Blender Git Statistics -> Branches -> temp_bge_moto
"Temp_bge_moto" branch
Total commits : 4
Total committers : 1
First Commit : October 31, 2015
Latest Commit : October 31, 2015
Commits by Date
Date | Number of Commits | |
---|---|---|
October 31, 2015 | 4 |
Committers
Author | Number of Commits |
---|---|
Porteries Tristan | 4 |
Popular Files
Filename | Total Edits |
---|---|
MT_CmMatrix4x4.cpp | 3 |
MT_CmMatrix4x4.h | 3 |
MT_Point2.h | 2 |
KX_Scene.cpp | 2 |
MT_Vector4.h | 2 |
MT_Point3.h | 2 |
MT_Transform.h | 2 |
MT_Tuple2.h | 2 |
RAS_OpenGLRasterizer.h | 2 |
MT_Tuple3.h | 2 |
Latest commits
October 31, 2015, 21:43 (GMT) |
BGE: Moto: Use float for MT_Scalar. Test: 4104 rotating spheres. Without moto modifications: Logic : 5.15 : 5% SceneGraph : 8.50 : 8% Rasterizer : 20.90 : 21% With: Logic : 5.00 : 4% SceneGraph : 8.00 : 8% Rasterizer : 20.25 : 20% |
October 31, 2015, 18:45 (GMT) |
BGE: Moto: merge MT_Tuple and MT_Point in MT_Vector. This commit also replace MT_Tuple and MT_Point in ik solver and BGE with command : find . -type f -exec sed -i 's/MT_Tuple/MT_Vector/g' {} + find . -type f -exec sed -i 's/MT_Point/MT_Vector/g' {} + |
October 31, 2015, 18:45 (GMT) |
BGE: Moto: Use MT_Scalar instead of double in MT_CmMatrix4x4. |
October 31, 2015, 18:45 (GMT) |
BGE: Moto: use templates to avoid duplicated code to convert in double or float arrays. |
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