Blender Git Statistics -> Branches -> tmp-pointcloud-render
"Tmp-pointcloud-render" branch
Total commits : 5
Total committers : 1
First Commit : July 11, 2020
Latest Commit : July 15, 2020
Commits by Date
Date | Number of Commits | |
---|---|---|
July 15, 2020 | 3 | |
July 14, 2020 | 1 | |
July 13, 2020 | 0 | |
July 12, 2020 | 0 | |
July 11, 2020 | 1 |
Committers
Author | Number of Commits |
---|---|
Clément Foucault | 5 |
Popular Files
Filename | Total Edits |
---|---|
common_pointcloud_lib.glsl | 4 |
outline_prepass_vert.glsl | 3 |
draw_cache_impl_pointcloud.c | 3 |
draw_cache.c | 2 |
draw_cache_impl.h | 2 |
workbench_engine.c | 2 |
workbench_shader.c | 2 |
workbench_materials.c | 2 |
workbench_opaque.c | 2 |
workbench_private.h | 2 |
Latest commits
July 15, 2020, 11:43 (GMT) |
PointCloud: Change visualization to use octahedron This reduces the number of polygon needed. Also optimize the case when pointcloud has uniform radius. |
July 15, 2020, 11:43 (GMT) |
PointCloud: Initial rendering support for Workbench Also includes outline overlays. Removes the temp overlay drawing We make the geometry follow camera like billboards this uses less geometry. Currently we use half octahedron for now. Goal would be to use icospheres. This patch also optimize the case when pointcloud has uniform radius. However we should premultiply the radius prop by the default radius beforehand to avoid a multiplication on CPU. Differential Revision: https://developer.blender.org/D8301 |
July 15, 2020, 11:23 (GMT) |
PointCloud: Make geometry follow camera A bit like billboards. This will allow to use less geometry in the future. |
July 14, 2020, 14:47 (GMT) |
PointCloud: Initial rendering support for Workbench Also includes outline overlays. Removes the temp overlay drawing |
July 11, 2020, 12:46 (GMT) |
DRW: Add common point cloud rendering functions |
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