Blender Git Statistics -> Developers -> amyspark

L. E. Segovia (amyspark)

Total Commits : 106
Master Commits : 1
Branch Commits : 105
First Commit : May 14, 2018
Latest Commit : August 1, 2018

Commits by Month

DateNumber of Commits
August, 20181
July, 201825
June, 201853
May, 201827

Commit Distribution

PathNumber of Commits
soc-2018-hair-shader101
soc-2018-hair-shader-fixes4
master1

Favourite Files

FilenameTotal Edits
node_shader_bsdf_hair_principled.c35
svm_closure.h35
bsdf_hair_principled.h33
nodes.cpp31
node_principled_hair_bsdf.osl30
nodes.h16
osl_closures.cpp12
svm_types.h10
bsdf.h8
rna_nodetree.c8

File Changes

ActionTotalPer Commit
Added60.1
Modified2732.6

Code Changes

ActionTotalPer Commit
Lines Added2 80231.1
Lines Removed1 62118.0

Latest commits Feed

Revision 20b2af9 by L. E. Segovia (soc-2018-hair-shader-fixes)
August 1, 2018, 18:13 (GMT)
Remove mode handling

This commit reverts 21aefa098f4935597a759e199153e9b55279ff8a.
This commit reverts 2ab98cca19cb3acd3da61b5f71a61a1139f1713e.
Revision 21aefa0 by L. E. Segovia (soc-2018-hair-shader-fixes)
July 25, 2018, 19:05 (GMT)
Mode weights must not affect the BSDF's PDF
Revision 2ab98cc by L. E. Segovia (soc-2018-hair-shader-fixes)
July 25, 2018, 14:25 (GMT)
Add mode controls

This is useful only for separating each light mode (R, TT, TRT, TRRT+)
and see how the shader behaves in each.
Revision 52a0e67 by L. E. Segovia (soc-2018-hair-shader-fixes)
July 24, 2018, 16:13 (GMT)
Fix Filter Glossy handling

Previously, Filter Glossy was applied to the logistic distribution's
parameters. This wasn't noticeable unless one traced bsdf_blur.

Now, bsdf->v, s and m0_roughness are only used within the shader; the
corresponding (roughness) parameters are roughness, radial_roughness and
coat.
Revision 5078b9d by L. E. Segovia / Brecht Van Lommel (master)
July 18, 2018, 11:59 (GMT)
Cycles: add Principled Hair BSDF.

This is a physically-based, easy-to-use shader for rendering hair and fur,
with controls for melanin, roughness and randomization.

Based on the paper "A Practical and Controllable Hair and Fur Model for
Production Path Tracing".

Implemented by Leonardo E. Segovia and Lukas Stockner, part of Google
Summer of Code 2018.
Revision 93b6346 by L. E. Segovia (soc-2018-hair-shader)
July 17, 2018, 15:11 (GMT)
Merge branch 'master' into soc-2018-hair-shader

Week 10 merge: no issues
Revision 28dfe13 by L. E. Segovia (soc-2018-hair-shader)
July 17, 2018, 15:08 (GMT)
Mass cleanup!
Revision 16d486c by L. E. Segovia (soc-2018-hair-shader)
July 15, 2018, 23:42 (GMT)
Merge branch 'master' into soc-2018-hair-shader

Week 10 merge: corrected some clashes
Revision 0442892 by L. E. Segovia (soc-2018-hair-shader)
July 9, 2018, 22:47 (GMT)
Fix: melanin randomization to the linear quantity
Revision 370d7f9 by L. E. Segovia (soc-2018-hair-shader)
July 9, 2018, 19:07 (GMT)
Type qualifier typo

Ty nirved

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