Blender Git Statistics -> Developers -> chery

Christophe Hery (chery)

Total Commits : 1
Master Commits : 0
Branch Commits : 1
First Commit : August 17, 2021
Latest Commit : August 17, 2021

Commits by Month

DateNumber of Commits
August, 20211

Commit Distribution

PathNumber of Commits
cycles-x1

Favourite Files

FilenameTotal Edits
rna_nodetree.c1
node_shader_subsurface_scattering.c1
blender_shader.cpp1
node_principled_bsdf.osl1
svm_closure.h1
node_shader_bsdf_principled.c1
svm_types.h1
versioning_cycles.c1
nodes.cpp1
gpu_material_library.h1

File Changes

ActionTotalPer Commit
Modified2222.0

Code Changes

ActionTotalPer Commit
Lines Added359359.0
Lines Removed6868.0

Latest commits Feed

Revision 7811c11 by Christophe Hery / Brecht Van Lommel (cycles-x)
August 17, 2021, 17:38 (GMT)
Cycles X: add anisotropic random walk SSS

This adds new Subsurface Anisotropy and IOR to the Principled BSDF and
Subsurface Scattering nodes. Real world skin has an anisotropy of around
0.8 and this makes it possible to simulate that more accurately.

Based on the paper: "Path Traced Subsurface Scattering using Anisotropic
Phase Functions and Non-Exponential Free Flights"
https://graphics.pixar.com/library/PathTracedSubsurface/

This comes with a new albedo inversion that gives different results than
the old one. For that reason there is now a Random Walk and Random Walk
(Fixed Radius) option. The latter is provided for backwards compatibility,
and uses the radius exactly as specified. The new one adjust the radius
based on albedo and IOR.

Differential Revision: https://developer.blender.org/D11965

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