Blender Git Statistics -> Developers -> cessen
Nathan Vegdahl (cessen)
Total Commits : 18
Master Commits : 16
Branch Commits : 2
First Commit : January 19, 2010
Latest Commit : November 21, 2012
Commits by Month
Date | Number of Commits | |
---|---|---|
November, 2012 | 1 | |
October, 2012 | 0 | |
September, 2012 | 0 | |
August, 2012 | 0 | |
July, 2012 | 0 | |
June, 2012 | 0 | |
May, 2012 | 1 | |
April, 2012 | 0 | |
March, 2012 | 0 | |
February, 2012 | 0 | |
January, 2012 | 1 | |
December, 2011 | 0 | |
November, 2011 | 0 | |
October, 2011 | 0 | |
September, 2011 | 0 | |
August, 2011 | 0 | |
July, 2011 | 0 | |
June, 2011 | 0 | |
May, 2011 | 1 | |
April, 2011 | 0 | |
March, 2011 | 0 | |
February, 2011 | 1 | |
January, 2011 | 0 | |
December, 2010 | 0 | |
November, 2010 | 0 | |
October, 2010 | 1 | |
September, 2010 | 0 | |
August, 2010 | 0 | |
July, 2010 | 0 | |
June, 2010 | 0 | |
May, 2010 | 1 | |
April, 2010 | 2 | |
March, 2010 | 0 | |
February, 2010 | 5 | |
January, 2010 | 4 |
Commit Distribution
Path | Number of Commits |
---|---|
master | 16 |
render25 | 2 |
Favourite Files
Filename | Total Edits |
---|---|
mouth.py | 6 |
finger_curl.py | 4 |
arm_biped.py | 4 |
eye_lid.py | 4 |
leg_biped.py | 4 |
spine_pivot_flex.py | 4 |
leg_quadruped.py | 4 |
eye_balls.py | 4 |
shape_key_rotdiff.py | 3 |
tail_control.py | 3 |
File Changes
Action | Total | Per Commit |
---|---|---|
Added | 9 | 0.5 |
Modified | 58 | 3.2 |
Deleted | 27 | 1.5 |
Code Changes
Action | Total | Per Commit |
---|---|---|
Lines Added | 3 251 | 203.2 |
Lines Removed | 739 | 46.2 |
Latest commits
November 21, 2012, 01:51 (GMT) |
Change edge loop select and edge ring select to be consistent with other selection operators. Instead of having only a single "extend" option which causes the selection to toggle, there are now three options: - extend: adds to selection - deselect: removes from selection - toggle: toggles the selection The default keymap is adjusted to have identical behavior as before, using these new options, so end-users shouldn't experience any difference. |
May 24, 2012, 21:05 (GMT) |
Modifications to the view3d.select() operator: 1. Two new boolean options have been added to the operator: "deselect" and "toggle". 2. The previous behavior of "extend" (toggling the selection) has been moved to the "toggle" option. 3. "extend" now only extends the selection, it never deselects. 4. "deselect" is pretty self-explanatory: it deselects (i.e. opposite of extend). 5. The built-in keymap has been changed to use "toggle" where "extend" was used before for this operator, to maintain the previous behavior in the default keymap. In short, this works towards making "extend" and "deselect" fully consistent across all selection tools (adding to and removing from selection, respectively), but still preserves the old behavior as well. (Patch reviewed by Brecht.) |
January 31, 2012, 04:23 (GMT) |
Action constraint transform channel was listing X Scale as Z Scale, resulting in two Z Scale listings in the menu. Fixed. |
May 14, 2011, 20:23 (GMT) |
Button for adding shape keys now creates shapes from base mesh instead of from the current shape mix. The old behavior is still accessable from the menu as "New Shape From Mix". Checked with Sergey and Bassam that this is a good change. New users expect the add shape button to simply add a new blank shape, and get confused when that is not the case. It is also really easy to accidentally have other shape information in a new shape when the "from mix" behavior is default. |
February 21, 2011, 20:26 (GMT) |
Editbone length was still using "normalize()" instead of "normalized()" for setting length, which was thus failing and erroring out. |
October 26, 2010, 05:07 (GMT) |
Removed old rigify code, as it is starting to interfere with the newer Rigify addon. The newer addon currently resides here: bzr://bzr.cessen.com/rigify But will eventually be included in svn. |
May 18, 2010, 13:46 (GMT) |
Fix for the eyelid rig type. Vector(#, #, #) to Vector((#, #, #)) |
April 19, 2010, 15:20 (GMT) |
Updated rigify scripts for minor driver api change. |
April 7, 2010, 14:46 (GMT) |
Added tongue and neck rigs. The neck rig is quite solid, I think, and is working well in production on Durian. The tongue rig is a bit hacky, but I'm adding it for now since we're using it in Durian. Also added pupil dilation to the eye rig type, and made the finger rig type work with two-digit fingers. |
February 22, 2010, 18:07 (GMT) |
Made a more generic rig type for giving animators direct control over shape keys. With this rig type you can attach shape keys both to the transforms of the bone and any number custom properties on the bone. |
MiikaHweb - Blender Git Statistics v1.06