Blender Git Statistics -> Developers -> a.romanov

Alexander Romanov (a.romanov)

Total Commits : 35
Master Commits : 29
Branch Commits : 6
First Commit : January 25, 2015
Latest Commit : January 17, 2017 (Today)

Commits by Month

DateNumber of Commits
January, 20172
December, 20164
November, 20160
October, 20160
September, 20160
August, 20162
July, 20163
June, 20169
May, 20163
April, 20164
March, 20161
February, 20161
January, 20163
December, 20151
November, 20150
October, 20150
September, 20150
August, 20150
July, 20151
June, 20150
May, 20150
April, 20150
March, 20150
February, 20150
January, 20151

Commit Distribution

PathNumber of Commits
master29
compositor-20164
layers2
viewport_generic_engine2
layer-manager2
transform-manipulators2
custom-manipulators2
temp_manipulators_core2
temp-blender2.82
clay-engine2
render-layers2
blender2.82
pbr-viewport2
workspaces2

Favourite Files

FilenameTotal Edits
gpu_shader_material.glsl10
GPU_material.h8
gpu_material.c8
RE_shader_ext.h7
gpu_draw.c6
node_shader_normal_map.c6
shadeinput.c5
nodeitems_builtins.py5
view3d_draw.c5
DerivedMesh.c5

File Changes

ActionTotalPer Commit
Added10.0
Modified2246.4

Code Changes

ActionTotalPer Commit
Lines Added2 47972.9
Lines Removed81323.9

Latest commits Feed

Revision af9f6fd by Alexander Romanov (master)
8 hours 2 min ago
Add 'Layer Weight' node to Blender internal node items
Revision d7b2093 by Alexander Romanov (master)
8 hours 12 min ago
Return correct alpha for environment map in GLSL
Revision b47c912 by Alexander Romanov (master)
December 23, 2016, 13:51 (GMT)
Fix (unreported) crash in 'Match movie length operator' in case of lost video texture file
Revision 12e1732 by Alexander Romanov (master)
December 15, 2016, 12:03 (GMT)
Layer Weight node support for Blender Internal Render
Revision 84a283d by Alexander Romanov (master)
December 14, 2016, 16:48 (GMT)
Fix World Space Shading option influence on Fresnel node for BI + cleanup
Revision 4f03d32 by Alexander Romanov (master)
December 14, 2016, 15:02 (GMT)
Fresnel node support for Blender Internal Render
Revision 959b06b by Alexander Romanov (master)
August 30, 2016, 14:15 (GMT)
Fix type mismatch causing the buffer overflow in D810
Revision 1513900 by Alexander Romanov (master)
August 9, 2016, 09:34 (GMT)
Bugfix. glDisable with bad enum argument in GPU_texture_unbind

Reported by @panzergame in D1414.

`glDisable` calls with bad enum argument `GL_TEXTURE_2D_MULTISAMPLE` that came from this line:
`tex->target = (n == 1) ? GL_TEXTURE_1D : (samples ? GL_TEXTURE_2D_MULTISAMPLE : GL_TEXTURE_2D);`

Reviewers: brecht

Reviewed By: brecht

Subscribers: AlexKowel, yurikovelenov, panzergame

Differential Revision: https://developer.blender.org/D2145
Revision d4eb28a by Alexander Romanov (master)
July 4, 2016, 08:19 (GMT)
BI Viewport(GLSL): support for envmap in Texture node

This patch is another step to achieve BI and it's Viewport consistency for cubemap textures.
{F318879}

To test world_space_shading flag D2072 is required.

Alexander (Blend4Web Team)

Reviewers: campbellbarton, brecht

Subscribers: homyachetser, Evgeny_Rodygin, AlexKowel, yurikovelenov

Differential Revision: https://developer.blender.org/D2074
Revision 4aaf5ba by Alexander Romanov (master)
July 4, 2016, 08:08 (GMT)
Fix input for Texture node (envmap+world_space_shading)

This patch fixes shortcoming of D2046.
The original behavior without world_space_shading flag is that Texture node expects the reflected vector in view space. But with world_space_shading it should be in world space.

In attached file you will see a simple material setup and a node material analogue.

Simple material must have the same behavior regardless world_space_shading flag.

{F318866}

Alexander (Blend4Web Team)

Reviewers: brecht

Reviewed By: brecht

Subscribers: campbellbarton, homyachetser, Evgeny_Rodygin, AlexKowel, yurikovelenov

Differential Revision: https://developer.blender.org/D2072

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