Blender Git Statistics -> Developers -> cmporces
Miguel Porces (cmporces)
Total Commits : 7
Master Commits : 7
Branch Commits : 0
First Commit : March 16, 2019
Latest Commit : June 30, 2020
Commits by Month
Date | Number of Commits | |
---|---|---|
June, 2020 | 1 | |
May, 2020 | 0 | |
April, 2020 | 1 | |
March, 2020 | 0 | |
February, 2020 | 0 | |
January, 2020 | 0 | |
December, 2019 | 0 | |
November, 2019 | 0 | |
October, 2019 | 1 | |
September, 2019 | 0 | |
August, 2019 | 0 | |
July, 2019 | 0 | |
June, 2019 | 0 | |
May, 2019 | 0 | |
April, 2019 | 1 | |
March, 2019 | 3 |
Favourite Files
Filename | Total Edits |
---|---|
node_group.c | 2 |
node_composite_common.c | 2 |
rna_nodetree.c | 2 |
node_shader_common.c | 2 |
node.py | 2 |
node_templates.c | 2 |
node_shader_tree.c | 2 |
BKE_node.h | 2 |
node.c | 2 |
wm_init_exit.c | 1 |
File Changes
Action | Total | Per Commit |
---|---|---|
Modified | 33 | 4.7 |
Code Changes
Action | Total | Per Commit |
---|---|---|
Lines Added | 229 | 32.7 |
Lines Removed | 112 | 16.0 |
Latest commits
June 30, 2020, 16:04 (GMT) |
Python API: support setting properties in nested data in node add operator Differential Revision: https://developer.blender.org/D8093 |
April 21, 2020, 12:20 (GMT) |
UV: add Reset operator to menu in uv editor Differential Revision: https://developer.blender.org/D7482 |
October 1, 2019, 18:21 (GMT) |
Nodes: discard hidden sockets when grouping a single node. At the moment, grouping a single node that has hidden sockets, exposes all sockets in the node group. This patch just filters hidden sockets, so that the node group's interface remains the same as the node being grouped. Differential Revision: https://developer.blender.org/D5533 |
April 14, 2019, 14:59 (GMT) |
Fix add_search node operator to show custom nodes Differential Revision: https://developer.blender.org/D4667 |
March 18, 2019, 10:37 (GMT) |
Fix T62670: insert_link() method not working for ShaderNodeCustomGroup. Allow Python to override this method. Differential Revision: https://developer.blender.org/D4537 |
March 16, 2019, 19:36 (GMT) |
Python API: add Python-defined node groups for shaders and compositing. This was already supported for Cycles shader nodes, but now also works for Eevee and compositing nodes. Instead of a generic NodeCustomGroup, now there is ShaderNodeCustomGroup and CompositorNodeCustomGroup that can be subclassed and registered. Differential Revision: https://developer.blender.org/D4370 |
March 16, 2019, 19:21 (GMT) |
Fix ID user counting issues with NodeCustomGroup. User counting now happens before init() and after free() methods, so that the ID users are in a valid state when Python might modify them. ID user counting was moved into node.c and simplified. Patch by Miguel with further refactoring by Brecht. Ref D4370. |
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