Blender Git Statistics -> Developers -> billreynish
William Reynish (billreynish)
Total Commits : 486
Master Commits : 390
Branch Commits : 96
First Commit : December 6, 2018
Latest Commit : March 26, 2021
Commits by Month
Date | Number of Commits | |
---|---|---|
March, 2021 | 3 | |
February, 2021 | 0 | |
January, 2021 | 5 | |
December, 2020 | 0 | |
November, 2020 | 0 | |
October, 2020 | 0 | |
September, 2020 | 0 | |
August, 2020 | 0 | |
July, 2020 | 0 | |
June, 2020 | 0 | |
May, 2020 | 1 | |
April, 2020 | 66 | |
March, 2020 | 10 | |
February, 2020 | 18 | |
January, 2020 | 31 | |
December, 2019 | 15 | |
November, 2019 | 2 | |
October, 2019 | 3 | |
September, 2019 | 32 | |
August, 2019 | 17 | |
July, 2019 | 10 | |
June, 2019 | 41 | |
May, 2019 | 96 | |
April, 2019 | 20 | |
March, 2019 | 81 | |
February, 2019 | 23 | |
January, 2019 | 4 | |
December, 2018 | 8 |
Commit Distribution
Favourite Files
Filename | Total Edits |
---|---|
industry_compatible_data.py | 98 |
space_view3d.py | 49 |
space_sequencer.py | 44 |
blender_default.py | 32 |
space_view3d_toolbar.py | 27 |
space_toolsystem_toolbar.py | 26 |
rna_scene.c | 20 |
rna_space.c | 19 |
CMakeLists.txt | 17 |
UI_icons.h | 16 |
File Changes
Action | Total | Per Commit |
---|---|---|
Added | 259 | 0.5 |
Modified | 2 420 | 5.0 |
Deleted | 16 | 0.0 |
Code Changes
Action | Total | Per Commit |
---|---|---|
Lines Added | 10 741 | 22.7 |
Lines Removed | 8 028 | 16.9 |
Latest commits
March 26, 2021, 16:21 (GMT) |
UI: Remove "Enable physics for:" text in physics properties The "Enable physics for:" text makes no semantic sense- i.e. "Enable physics for Fluid". Additionally, the leading text is just not necessary, this section is just as clear without it. Differential Revision: https://developer.blender.org/D10537 |
Revision 356d624 by William Reynish / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 3, 2021, 17:15 (GMT) |
UI: Clean up labels and descriptions: "Draw" to "Display" In Blender, we used to use the term 'draw' to refer to information displayed to the user. For version 2.80, it was decided to change these instances to 'display' instead. This was to avoid the ambiguity between end-user drawing tools and display options. From the Oxford English Dictionary: - Draw: produce (a picture or diagram) by making lines and marks on paper with a pencil, pen, etc. - Display: show (data or an image) on a computer, television, or other screen. Therefore, we should use draw when referring to drawing tools for making marks, but use display when referring to information shown/displayed to the user. From a user POV, the computer displays certain information, whereas the user draws a mark. Apparently this change was not implemented consistently, so this patch changes all remaining relevant instances of "draw". Differential Revision: https://developer.blender.org/D10551 |
March 2, 2021, 17:58 (GMT) |
UI: Clean up labels and descriptions: "Draw" to "Display" In Blender, we used to use the term 'draw' to refer to information displayed to the user. For version 2.80, it was decided to change these instances to 'display' instead. This was to avoid the ambiguity between end-user drawing tools and display options. From the Oxford English Dictionary: - Draw: produce (a picture or diagram) by making lines and marks on paper with a pencil, pen, etc. - Display: show (data or an image) on a computer, television, or other screen. Therefore, we should use draw when referring to drawing tools for making marks, but use display when referring to information shown/displayed to the user. From a user POV, the computer displays certain information, whereas the user draws a mark. Apparently this change was not implemented consistently, so this patch changes all remaining relevant instances of "draw". Differential Revision: https://developer.blender.org/D10551 |
January 25, 2021, 12:46 (GMT) |
January 25, 2021, 12:41 (GMT) |
UI: improve categorization in Grease Pencil Layers sub-panels The "Layers" panel for Grease Pencil objects uses sub-panels to organize their properties in categories. Currently, this isn't so clear. This patch cleans up these sub-panels with clearer categorization. Reviewed By: #grease_pencil, antoniov, Blendify, HooglyBoogly Ref D10184 |
January 25, 2021, 10:28 (GMT) |
UI: object context menu tweaks for consistency Currently, the object context menu includes some inconsistencies between object types. This is a small patch that fixes these. - Adds the same ability to Join and Set Origin to all supported object types. - Adds Set Active Camera for cameras. - Adds Adjust Stroke Width for GP Objects. - Adds Trace Image to Grease Pencil for Image Empties. Reviewed By: #grease_pencil Ref D10144 |
January 25, 2021, 09:12 (GMT) |
UI: tweak object context menu labels A number of naming changes for consistency and clarity - Use 'Adjust...' for all entries that adjust properties rather than being normal operators. - Follow naming conventions (ie Draw -> Display etc). - Less naming ambiguity and more correctness and consistency. Part of D10144 |
January 25, 2021, 06:49 (GMT) |
UI: move 'Trace Image to Grease Pencil' to 'Convert' sub-menu This operator is very specific, and may not warrant being placed in such a prominent place. Move it together with other convert operators. Ref D10188 |
May 25, 2020, 19:50 (GMT) |
Fix T77051: IC keymap hotkey conflict in mode switching with GP object |
Revision d882ec3 by William Reynish (modifier-panels-ui) April 21, 2020, 18:50 (GMT) |
Constraints UI: Add separator after the X to match modifiers |
MiikaHweb - Blender Git Statistics v1.06