Blender Git Statistics -> Developers -> amyspark
L. E. Segovia (amyspark)
Total Commits : 106
Master Commits : 1
Branch Commits : 105
First Commit : May 14, 2018
Latest Commit : August 1, 2018
Commits by Month
Date | Number of Commits | |
---|---|---|
August, 2018 | 1 | |
July, 2018 | 25 | |
June, 2018 | 53 | |
May, 2018 | 27 |
Commit Distribution
Path | Number of Commits |
---|---|
soc-2018-hair-shader | 101 |
soc-2018-hair-shader-fixes | 4 |
master | 1 |
Favourite Files
Filename | Total Edits |
---|---|
node_shader_bsdf_hair_principled.c | 35 |
svm_closure.h | 35 |
bsdf_hair_principled.h | 33 |
nodes.cpp | 31 |
node_principled_hair_bsdf.osl | 30 |
nodes.h | 16 |
osl_closures.cpp | 12 |
svm_types.h | 10 |
bsdf.h | 8 |
rna_nodetree.c | 8 |
File Changes
Action | Total | Per Commit |
---|---|---|
Added | 6 | 0.1 |
Modified | 273 | 2.6 |
Code Changes
Action | Total | Per Commit |
---|---|---|
Lines Added | 2 802 | 31.1 |
Lines Removed | 1 621 | 18.0 |
Latest commits
Revision 20b2af9 by L. E. Segovia (soc-2018-hair-shader-fixes) August 1, 2018, 18:13 (GMT) |
Remove mode handling This commit reverts 21aefa098f4935597a759e199153e9b55279ff8a. This commit reverts 2ab98cca19cb3acd3da61b5f71a61a1139f1713e. |
Revision 21aefa0 by L. E. Segovia (soc-2018-hair-shader-fixes) July 25, 2018, 19:05 (GMT) |
Mode weights must not affect the BSDF's PDF |
Revision 2ab98cc by L. E. Segovia (soc-2018-hair-shader-fixes) July 25, 2018, 14:25 (GMT) |
Add mode controls This is useful only for separating each light mode (R, TT, TRT, TRRT+) and see how the shader behaves in each. |
Revision 52a0e67 by L. E. Segovia (soc-2018-hair-shader-fixes) July 24, 2018, 16:13 (GMT) |
Fix Filter Glossy handling Previously, Filter Glossy was applied to the logistic distribution's parameters. This wasn't noticeable unless one traced bsdf_blur. Now, bsdf->v, s and m0_roughness are only used within the shader; the corresponding (roughness) parameters are roughness, radial_roughness and coat. |
July 18, 2018, 11:59 (GMT) |
Cycles: add Principled Hair BSDF. This is a physically-based, easy-to-use shader for rendering hair and fur, with controls for melanin, roughness and randomization. Based on the paper "A Practical and Controllable Hair and Fur Model for Production Path Tracing". Implemented by Leonardo E. Segovia and Lukas Stockner, part of Google Summer of Code 2018. |
Revision 93b6346 by L. E. Segovia (soc-2018-hair-shader) July 17, 2018, 15:11 (GMT) |
Merge branch 'master' into soc-2018-hair-shader Week 10 merge: no issues |
Revision 28dfe13 by L. E. Segovia (soc-2018-hair-shader) July 17, 2018, 15:08 (GMT) |
Mass cleanup! |
Revision 16d486c by L. E. Segovia (soc-2018-hair-shader) July 15, 2018, 23:42 (GMT) |
Merge branch 'master' into soc-2018-hair-shader Week 10 merge: corrected some clashes |
Revision 0442892 by L. E. Segovia (soc-2018-hair-shader) July 9, 2018, 22:47 (GMT) |
Fix: melanin randomization to the linear quantity |
Revision 370d7f9 by L. E. Segovia (soc-2018-hair-shader) July 9, 2018, 19:07 (GMT) |
Type qualifier typo Ty nirved |
MiikaHweb - Blender Git Statistics v1.06