Blender Git Statistics -> Developers -> cmporces

Miguel Porces (cmporces)

Total Commits : 5
Master Commits : 5
Branch Commits : 0
First Commit : March 16, 2019
Latest Commit : October 1, 2019

Commits by Month

DateNumber of Commits
October, 20191
September, 20190
August, 20190
July, 20190
June, 20190
May, 20190
April, 20191
March, 20193

Favourite Files

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File Changes

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Code Changes

ActionTotalPer Commit
Lines Added21743.4
Lines Removed11122.2

Latest commits Feed

Revision cca1649 by Miguel Porces / Brecht Van Lommel (master)
October 1, 2019, 18:21 (GMT)
Nodes: discard hidden sockets when grouping a single node.

At the moment, grouping a single node that has hidden sockets, exposes all
sockets in the node group. This patch just filters hidden sockets, so that
the node group's interface remains the same as the node being grouped.

Differential Revision:
Revision 9abcae1 by Miguel Porces / Jacques Lucke (master)
April 14, 2019, 14:59 (GMT)
Fix add_search node operator to show custom nodes

Differential Revision:
Revision 1b06e33 by Miguel Porces / Brecht Van Lommel (master)
March 18, 2019, 10:37 (GMT)
Fix T62670: insert_link() method not working for ShaderNodeCustomGroup.

Allow Python to override this method.

Differential Revision:
Revision 9e152f9 by Miguel Porces / Brecht Van Lommel (master)
March 16, 2019, 19:36 (GMT)
Python API: add Python-defined node groups for shaders and compositing.

This was already supported for Cycles shader nodes, but now also works for
Eevee and compositing nodes. Instead of a generic NodeCustomGroup, now
there is ShaderNodeCustomGroup and CompositorNodeCustomGroup that can be
subclassed and registered.

Differential Revision:
Revision 5797a5f by Miguel Porces / Brecht Van Lommel (master)
March 16, 2019, 19:21 (GMT)
Fix ID user counting issues with NodeCustomGroup.

User counting now happens before init() and after free() methods, so that
the ID users are in a valid state when Python might modify them. ID user
counting was moved into node.c and simplified.

Patch by Miguel with further refactoring by Brecht. Ref D4370.

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