Revision: https://developer.blender.org/D12555 |
September 22, 2021, 13:54 (GMT) |
Cleanup: spelling (correct c5c8c68eec93e57ed46be4371d8831e2f0fe3fe2) "iff" was intended as "if and only if". while exact use of abbreviations isn't clear cut, I assumed this was a typo & it's not used anywhere else in source/, expand to "only if" (suggested by Sybren). |
September 22, 2021, 13:54 (GMT) |
UUID: add nil value for UUIDs Add `BLI_uuid_nil()` that returns the nil UUID (used to indicate "not set") and `BLI_uuid_is_nil(uuid)` to do an equality test with the nil value. |
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