Blender Git Statistics -> Developers -> Severin

Julian Eisel (Severin)

Total Commits : 3 127
Master Commits : 809
Branch Commits : 2 318
First Commit : October 20, 2014
Latest Commit : July 6, 2020

Commits by Month

DateNumber of Commits
July, 202017
June, 202045
May, 202027
April, 2020101
March, 2020149
February, 202062
January, 202063
December, 201910
November, 201991
October, 201967
September, 201992
August, 2019122
July, 201989
June, 201979
May, 201923
April, 20197
March, 20193
February, 20190
January, 20197
December, 201830
November, 201819
October, 201810
September, 20180
August, 20180
July, 20188
June, 201813
May, 201816
April, 201852
March, 201818
February, 201810
January, 20183
December, 201719
November, 201725
October, 201750
September, 20176
August, 20177
July, 201723
June, 201718
May, 201750
April, 201748
March, 2017135
February, 201769
January, 201735
December, 201654
November, 201648
October, 2016117
September, 201697
August, 201689
July, 201656
June, 201655
May, 201670
April, 201634
March, 201693
February, 201666
January, 20160
December, 201555
November, 201557
October, 20158
September, 201562
August, 201597
July, 201550
June, 201550
May, 201534
April, 201571
March, 201530
February, 201519
January, 201529
December, 201434
November, 201428
October, 20146

Commit Distribution

PathNumber of Commits
master809
temp-tab_drag_drop481
topbar455
vr_scene_inspection447
soc-2019-openxr343
wiggly-widgets309
temp_widgets_update_tagging299
workspaces267
temp_widgets_c++_experiment251
temp_widgets_files_refactor230
temp-outliner-visibility218
hair_object218
UI-experiments218
collada2.8214
blender2.8_snap_gizmo214
hair_guides204
soc-2018-cycles-volumes204
temp-select-axis204
tmp_hair_curves204
soc-2018-bevel204
benchmark204
temp-benchmark204
temp-ui-layout-2.8204
interactive_physics204
hair_guides_grooming204
temp-eeveelightcache204
temp-udim-images204
temp-greasepencil-vfx203
temp-sybren-cow-ocean202
custom-manipulators201
vamr-openxr-module196
HMD_viewport193
temp-dynamic-overrides191
temp-greasepencil-object-stacksplit190
ui_layout_gridflow189
TEMP-UI-DECOR189
temp-flexible-spacing189
tmp-CollectionsAnim188
tmp-b28-motionpath-drawing188
temp-keymap-save188
temp-keymap-changes188
experimental_gp_weight185
temp-unified-collections184
temp-sybren-particles184
tmp-COW_InsertKeyframe_Fix184
temp-modifier-rm-cddm182
temp-sybren-modifier-nonmesh182
tmp-TimelineHeaderButtonsStretching182
temp-sybren-meshdeform182
tmp-static-override-insertion178
blender2.8-workbench178
blender2.8-snapping_with_occlusion178
temp-workspace-multi-window167
temp-vr-draw-thread162
temp-object-multi-mode157
temp-workspace_mode154
temp-drawcontext151
temp-scene-obedit-remove151
temp-workspace-object-mode-removal151
temp-render-depsgraph151
temp-workspace-addons151
temp-workspace_active_object147
id_override_static141
temp-group-collections131
soc-2016-layer_manager129
temp-workspace-changes121
strand_editmode120
transform-manipulators118
tmp-debug-filebrowser117
temp-ssr117
temp-lightprobe-rename114
filebrowser_redesign102
temp-cycles-draw-manager98
imm_port_wm_playanim92
temp-depsgraph-layers90
userpref_redesign62
temp-ghost_openxr56
temp-layers-ui-table51
modifier-panels-ui43
temp-ui-widget-refactor42
uiTable42
temp-graph-select-changes41
temp_localview_split41
input_method_editor_partial_support37
UI-graphical-redesign37
temp-checkbox-layout-tweaks37
render-layers36
clay-engine35
temp-blender2.8-stable35
layers33
layer-manager32
input_method_editor31
temp-lanpr-cleanup228
temp-lanpr-cleanup27
temp-blender2.824
pbr-viewport24
fracture_modifier-master16
fracture_modifier16
temp-fracture-modifier-2.816
viewport_generic_engine16
temp-lanpr-staging14
temp_motionpaths12
temp_manipulators_core12
gooseberry_farm12
gooseberry12
temp-ui-button-type-refactor11
viewport_bvh_select11
asset-engine--archived11
temp-gizmo-decoupled-redraws10
temp_pie_max_items_fix9
asset-engine9
asset-metadata8
blender-v2.78c-release7
temp-menu_shadow_theme_color7
temp-blender-2.81-release-with-wrong-merge7
blender-v2.78b-release7
wm-drag-drop-rewrite7
blender-v2.78-release7
asset-uuid--archived6
lanpr-under-gp6
temp-lanpr-review6
asset-uuid5
experimental-build5
blender-v2.76a-release5
blender-v2.76-release5
temp_facegroups4
blender-v2.83-release4
compositor-20163
soc-2016-multiview3
blender-v2.77-release2
soc-2019-npr1
blender-v2.74-release1
temp-select-pick1
multiview1
blender-v2.73-release1
temp-gpencil-eval1
greasepencil-refactor1
greasepencil-object1
greasepencil-experimental1
temp_hair_modifiers1
soc-2020-xr-input1
temp_textedit_comment_toggling1
temp_display_optimization1
xr-world-navigation1

Favourite Files

FilenameTotal Edits
wm_window.c160
wm_operators.c160
WM_api.h153
wm_event_system.c148
readfile.c140
wm_xr.c130
view3d_draw.c120
space_view3d.c116
screen_ops.c113
screen_edit.c110

File Changes

ActionTotalPer Commit
Added1 6090.5
Modified13 1944.2
Deleted1 3240.4

Code Changes

ActionTotalPer Commit
Lines Added111 44246.7
Lines Removed63 30326.5

Latest commits Feed

Revision 3417af0 by Julian Eisel (asset-metadata)
1 day and 17 hours ago
Add new asset data-block type

With this we can read asset data in .blends more efficiently, e.g. for browsing
files or assets (where we avoid reading more than we have to). But there are
other things besides performance that I'd like to play with.
Basically I see the asset information a bit similar to library information,
which we also deal with as a separate data-block.

The "Create Asset" operator doesn't actually create these data-blocks yet.
That'll be added in a followup commit.

Of course this is not set in stone, but I think a reasonable design to work
with for now.
Revision b2126c6 by Julian Eisel (asset-metadata)
July 4, 2020, 23:02 (GMT)
Merge branch 'master' into asset-metadata
Revision 8e97694 by Julian Eisel (master)
July 4, 2020, 15:06 (GMT)
Fix T78588: Material preview not visible in selection list

Logic to determine if the library icon should be used was too general.
Revision 02adf00 by Julian Eisel (asset-metadata)
July 4, 2020, 13:16 (GMT)
Fix crash when changing file after "Create Asset"
Revision b8e592b by Julian Eisel (asset-metadata)
July 4, 2020, 13:06 (GMT)
Support object preview thumbnails, generated on asset creation

To generate the preview, a temporary main data-base is created (think of this
as a virtual .blend within the current .blend) with a new scene and the object
to generate the preview for. It's rendered with a camera from the front, using
the "Camera Fit Frame to Selected" logic.
This should be a simple solution requiring no further setup that should work in
most cases. If needed we can have a way to set up the preview differently.

To see it in action:
* In the Outliner context menu for an object run ID Data > Create Asset
* Save the file
* Open a different file (so you can browse into the former)
* Use link/append to navigate into the saved file with the assets. You should
see the preview in thumbnail mode.
Revision bcb56f0 by Julian Eisel (asset-metadata)
July 4, 2020, 13:04 (GMT)
Show info report on successful asset creation

Also set fake-user for new asset data-block so it's not purged when closing the
file.
Revision 37741c8 by Julian Eisel (asset-metadata)
July 4, 2020, 12:49 (GMT)
Rename "Make Asset" to "Create Asset"

The term "make" in this context refers to modifying an item to obtain a certain
property. Creating an asset however means saving a copy of a data-block as
asset. So "create" is better suited here.
Revision 9b416c6 by Julian Eisel (temp-ui-button-type-refactor)
July 3, 2020, 16:47 (GMT)
Add own button type for color buttons, don't using uiBut.a1/.a2 for them
Revision 89dbb12 by Julian Eisel (temp-ui-button-type-refactor)
July 3, 2020, 14:31 (GMT)
Add own button type for progress-bar, don't using uiBut.a1 for progress
Revision 4de632b by Julian Eisel (temp-ui-button-type-refactor)
July 3, 2020, 13:41 (GMT)
Merge branch 'master' into temp-ui-button-type-refactor

MiikaHweb - Blender Git Statistics v1.06
By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2020