Blender Git Statistics -> Developers -> LucaRood

Luca Rood (LucaRood)

Total Commits : 279
Master Commits : 31
Branch Commits : 248
First Commit : May 6, 2016
Latest Commit : July 21, 2017

Commits by Month

DateNumber of Commits
July, 201713
June, 201724
May, 201738
April, 201718
March, 201731
February, 201745
January, 201779
December, 201619
November, 201610
October, 20160
September, 20160
August, 20161
July, 20160
June, 20160
May, 20161

Commit Distribution

PathNumber of Commits
cloth-improvements105
topbar101
blender2.8100
tmp-debug-filebrowser99
strand_editmode99
greasepencil-object99
custom-manipulators81
temp-lightprobe-rename75
workspaces73
surface-deform-modifier37
temp-cycles-draw-manager36
master31
temp-workspace-multi-window30
imm_port_wm_playanim30
temp-depsgraph-layers30
transform-manipulators30
temp-blender2.8-stable13
render-layers10
temp-select-pick1

Favourite Files

FilenameTotal Edits
collision.c45
cloth.c43
BPH_mass_spring.cpp37
MOD_surfacedeform.c36
rna_cloth.c29
properties_physics_cloth.py28
BKE_cloth.h24
implicit_blender.c19
object_mode.c18
DNA_cloth_types.h15

File Changes

ActionTotalPer Commit
Added270.1
Modified1 2084.3
Deleted140.1

Code Changes

ActionTotalPer Commit
Lines Added13 43149.9
Lines Removed8 28830.8

Latest commits Feed

Revision 1c4c288 by Luca Rood (blender2.8, greasepencil-object)
July 21, 2017, 12:47 (GMT)
Pass EvaluationContext argument everywhere

Note that some little parts of code have been dissabled because eval_ctx
was not available there. This should be resolved once DerivedMesh is
replaced.
July 11, 2017, 11:03 (GMT)
Temporary fix for crash related to VBO update on shader change

This frees the whole mesh batch cache, instead of only the required
parts, as freeing specific parts of a cache is currently causing
crashes.
July 10, 2017, 12:43 (GMT)
Fix T51931: VBO not updating when UVs are added to shader node tree

UVs need specific data in the VBO, which is not computed unless the
shaders assigned to the mesh actually use UVs. When adding UVs to the
shader, the VBOs were not being recomputed to include the required data.

This adds a DEG relation between the shader and the mesh, and recomputes
the required data if the shader changed.

Thanks Sergey, for all the DEG stuff...
July 10, 2017, 09:39 (GMT)
Fix image empties not drawing

A pointer to the uniform data for the empty drawing was being freed
before the actual draw call, which invalidates the uniform.

This makes the data only be freed after drawing.
Revision 5e9ad80 by Luca Rood (master)
July 5, 2017, 14:19 (GMT)
Code comments regarding last commit (forgotten to add before)

Using an arbitrary face as the source of the UV data is mostly fine, as
vertices on seams will generally map to different parts of the texture
that have the same color.

This is regarding fed853ea782211298c902759ec8cd8e455d8b41d
July 5, 2017, 13:50 (GMT)
Merge branch 'master' into blender2.8
Revision fed853e by Luca Rood (master)
July 5, 2017, 13:48 (GMT)
Fix T51296: UVs not working for hair emitted from vertices
Revision d1dfd5f by Luca Rood (master)
July 4, 2017, 10:27 (GMT)
Fix T51703: Rigid body with delta transform jumps when transforming

When doing any transformation on a rigid body object that has delta
transforms, the object would be offset by the amount of the delta
transform.
Revision b87d10d by Luca Rood (master)
July 4, 2017, 08:57 (GMT)
Better fix for rigid body not resimulating

Last fix only accounted for direct changes to the RB settings, but
failed for, say, object transformations. This fix accounts for any
change that might invalidate the RB cache.
Revision 3edc8c1 by Luca Rood (master)
July 4, 2017, 07:22 (GMT)
Fix rigid body not resimulating after cache invalidation

Fix 9cd6b03187b91bb2c267a45eac3cee7738e0e220 introduced a bug that
prevented simulation after a cache invalidation (for instance when
changing a setting after simulating). This fixes that.

MiikaHweb - Blender Git Statistics v1.06
By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2017