Blender Git Statistics -> Developers -> HooglyBoogly

Hans Goudey (HooglyBoogly)

Total Commits : 500
Master Commits : 109
Branch Commits : 391
First Commit : May 15, 2019
Latest Commit : July 6, 2020 (Yesterday)

Commits by Month

DateNumber of Commits
July, 202023
June, 202086
May, 202068
April, 2020154
March, 202016
February, 20201
January, 20206
December, 20191
November, 201913
October, 201911
September, 20198
August, 201934
July, 201931
June, 201942
May, 20196

Commit Distribution

PathNumber of Commits
modifier-panels-ui216
soc-2019-bevel-profiles140
master109
property-search-ui35

Favourite Files

FilenameTotal Edits
interface_templates.c72
bmesh_bevel.c71
interface_panel.c69
UI_interface.h44
MOD_ui_common.c39
MOD_bevel.c38
properties_data_modifier.py33
rna_modifier.c32
interface_draw.c24
interface_handlers.c23

File Changes

ActionTotalPer Commit
Added370.1
Modified2 1414.3
Deleted130.0

Code Changes

ActionTotalPer Commit
Lines Added22 82063.7
Lines Removed15 78644.1

Latest commits Feed

Revision e20171e by Hans Goudey (master)
13 hours 7 min ago
Fix build error with tests for removed functions

These GHash functions were removed in 12817083ec61,
so the tests should be removed too.
Revision d557f05 by Hans Goudey (master)
13 hours 38 min ago
Cleanup: Use bool instead of int
Revision 053e0c0 by Hans Goudey (master)
14 hours 11 min ago
UI: Add shortcuts for shader effect panels

Only the delete shortcut applies here, although the move up and down
operators can optionally be assigned in the keymap.

See rB1fa40c9f8a81 for more details and rB5d2005cbb54b for the
grease pencil modifier panel implementation, which is the same.
Revision a856de7 by Hans Goudey (master)
16 hours 29 min ago
Fix T77730: ShaderFx Missing Update Notifier

This adds a notification type for shaderfx so the properties editor can
be properly notified to redraw.

Another possible solution would be to also redraw the shaderfx tab
with a ND_MODIFIER update, but this solution allows us to avoid
some unecessary redraws too. There were no existing cases of
ND_OBJECT | NC_MODIFIER updates, so those cases were
removed from buttons_area_listener.

Differential Revision: https://developer.blender.org/D8159
Revision a21cb22 by Hans Goudey (master)
July 3, 2020, 15:58 (GMT)
Cleanup: Deduplicate code for finding context object

Instead of manually checking the pinned object, use the existing
ED_object_active_context function. This requires adding const
to the context in that function.
Revision 4a48939 by Hans Goudey (master)
July 3, 2020, 15:18 (GMT)
UI: Fix bevel modifier not showing vertex group
Revision f4fdb8e by Hans Goudey (master)
July 3, 2020, 14:38 (GMT)
Cleanup: Remove redundant logic
Revision f66aafa by Hans Goudey (master)
July 3, 2020, 14:37 (GMT)
Fix memory leak when dragging shaderfx
Revision 53d41e1 by Hans Goudey (master)
July 3, 2020, 14:28 (GMT)
UI: Use sliders and [0, 1] ranges in ocean modifier

The ocean modifier has two properties that use a [0, 10] hard min and
hard max. The values act as factors though, so it makes more sense to
use sliders and a 0 to 1 range.

This commit also bumps the file subversion to avoid repeatedly applying
the change to the properties' range.

Differential Revision: https://developer.blender.org/D8186
Revision a33756d by Hans Goudey (master)
July 3, 2020, 14:09 (GMT)
Cleanup: Unused variables in non-debug build

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By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2020