Blender Git Statistics -> Branches -> usd-dev

"Usd-dev" branch

Total commits : 2
Total committers : 1
First Commit : August 8, 2021
Latest Commit : August 9, 2021


Commits by Date

DateNumber of Commits
August 9, 20211
August 8, 20211

Committers

AuthorNumber of Commits
Michael Kowalski2

Popular Files

FilenameTotal Edits
IO_abstract_hierarchy_iterator.h2
usd_reader_prim.h2
usd_capi_export.cc2
usd_capi_import.cc2
usd_writer_material.cc2
usd_light_convert.cc2
ABC_alembic.h1
usd_reader_nurbs.cc1
usd_writer_hair.h1
IO_types.h1

Latest commits Feed

August 9, 2021, 03:07 (GMT)
USD IO: fix compiler warnings and errors

Fixed warnings and errors for linux and darwin
builds. Also fixed copyright date in
usd_light_convert.cc.
August 8, 2021, 01:38 (GMT)
USD IO: initial commit of extended features

Instancing import: Import USD scene instances as Blender collection instances.

Instancing export: Extend the existing instancing option to support exporting arbitrary object hierarchies as USD scene instances. Additional support for exporting Blender particle systems as USD point instancers.

Environment map IO: Logic to convert between USD dome lights and Blender world materials, including environment textures.

Unit conversion scene scale: Automatically scale the scene for unit conversion on import and export (e.g., scale the imported objects based on the USD?s meters per unit value).

Curve export.

Armature export: Export armatures and skinned meshes to USD skeletons and skeletal animations.

Light unit conversion: Experimental code to convert between light intensity units in Nits and Blender?s light energy units, on import and export.

Transform operator options: Option to save transforms to USD as the combination of scale, rotate and translate operators, where the rotation can be expressed as Euler angles or a quaternion.

Export to USD shader nodes: Convert Blender shader nodes to UsdPreviewSurface nodes, MDL material nodes or a custom USD representation of Cycles shaders. (MDL export requires UMM addon to be installed.)

Import MDL materials: Convert MDL materials to Blender shader networks. (Requires UMM addon to be installed.)

Texture export: An option to save textures to a directory relative to the USD being exported, using either absolute or relative asset paths. This feature works with UDIM tiles as well as packed and in-memory ?baked? textures.

Option to specify a default primitive on export.

Option to add a root primitive on export. This option adds a single prim as the parent of all exported prims.

MiikaHweb - Blender Git Statistics v1.06
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021