Blender Git Statistics -> Developers -> VanCantus

Pascal Schön (VanCantus)

Total Commits : 94
Master Commits : 1
Branch Commits : 93
First Commit : May 17, 2016
Latest Commit : February 22, 2021

Commits by Month

DateNumber of Commits
February, 20211
January, 20210
December, 20200
November, 20200
October, 20200
September, 20200
August, 20200
July, 20200
June, 20200
May, 20200
April, 20200
March, 20200
February, 20200
January, 20200
December, 20190
November, 20190
October, 20190
September, 20190
August, 20190
July, 20190
June, 20190
May, 20190
April, 20190
March, 20190
February, 20190
January, 20190
December, 20180
November, 20180
October, 20180
September, 20180
August, 20180
July, 20180
June, 20180
May, 20180
April, 20180
March, 20180
February, 20180
January, 20180
December, 20170
November, 20170
October, 20170
September, 20170
August, 20170
July, 20170
June, 20170
May, 20170
April, 20170
March, 20170
February, 20173
January, 20172
December, 20163
November, 20167
October, 201613
September, 201614
August, 201615
July, 20168
June, 20161
May, 201627

Commit Distribution

PathNumber of Commits
cycles_disney_bsdf_transmittance76
cycles_disney_brdf76
master1

Favourite Files

FilenameTotal Edits
svm_closure.h44
node_disney_bsdf.osl34
bsdf_disney_diffuse.h34
nodes.cpp30
osl_closures.cpp29
nodes.h27
svm_types.h26
bsdf.h25
stdosl.h25
node_shader_bsdf_disney.c24

File Changes

ActionTotalPer Commit
Added520.6
Modified6276.7
Deleted400.4

Code Changes

ActionTotalPer Commit
Lines Added8 779125.4
Lines Removed5 17373.9

Latest commits Feed

Revision 277b4f4 by Pascal Schön / Brecht Van Lommel (master)
February 22, 2021, 17:33 (GMT)
Fix Principled BSDF specular color for black base color

Specular color is set to black instead of white inside the Principled BSDF
when the base color is set to fully black. This is contradictory to the sample
code of the Disney BRDF in BRDF Explorer. This patch aligns both
implementations.

Differential Revision: https://developer.blender.org/D10448
Revision 26e906d by Pascal Schön (cycles_disney_brdf)
February 6, 2017, 10:32 (GMT)
Merge branch 'master' into cycles_disney_brdf
Revision 0593b8c by Pascal Schön (cycles_disney_brdf)
February 6, 2017, 10:30 (GMT)
Fixed the broken GLSL shader and implemented the Disney BRDF in the
real-time view port.
Revision 8c7e114 by Pascal Schön (cycles_disney_brdf)
February 3, 2017, 13:24 (GMT)
Fix to comply strict compiler flags and some code cleanup
Revision 17724e9 by Pascal Schön (cycles_disney_brdf)
January 24, 2017, 08:59 (GMT)
Merge branch 'master' into cycles_disney_brdf
Revision 379ba34 by Pascal Schön (cycles_disney_brdf)
January 24, 2017, 08:28 (GMT)
Renamed the Disney BSDF to Principled BSDF.
Revision 5d4b4da by Pascal Schön (cycles_disney_bsdf_transmittance)
December 2, 2016, 12:56 (GMT)
Merge branch 'cycles_disney_brdf' into cycles_disney_bsdf_transmittance
December 2, 2016, 12:55 (GMT)
Removed reflection call when roughness is low because of artifacts.
Revision 521d433 by Pascal Schön (cycles_disney_bsdf_transmittance)
December 2, 2016, 12:43 (GMT)
Enhanced the thin surface specular transmission approximation by a simple reflection to the other side without refracting it (refraction approximately cancels for thin surfaces).
November 16, 2016, 08:22 (GMT)
Indication if to use fresnel is now handled via the type of the BSDF.

MiikaHweb - Blender Git Statistics v1.06
By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2021