Blender Git Statistics -> Branches -> temp_bmesh_multires

"Temp_bmesh_multires" branch

Total commits : 155
Total committers : 22
First Commit : October 17, 2020
Latest Commit : November 10, 2020


Commits by Date

DateNumber of Commits
November 10, 20202
November 9, 20200
November 8, 20200
November 7, 2020110
November 6, 20203
November 5, 20204
November 4, 20206
November 3, 20201
November 2, 20202
November 1, 20200
October 31, 20204
October 30, 20202
October 29, 20201
October 28, 20200
October 27, 20203
October 26, 20205
October 25, 20205
October 24, 20203
October 23, 20200
October 22, 20200
October 21, 20200
October 20, 20200
October 19, 20201
October 18, 20201
October 17, 20202

Committers

AuthorNumber of Commits
Joseph Eagar47
Jacques Lucke27
Campbell Barton25
Sergey Sharybin11
Aaron Carlisle9
Philipp Oeser5
Hans Goudey4
Pablo Dobarro4
Richard Antalik4
Sybren A. Stüvel4
Robert Guetzkow2
Sebastián Barschkis2
Yevgeny Makarov2
Ankit Meel1
Brecht Van Lommel1
Clément Foucault1
Dalai Felinto1
Germano Cavalcante1
Jeroen Bakker1
Julian Eisel1
Kévin Dietrich1
Paul Melis1

Popular Files

FilenameTotal Edits
readfile.c26
sculpt.c25
writefile.c19
pbvh.c18
pbvh_bmesh.c17
BKE_pbvh.h16
sculpt_intern.h13
sculpt_smooth.c12
paint.c10
sculpt_undo.c10

Latest commits Feed

November 10, 2020, 06:25 (GMT)
Added an "Exponent" slider to Color Boundary brush.
November 10, 2020, 02:30 (GMT)
Tweaked value for smoothing in vcol boundary tool (a slight amount of
smoothing is applied to prevent normal discontiuties from perfectly
colinear triangles).

Also reverted some CLANG compiling stuff.
November 7, 2020, 10:54 (GMT)
Cleanup: Remove unused variable
November 7, 2020, 10:54 (GMT)
Refactor: move Object .blend I/O to IDTypeInfo callbacks
November 7, 2020, 10:54 (GMT)
Refactor: move Screen .blend data read to blenkernel

Ref T76372.
November 7, 2020, 10:54 (GMT)
Cleanup: fix naming and remove unnecessary code
November 7, 2020, 10:54 (GMT)
View3D: take clipping into account for Frame All

Clamp the min/max used for Frame All/Selected
by the clipping region if it's set.

Resolve T81050
November 7, 2020, 10:54 (GMT)
Cleanup: move plane array intersection into a function

Also add check to ensure a point isn't occluded by it's own plane,
which could happen if a small epsilon values are passed in.
November 7, 2020, 10:54 (GMT)
Cleanup: remove unused includes in readfile.c and writefile.c
November 7, 2020, 10:54 (GMT)
Cleanup: Rename render texture files to texture_*
November 7, 2020, 10:54 (GMT)
Refactor: move Ipo .blend I/O to IDTypeInfo callbacks
November 7, 2020, 10:54 (GMT)
Fix missing include warning

Caused by rB580ff2cb937daf43699908afe1190baea8d117aa
November 7, 2020, 10:54 (GMT)
Cleanup: Clang-Tidy modernize-use-nullptr

Replace `NULL` with `nullptr` in C++ code.

No functional changes.
November 7, 2020, 10:53 (GMT)
Clang-Tidy: error out when executable not found

Stop with an error when the Clang-Tidy executable cannot be found.

Without this check, CMake will happily report "Found Clang-Tidy" but with
the fallback version (0, 0, 0), when `CLANG_TIDY_EXECUTABLE` points to a
non-existing executable.
November 7, 2020, 10:53 (GMT)
Refactor: move Pose .blend I/O to blenkernel

Ref T76372.
November 7, 2020, 10:53 (GMT)
Refactor: move MotionPath .blend I/O to blenkernel

Ref T76372.
November 7, 2020, 10:53 (GMT)
Fix T81997: Subsurf Optimal Display sticks after object conversion

When using Optimal Display, some edges are not flagged `ME_EDGEDRAW` |
`ME_EDGERENDER`.
When the modifier is applied through the UI in the modifier stack this is
not an issue because the `modifyMesh` callback is run with
`MOD_APPLY_TO_BASE_MESH` (this will effectively turn of Optimal
Display).
When converting to mesh though, this will just get an evaluated mesh
(where the edge flags are still the same as with the subdivision
modifier).
Now ensure every edge is flagged to draw after conversion.

Maniphest Tasks: T81997

Differential Revision: https://developer.blender.org/D9331
November 7, 2020, 10:53 (GMT)
Cleanup: Clang-Tidy, modernize-make-unique
November 7, 2020, 10:53 (GMT)
UI: Improved macOS Application Icon Progress Bar

Nicer appearance for the progress bar that is drawn over the application icon during long processes on macOS.

Differential Revision: https://developer.blender.org/D9398

Reviewed by Brecht Van Lommel
November 7, 2020, 10:53 (GMT)
Refactor: move gpencil modifier .blend I/O to blenkernel

Ref T76372.

MiikaHweb - Blender Git Statistics v1.06
By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2020