Blender Git Statistics -> Developers -> charlie
Charlie Jolly (charlie)
Total Commits : 163
Master Commits : 62
Branch Commits : 101
First Commit : July 13, 2018
Latest Commit : April 9, 2021
Commits by Month
Date | Number of Commits | |
---|---|---|
April, 2021 | 2 | |
March, 2021 | 10 | |
February, 2021 | 0 | |
January, 2021 | 0 | |
December, 2020 | 0 | |
November, 2020 | 0 | |
October, 2020 | 0 | |
September, 2020 | 0 | |
August, 2020 | 0 | |
July, 2020 | 0 | |
June, 2020 | 0 | |
May, 2020 | 0 | |
April, 2020 | 0 | |
March, 2020 | 2 | |
February, 2020 | 7 | |
January, 2020 | 2 | |
December, 2019 | 3 | |
November, 2019 | 4 | |
October, 2019 | 13 | |
September, 2019 | 2 | |
August, 2019 | 2 | |
July, 2019 | 2 | |
June, 2019 | 0 | |
May, 2019 | 0 | |
April, 2019 | 2 | |
March, 2019 | 3 | |
February, 2019 | 3 | |
January, 2019 | 44 | |
December, 2018 | 50 | |
November, 2018 | 5 | |
October, 2018 | 1 | |
September, 2018 | 1 | |
August, 2018 | 3 | |
July, 2018 | 2 |
Commit Distribution
Favourite Files
Filename | Total Edits |
---|---|
gpencil_primitive.c | 54 |
gpencil_paint.c | 32 |
gpencil_intern.h | 29 |
space_view3d.py | 18 |
gpencil_fill.c | 16 |
rna_nodetree.c | 16 |
DNA_node_types.h | 14 |
rna_sculpt_paint.c | 12 |
nodes.cpp | 11 |
blender_default.py | 11 |
File Changes
Action | Total | Per Commit |
---|---|---|
Added | 13 | 0.1 |
Modified | 553 | 3.4 |
Code Changes
Action | Total | Per Commit |
---|---|---|
Lines Added | 11 645 | 79.8 |
Lines Removed | 4 131 | 28.3 |
Latest commits 
April 9, 2021, 15:05 (GMT) |
Fix T87167: Object dragged from Outliner into Geo Nodes doesn't auto update Add call to `DEG_relations_tag_update` Differential Revision: https://developer.blender.org/D10928 |
April 9, 2021, 08:26 (GMT) |
Fix T87117: Geometry Nodes: Add missing Map Range modes to shader node Add missing modes as reported in T87117 bug report. Reviewed By: JacquesLucke Differential Revision: https://developer.blender.org/D10885 |
March 26, 2021, 16:29 (GMT) |
Geometry Nodes: Implicit conversion change for float/int/color to bool Change `float to boolean` and `int32 to boolean` to return false for zero and negative values. This aligns with how artists would expect these values to work. This is in contrast to what a coder would expect. It was determined on blender.chat that this was a better default. This means that a negative float value would give a boolean false. Change `Color4f to boolean` to return false for zero and negative grayscale values. Likewise, for color to boolean, to account for negative value colors, the grayscale value would be used for determining if a colour was false or not. See {T86454} Reviewed By: JacquesLucke Differential Revision: https://developer.blender.org/D10685 |
March 26, 2021, 10:52 (GMT) |
Geometry Nodes: Add Attribute Clamp Node This adds a Clamp node for Geometry Nodes Attributes. Supports both Min-Max and Range clamp modes. Float, Vector, Color and Int data types supported. Reviewed By: HooglyBoogly, simonthommes Differential Revision: https://developer.blender.org/D10526 |
March 24, 2021, 14:24 (GMT) |
Fix T86894: Geometry nodes drag and drop creates a duplicate node Added a condition to the poll so that it ignores drag and drop on the button. The Paste Name operator is just not implemented. Doesn't work for shading nodes either. Reviewed By: HooglyBoogly Differential Revision: https://developer.blender.org/D10769 |
March 24, 2021, 14:24 (GMT) |
Fix T86722: Missing updates after geometry nodes drag and drop Add missing call to ED_node_tag_update_nodetree which solves the missing update on initial drag. Reviewed By: HooglyBoogly Differential Revision: https://developer.blender.org/D10769 |
March 23, 2021, 09:59 (GMT) |
Nodes: Add Refract and Faceforward functions to Vector Maths nodes Cycles, Eevee, OSL, Geo, Attribute Based on outdated refract patch D6619 by @cubic_sloth `refract` and `faceforward` are standard functions in GLSL, OSL and Godot shader languages. Adding these functions provides Blender shader artists access to these standard functions. Reviewed By: brecht Differential Revision: https://developer.blender.org/D10622 |
March 17, 2021, 11:54 (GMT) |
Nodes: Add support to mute node wires This patch adds the ability to mute individual wires in the node editor. This is invoked like the cut links operator but with a new shortcut. Mute = Ctrl + Alt Cut = Ctrl Dragging over wires will toggle the mute state for that wire. The muted wires are drawn in red with a bar across the center. Red is used in the nodes context to indicate invalid links, muted links and internal links. When a wire is muted it exposes the original node buttons which are normally hidden when a wire is connected. Downstream and upstream links connected using reroute nodes are also muted. Outside scope of patch: - Add support for pynodes e.g. Animation Nodes - Requires minor change to check for muted links using the `is_muted` link property or the `is_linked` socket property. Maniphest Tasks: T52659 Differential Revision: https://developer.blender.org/D2807 |
March 16, 2021, 18:14 (GMT) |
Geometry Nodes: Implicit conversion add int to color Add implicit `int32 to Color4f` conversion. Matches `int32 to float3` conversion logic. This may not be the most useful conversion but prevents an error in the Attribute Convert node. Reviewed By: JacquesLucke Differential Revision: https://developer.blender.org/D10686 |
March 16, 2021, 18:04 (GMT) |
Geometry Nodes: Implicit conversion change from distance to average Use average instead of distance when converting from float3/float2 to float. This matches behaviour of shader nodes. See: https://developer.blender.org/T86454 Reviewed By: JacquesLucke Differential Revision: https://developer.blender.org/D10684 |
MiikaHweb - Blender Git Statistics v1.06