Blender Git Statistics -> Developers -> cessen

Nathan Vegdahl (cessen)

Total Commits : 18
Master Commits : 16
Branch Commits : 2
First Commit : January 19, 2010
Latest Commit : November 21, 2012

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DateNumber of Commits
November, 20121
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Code Changes

ActionTotalPer Commit
Lines Added3 251203.2
Lines Removed73946.2

Latest commits Feed

Revision 387bb73 by Nathan Vegdahl (master)
November 21, 2012, 01:51 (GMT)
Change edge loop select and edge ring select to be consistent with
other selection operators. Instead of having only a single "extend"
option which causes the selection to toggle, there are now
three options:
- extend: adds to selection
- deselect: removes from selection
- toggle: toggles the selection

The default keymap is adjusted to have identical behavior as before,
using these new options, so end-users shouldn't experience any
Revision 19e1d05 by Nathan Vegdahl (master)
May 24, 2012, 21:05 (GMT)
Modifications to the operator:

1. Two new boolean options have been added to the operator: "deselect"
and "toggle".
2. The previous behavior of "extend" (toggling the selection) has
been moved to the "toggle" option.
3. "extend" now only extends the selection, it never deselects.
4. "deselect" is pretty self-explanatory: it deselects (i.e. opposite
of extend).
5. The built-in keymap has been changed to use "toggle" where
"extend" was used before for this operator, to maintain the
previous behavior in the default keymap.

In short, this works towards making "extend" and "deselect" fully
consistent across all selection tools (adding to and removing from
selection, respectively), but still preserves the old behavior
as well.

(Patch reviewed by Brecht.)
Revision 67dca22 by Nathan Vegdahl (master)
January 31, 2012, 04:23 (GMT)
Action constraint transform channel was listing X Scale as Z Scale,
resulting in two Z Scale listings in the menu. Fixed.
Revision 7e5ff01 by Nathan Vegdahl (master)
May 14, 2011, 20:23 (GMT)
Button for adding shape keys now creates shapes from base mesh instead of
from the current shape mix. The old behavior is still accessable from the
menu as "New Shape From Mix".

Checked with Sergey and Bassam that this is a good change. New users
expect the add shape button to simply add a new blank shape, and get
confused when that is not the case. It is also really easy to
accidentally have other shape information in a new shape when the
"from mix" behavior is default.
Revision ea20a27 by Nathan Vegdahl (master)
February 21, 2011, 20:26 (GMT)
Editbone length was still using "normalize()" instead of "normalized()"
for setting length, which was thus failing and erroring out.
Revision 30b4fa2 by Nathan Vegdahl (master)
October 26, 2010, 05:07 (GMT)
Removed old rigify code, as it is starting to interfere with the newer Rigify addon.
The newer addon currently resides here: bzr://
But will eventually be included in svn.
Revision f88f711 by Nathan Vegdahl (render25)
May 18, 2010, 13:46 (GMT)
Fix for the eyelid rig type. Vector(#, #, #) to Vector((#, #, #))
Revision dbcd83b by Nathan Vegdahl (render25)
April 19, 2010, 15:20 (GMT)
Updated rigify scripts for minor driver api change.
Revision 54b12df by Nathan Vegdahl (master)
April 7, 2010, 14:46 (GMT)
Added tongue and neck rigs. The neck rig is quite solid, I think, and is working well in production on Durian. The tongue rig is a bit hacky, but I'm adding it for now since we're using it in Durian.
Also added pupil dilation to the eye rig type, and made the finger rig type work with two-digit fingers.
Revision 2b9740b by Nathan Vegdahl (master)
February 22, 2010, 18:07 (GMT)
Made a more generic rig type for giving animators direct control over shape keys. With this rig type you can attach shape keys both to the transforms of the bone and any number custom properties on the bone.

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