Blender Git Statistics -> Developers -> chery
Christophe Hery (chery)
Total Commits : 1
Master Commits : 0
Branch Commits : 1
First Commit : August 17, 2021
Latest Commit : August 17, 2021
Commits by Month
Date | Number of Commits | |
---|---|---|
August, 2021 | 1 |
Commit Distribution
Path | Number of Commits |
---|---|
cycles-x | 1 |
Favourite Files
Filename | Total Edits |
---|---|
rna_nodetree.c | 1 |
node_shader_subsurface_scattering.c | 1 |
blender_shader.cpp | 1 |
node_principled_bsdf.osl | 1 |
svm_closure.h | 1 |
node_shader_bsdf_principled.c | 1 |
svm_types.h | 1 |
versioning_cycles.c | 1 |
nodes.cpp | 1 |
gpu_material_library.h | 1 |
File Changes
Action | Total | Per Commit |
---|---|---|
Modified | 22 | 22.0 |
Code Changes
Action | Total | Per Commit |
---|---|---|
Lines Added | 359 | 359.0 |
Lines Removed | 68 | 68.0 |
Latest commits
August 17, 2021, 17:38 (GMT) |
Cycles X: add anisotropic random walk SSS This adds new Subsurface Anisotropy and IOR to the Principled BSDF and Subsurface Scattering nodes. Real world skin has an anisotropy of around 0.8 and this makes it possible to simulate that more accurately. Based on the paper: "Path Traced Subsurface Scattering using Anisotropic Phase Functions and Non-Exponential Free Flights" https://graphics.pixar.com/library/PathTracedSubsurface/ This comes with a new albedo inversion that gives different results than the old one. For that reason there is now a Random Walk and Random Walk (Fixed Radius) option. The latter is provided for backwards compatibility, and uses the radius exactly as specified. The new one adjust the radius based on albedo and IOR. Differential Revision: https://developer.blender.org/D11965 |
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