Blender Git Statistics -> Branches -> temp-usd-merge-master
"Temp-usd-merge-master" branch
Total commits : 13
Total committers : 1
First Commit : August 8, 2021
Latest Commit : October 24, 2021
Commits by Month
Date | Number of Commits | |
---|---|---|
October, 2021 | 3 | |
September, 2021 | 6 | |
August, 2021 | 4 |
Committers
Author | Number of Commits |
---|---|
Michael Kowalski | 13 |
Popular Files
Filename | Total Edits |
---|---|
usd_capi_export.cc | 5 |
usd_writer_material.cc | 4 |
usd_light_convert.cc | 3 |
usd_umm.cc | 3 |
usd_reader_mesh.cc | 3 |
io_usd.c | 3 |
usd_reader_prim.h | 3 |
usd_reader_light.cc | 2 |
IO_abstract_hierarchy_iterator.h | 2 |
usd_capi_import.cc | 2 |
Latest commits
October 24, 2021, 17:51 (GMT) |
USD IO: handle UMM Python module load error. Clearing the Python import module error if loading the UMM module failed. If we don't do this, the Python unit test for USD will fail if the UMM addon isn't installed. Also printing the Python error in this case, if printing warnings is enabled. |
Revision 3f2a1fa by Michael Kowalski (temp-usd-latest-master, temp-usd-merge-master, universal-scene-description) October 22, 2021, 16:17 (GMT) |
USD export: fix build errors with latest master. |
Revision 63dfc81 by Michael Kowalski (temp-usd-latest-master, temp-usd-merge-master, universal-scene-description) October 21, 2021, 02:08 (GMT) |
Merge branch 'master' of git.blender.org:blender into universal-scene-description |
Revision 5724b0d by Michael Kowalski (temp-usd-latest-master, temp-usd-merge-master, universal-scene-description) September 24, 2021, 17:46 (GMT) |
USD IO improved feedback. Now parsing the Python notification dictionary object returned by UMM to output warnings and error to the Blender log. Removing unneeded log message when setting the default prim, as it can obscure more important warnings and errors in the status bar. |
Revision f42ca48 by Michael Kowalski (temp-usd-latest-master, temp-usd-merge-master, universal-scene-description) September 23, 2021, 21:25 (GMT) |
USD IO options improvements Added default values for the Default Prim Path, Root Prim Path and Material Prim Path export options. Now validating that these options are set to well formed USD paths and raising an error if these paths are invalid. This helps avoid potential crashes when attempting to define USD prims with invalid paths. Also updated import shaders option menu tooltip. |
Revision eb747db by Michael Kowalski (temp-usd-latest-master, temp-usd-merge-master, universal-scene-description) September 15, 2021, 01:35 (GMT) |
USD Import: minor format fix |
Revision 8513cc6 by Michael Kowalski (temp-usd-latest-master, temp-usd-merge-master, universal-scene-description) September 14, 2021, 01:47 (GMT) |
Merge remote-tracking branch 'blender_org/master' into temp-usd-latest-master |
Revision ffa078a by Michael Kowalski (temp-usd-latest-master, temp-usd-merge-master, universal-scene-description) September 10, 2021, 02:24 (GMT) |
Merge remote-tracking branch 'blender_org/master' into temp-usd-latest-master |
Revision 0562c8b by Michael Kowalski (temp-usd-latest-master, temp-usd-merge-master, universal-scene-description) September 9, 2021, 20:02 (GMT) |
USD export: redundant call to set stage units Setting the stage meters per unit metadata was being called in two places unnecessarily. Removed redundant call. |
Revision 182443d by Michael Kowalski (temp-usd-latest-master, temp-usd-merge-master, universal-scene-description) August 31, 2021, 19:49 (GMT) |
USD import: 'preview' purpose material fallback Added logic to explicitly query bound materials with purpose 'preview', if querying 'allPurpse' bound materials returns no result. |
Revision 2e32a08 by Michael Kowalski (temp-usd-latest-master, temp-usd-merge-master, universal-scene-description) August 30, 2021, 18:09 (GMT) |
USD IO: material import improvements UDIM texture support on UsdPreviewSurface import. New Material Name Collision option for sepcifying behavior when an imported material name conflicts with the name of an existing material. Also includes format fixes. |
Revision baeeb14 by Michael Kowalski (temp-usd-latest-master, temp-usd-merge-master, universal-scene-description, usd-dev) August 9, 2021, 03:07 (GMT) |
USD IO: fix compiler warnings and errors Fixed warnings and errors for linux and darwin builds. Also fixed copyright date in usd_light_convert.cc. |
Revision d143e8f by Michael Kowalski (temp-usd-latest-master, temp-usd-merge-master, universal-scene-description, usd-dev) August 8, 2021, 01:38 (GMT) |
USD IO: initial commit of extended features Instancing import: Import USD scene instances as Blender collection instances. Instancing export: Extend the existing instancing option to support exporting arbitrary object hierarchies as USD scene instances. Additional support for exporting Blender particle systems as USD point instancers. Environment map IO: Logic to convert between USD dome lights and Blender world materials, including environment textures. Unit conversion scene scale: Automatically scale the scene for unit conversion on import and export (e.g., scale the imported objects based on the USD?s meters per unit value). Curve export. Armature export: Export armatures and skinned meshes to USD skeletons and skeletal animations. Light unit conversion: Experimental code to convert between light intensity units in Nits and Blender?s light energy units, on import and export. Transform operator options: Option to save transforms to USD as the combination of scale, rotate and translate operators, where the rotation can be expressed as Euler angles or a quaternion. Export to USD shader nodes: Convert Blender shader nodes to UsdPreviewSurface nodes, MDL material nodes or a custom USD representation of Cycles shaders. (MDL export requires UMM addon to be installed.) Import MDL materials: Convert MDL materials to Blender shader networks. (Requires UMM addon to be installed.) Texture export: An option to save textures to a directory relative to the USD being exported, using either absolute or relative asset paths. This feature works with UDIM tiles as well as packed and in-memory ?baked? textures. Option to specify a default primitive on export. Option to add a root primitive on export. This option adds a single prim as the parent of all exported prims. |
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