Blender Git Statistics -> Developers -> ISS

Richard Antalik (ISS)

Total Commits : 54
Master Commits : 51
Branch Commits : 3
First Commit : December 22, 2018
Latest Commit : October 8, 2019

Commits by Month

DateNumber of Commits
October, 20192
September, 201910
August, 20192
July, 20192
June, 20196
May, 201913
April, 20191
March, 20196
February, 20196
January, 20195
December, 20181

Commit Distribution

PathNumber of Commits
master51
temp-lanpr-cleanup3
temp-npr-smooth-contour1

Favourite Files

FilenameTotal Edits
sequencer.c22
sequencer_draw.c17
BKE_sequencer.h11
space_sequencer.py11
sequencer_edit.c7
rna_sequencer.c7
seqcache.c5
sequencer_add.c5
readfile.c4
sequencer_view.c4

File Changes

ActionTotalPer Commit
Added10.0
Modified1633.0

Code Changes

ActionTotalPer Commit
Lines Added2 61449.3
Lines Removed1 05419.9

Latest commits Feed

Revision 6d3c34f by Richard Antalik (master)
October 8, 2019, 20:10 (GMT)
Fix T69682: Render Audio ignores animation.

`sound_update_animation_flags_exec` didn't tag depsgraph to update.

Reviewed By: sergey

Maniphest Tasks: T69682

Differential Revision: https://developer.blender.org/D6000
Revision 2b29bf2 by Richard Antalik (master)
October 2, 2019, 20:48 (GMT)
Fix T69924: Prefetch stops when moving playhead
Fix T70194: Prefetch freezes Blender in some cases

- Initialize depsgraph in isolated bmain struct.
- Fix prefetching range (forgot in initial prefetch commit).
- Fix crash - Add check if prefetch job is initialized and running.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5899
Revision 64c222f by Richard Antalik (master)
September 29, 2019, 23:17 (GMT)
Fix T69334: VSE Very low framerate

Revert "Sequencer: use Alpha Over blend mode by default"

This reverts commit 7c6c5b40cae47e2ecb0e2ef2a5ca1883270c0023.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5943
Revision cdcb844 by Richard Antalik (master)
September 29, 2019, 23:14 (GMT)
Fix T69684: Sound Strip "Pan" function is misleading

Gray-out pan property when sound mono property is unset.

Reviewed By: billreynish

Differential Revision: https://developer.blender.org/D5806
Revision c36b633 by Richard Antalik / YimingWu (temp-lanpr-cleanup)
September 25, 2019, 01:45 (GMT)
Fix T69564: Empty fcurve prevents waveform drawing

Add check if fcurve is empty to skip fcurve evaluation.

Reviewed By: JacquesLucke

Differential Revision: https://developer.blender.org/D5805
Revision 91246bf by Richard Antalik / YimingWu (temp-lanpr-cleanup)
September 25, 2019, 01:45 (GMT)
Fix T69593: Color strip won't update

Reviewed By: JacquesLucke

Differential Revision: https://developer.blender.org/D5803
Revision 8f36cfd by Richard Antalik / YimingWu (temp-lanpr-cleanup)
September 25, 2019, 01:45 (GMT)
Fix T69352: Audio strips don't update when changing `frame_start`

Tag depsgraph update as a part of cache invalidation.

Author: mdewanchand

Reviewed By: ISS

Differential Revision: https://developer.blender.org/D5718
Revision 2e55171 by Richard Antalik (master)
September 22, 2019, 20:38 (GMT)
Fix T69564: Empty fcurve prevents waveform drawing

Add check if fcurve is empty to skip fcurve evaluation.

Reviewed By: JacquesLucke

Differential Revision: https://developer.blender.org/D5805
Revision d025119 by Richard Antalik (master)
September 22, 2019, 20:38 (GMT)
Fix T69352: Audio strips don't update when changing `frame_start`

Tag depsgraph update as a part of cache invalidation.

Author: mdewanchand

Reviewed By: ISS

Differential Revision: https://developer.blender.org/D5718
Revision ab3a9dc by Richard Antalik (master)
September 14, 2019, 00:24 (GMT)
VSE: prefetching

When enabled prefetching(preview panel>view settings), a pernament running job
is created, that will render frames in the background until the cache is full.
If the cache is not filled fast enough, prefetch job suspends itself
at the last moment and will wait until it has chance to "catch up".
Effectively this will decouple rendering to separate thread, so rendering
itself is a bit faster.
Cache recycling behavior will be changed to "free furthest frame to the left
of playhead if possible, otherwise rightmost frame".

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5386

MiikaHweb - Blender Git Statistics v1.06
By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2019