Blender Git Statistics -> Developers -> Forest
Soumya Pochiraju (Forest)
Total Commits : 57
Master Commits : 0
Branch Commits : 57
First Commit : April 27, 2021
Latest Commit : December 1, 2021
Commits by Month
Date | Number of Commits | |
---|---|---|
December, 2021 | 1 | |
November, 2021 | 0 | |
October, 2021 | 0 | |
September, 2021 | 7 | |
August, 2021 | 26 | |
July, 2021 | 5 | |
June, 2021 | 12 | |
May, 2021 | 1 | |
April, 2021 | 5 |
Commit Distribution
Path | Number of Commits |
---|---|
soc-2021-simulation-display | 57 |
Favourite Files
Filename | Total Edits |
---|---|
overlay_extra.c | 30 |
rigidbody.c | 25 |
DNA_rigidbody_types.h | 14 |
rb_bullet_api.cpp | 12 |
pointcache.c | 9 |
rna_rigidbody.c | 8 |
RBI_api.h | 8 |
properties_physics_rigidbody.py | 7 |
draw_cache.c | 6 |
overlay_private.h | 6 |
File Changes
Action | Total | Per Commit |
---|---|---|
Added | 4 | 0.1 |
Modified | 187 | 3.3 |
Deleted | 2 | 0.0 |
Code Changes
Action | Total | Per Commit |
---|---|---|
Lines Added | 5 506 | 119.7 |
Lines Removed | 3 333 | 72.5 |
Latest commits
Revision ccddbec by Soumya Pochiraju (soc-2021-simulation-display) December 1, 2021, 06:52 (GMT) |
Merge branch 'master' into soc-2021-simulation-display |
Revision e9ab60e by Soumya Pochiraju (soc-2021-simulation-display) September 16, 2021, 13:54 (GMT) |
Fix: incorrect force vector locations While taking the weighted average of vector locations, the net normal force was being used as the denominator. The correct value to use is the sum of the magnitudes of all normal forces in the timestep. |
Revision eef2698 by Soumya Pochiraju (soc-2021-simulation-display) September 14, 2021, 10:56 (GMT) |
Fix error while freeing non primitive collisions shape mesh in rigidbody The function name was changed in master and caused an error during merge Now it uses a different function to clear the geometry |
Revision dacfa8f by Soumya Pochiraju (soc-2021-simulation-display) September 14, 2021, 10:54 (GMT) |
Merge branch 'master' into soc-2021-simulation-display |
Revision 3cb9c6e by Soumya Pochiraju (soc-2021-simulation-display) September 14, 2021, 09:08 (GMT) |
make format |
Revision b31083a by Soumya Pochiraju (soc-2021-simulation-display) September 14, 2021, 09:01 (GMT) |
Constraints: visualisation works with kinematic objects Used the transforms obtained from bullet instead of creating them using rigidbody/ object data, which only worked for active rigidbodies |
Revision d7dc751 by Soumya Pochiraju (soc-2021-simulation-display) September 11, 2021, 06:27 (GMT) |
Fix memory leak in non primitive collision shape - The previous commit didn't fix the leak as the mesh data was not being freed every draw call - Now the mesh is generated during evaluation along with the physics shape. - The collisions shape draw data mesh is stored in the shared struct, along with the physics references |
Revision 12e5b94 by Soumya Pochiraju (soc-2021-simulation-display) September 1, 2021, 13:22 (GMT) |
Fix: Memory leak in non primitive collision shape drawing functions The ojects containing the non primitive collision shape meshes are stored in a GSet along with other draw cache shapes and the meshes are freed using these object pointers |
Revision cfaaf58 by Soumya Pochiraju (soc-2021-simulation-display) August 18, 2021, 19:47 (GMT) |
Cleanup: Forces |
Revision d4f44e6 by Soumya Pochiraju (soc-2021-simulation-display) August 18, 2021, 18:17 (GMT) |
Fix: Incorrect acceleration. Store velocities of only the last substep, subtract previous velocity from current |
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