Blender Git Statistics -> Developers -> Forest

Soumya Pochiraju (Forest)

Total Commits : 57
Master Commits : 0
Branch Commits : 57
First Commit : April 27, 2021
Latest Commit : December 1, 2021

Commits by Month

DateNumber of Commits
December, 20211
November, 20210
October, 20210
September, 20217
August, 202126
July, 20215
June, 202112
May, 20211
April, 20215

Commit Distribution

PathNumber of Commits

Favourite Files

FilenameTotal Edits

File Changes

ActionTotalPer Commit

Code Changes

ActionTotalPer Commit
Lines Added5 506119.7
Lines Removed3 33372.5

Latest commits Feed

Revision ccddbec by Soumya Pochiraju (soc-2021-simulation-display)
December 1, 2021, 06:52 (GMT)
Merge branch 'master' into soc-2021-simulation-display
Revision e9ab60e by Soumya Pochiraju (soc-2021-simulation-display)
September 16, 2021, 13:54 (GMT)
Fix: incorrect force vector locations

While taking the weighted average of vector locations, the net normal
force was being used as the denominator. The correct value to use is
the sum of the magnitudes of all normal forces in the timestep.
Revision eef2698 by Soumya Pochiraju (soc-2021-simulation-display)
September 14, 2021, 10:56 (GMT)
Fix error while freeing non primitive collisions shape mesh in rigidbody

The function name was changed in master and caused an error during merge
Now it uses a different function to clear the geometry
Revision dacfa8f by Soumya Pochiraju (soc-2021-simulation-display)
September 14, 2021, 10:54 (GMT)
Merge branch 'master' into soc-2021-simulation-display
Revision 3cb9c6e by Soumya Pochiraju (soc-2021-simulation-display)
September 14, 2021, 09:08 (GMT)
make format
Revision b31083a by Soumya Pochiraju (soc-2021-simulation-display)
September 14, 2021, 09:01 (GMT)
Constraints: visualisation works with kinematic objects

Used the transforms obtained from bullet instead of creating them using
rigidbody/ object data, which only worked for active rigidbodies
Revision d7dc751 by Soumya Pochiraju (soc-2021-simulation-display)
September 11, 2021, 06:27 (GMT)
Fix memory leak in non primitive collision shape

- The previous commit didn't fix the leak as the mesh data was not being freed every draw call
- Now the mesh is generated during evaluation along with the physics shape.
- The collisions shape draw data mesh is stored in the shared struct, along with the physics references
Revision 12e5b94 by Soumya Pochiraju (soc-2021-simulation-display)
September 1, 2021, 13:22 (GMT)
Fix: Memory leak in non primitive collision shape drawing functions

The ojects containing the non primitive collision shape meshes are stored in
a GSet along with other draw cache shapes and the meshes are freed using these
object pointers
Revision cfaaf58 by Soumya Pochiraju (soc-2021-simulation-display)
August 18, 2021, 19:47 (GMT)
Cleanup: Forces
Revision d4f44e6 by Soumya Pochiraju (soc-2021-simulation-display)
August 18, 2021, 18:17 (GMT)
Fix: Incorrect acceleration. Store velocities of only the last substep, subtract previous velocity from current

MiikaHweb - Blender Git Statistics v1.06
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021