Blender Git Statistics -> Developers -> carter2422

Jonathan Williamson (carter2422)

Total Commits : 38
Master Commits : 37
Branch Commits : 1
First Commit : October 14, 2013
Latest Commit : February 24, 2015

Commits by Month

DateNumber of Commits
February, 20151
January, 20150
December, 20140
November, 20141
October, 20142
September, 20140
August, 20140
July, 20140
June, 20140
May, 20140
April, 20141
March, 20140
February, 20146
January, 201424
December, 20130
November, 20130
October, 20133

Commit Distribution

PathNumber of Commits

Favourite Files

FilenameTotal Edits

File Changes

ActionTotalPer Commit

Code Changes

ActionTotalPer Commit
Lines Added67017.6
Lines Removed3609.5

Latest commits Feed

Revision cc388cc by Jonathan Williamson (master)
February 24, 2015, 18:19 (GMT)
Add Inset Faces to the mesh edit mode toolbar.

Inset has been missing from the toolbar for a long time, even though it's a fundamental mesh tool. It now lives, happily, alongside Extrude.
Revision 64ac461 by Jonathan Williamson (master)
November 14, 2014, 21:48 (GMT)
Add Make Edge/Face to mesh Edit Mode toolbar.

The Mesh Tools have quite few crucial tools that're missing from the toolbar. This is the main one.

The tools that're here should also be reorganized a bit to introduce actual orgnization, as it's quite sporadic at the moment. Will do that later.
Revision 6c2ce7a by Jonathan Williamson (master)
October 27, 2014, 17:14 (GMT)
Add Theme Option for UI Emboss

This adds a theme option for the embossing of UI widgets. By doing this users have much greater flexibility for creating nice themes. Previously many themes (particularly dark ones) looked quite bad due to the very obvious emboss. This made simpler, flat-style themes very challenging.

Closes T42228

Reviewed by @campbellbarton
Revision db8e631 by Jonathan Williamson / Thomas Dinges (master)
October 22, 2014, 21:27 (GMT)
Fix T42352.

Add Recalcuate Normals to the Faces menu, next to other shading options.

Differential revision:
Signed-off-by: Thomas Dinges
Revision 802f507 by Jonathan Williamson / Dalai Felinto (bake-cycles)
April 23, 2014, 00:32 (GMT)
Cycles-Bake: Move "Output File" section to the bottom of the bake panel.

The reason for this is heirarchy. During the order of operations the output file is likely one of the last
things you'll set. First the type and width, then margin, then specifc settings, and finally the output file.

Doing this also helps avoid breaking up the settings that are specific to baking, such as the Type and "Selected to Active".
Revision e920206 by Jonathan Williamson (master)
February 10, 2014, 17:48 (GMT)
Add Tabs to Paint Modes

This adds tabs for Tools, Options, and Grease Pencil to Sculpt, Texture Paint, Vertex Paint, and Weight Paint. These tabs and their panel allocations were discussed in T38346.

Close T38346
Revision c11f6ab by Jonathan Williamson (master)
February 2, 2014, 18:27 (GMT)
Add "Create" tab and panel for Metaball Edit Mode

This makes the Create tab consistent in metaball editmode with other object types.
Revision 6739d9b by Jonathan Williamson (master)
February 2, 2014, 18:05 (GMT)
Reorder Curve "Create" tab and add "Create" tab for Surfaces

This ensures the Create tab doesn't move and that it's available for Surface object types.
Revision 97c2be3 by Jonathan Williamson (master)
February 2, 2014, 17:38 (GMT)
Remove Grease Pencil panels from toolbar, has own tab

The Grease Pencil has it's own dedicated tab. It's no longer necessary to draw in a panel for each object type.
Revision c1bdf69 by Jonathan Williamson (master)
February 2, 2014, 17:31 (GMT)
Update tabs for non-mesh object types

This adds appropriate tabs, panels, etc for curves, surfaces, metaballs, text, and armatures. This brings it in line with the changes in rB0972c422c3ac4ed725414baa47838f833b3f4c90

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