Blender Git Statistics -> Developers -> deadpin

Jesse Yurkovich (deadpin)

Total Commits : 14
Master Commits : 11
Branch Commits : 3
First Commit : November 4, 2020
Latest Commit : September 3, 2021

Commits by Month

DateNumber of Commits
September, 20211
August, 20213
July, 20216
June, 20211
May, 20210
April, 20211
March, 20210
February, 20210
January, 20211
December, 20200
November, 20201

Commit Distribution

PathNumber of Commits
master11
soc-2021-porting-modifiers-to-nodes-decimate1
blender-v2.93-release1
blender-v2.83-release1
soc-2021-porting-modifiers-to-nodes_all1

Favourite Files

FilenameTotal Edits
scaling.c4
render_preview.c4
wm_window.c2
image_ops.c2
image_save.c2
BKE_image.h2
rna_image.c1
grid_background_frag.glsl1
space_view3d.py1
image.c1

File Changes

ActionTotalPer Commit
Added10.1
Modified332.4

Code Changes

ActionTotalPer Commit
Lines Added28420.3
Lines Removed1319.4

Latest commits Feed

Revision 4fb7217 by Jesse Yurkovich (master)
September 3, 2021, 20:03 (GMT)
UDIM: Show the UV grid even when images are loaded

Allow the UDIM grid to be shown and adjusted when there are images
loaded in UV edit mode. Right now the grid feature disappears once an
image is loaded and many have found this to be confusing.

Based on community and artist feedback, there was support to change this
behavior[1]

This patch does the following:
- Allows the grid to be shown even when images are present
- The max allowable dimensions for the grid has been increased from
10x10 to 10x100 to match the underlying maximum UDIM range that blender
supports

Note: This should not affect other Image editor modes like Paint/Mask or
the Render Result viewer etc. Future work in this area is currently
documented in a dedicated design task[2]

[1] https://devtalk.blender.org/t/the-udim-tile-grid-design-and-feedback-thread/20136
[2] https://developer.blender.org/T90913

Differential Revision: https://developer.blender.org/D11860
Revision fca6b27 by Jesse Yurkovich (master)
August 20, 2021, 02:27 (GMT)
Cleanup: clang-format
Revision 400cb25 by Jesse Yurkovich (master)
August 18, 2021, 04:44 (GMT)
UDIM: Support tile sets that do not start at 1001

Removes the artificial requirement that UDIM tile sets start at 1001.
Blender was already capable of handling sparse tile sets (non-contiguous
tiles) so the restriction around starting at 1001 was unnecessary in
general.

This required fixing a few UDIM-related python bugs around manually
updating the `tile_number` field on images as well. See the differential
for details. No script changes are necessary but they will now work,
correctly, in many more cases.

Differential Revision: https://developer.blender.org/D11859
Revision eaa1527 by Jesse Yurkovich (master)
August 17, 2021, 04:19 (GMT)
UDIM: Fix tile number calculation when adding a range of image tiles

When adding a range of tiles, the operator could incorrectly calculate
the end_tile. It would not account for the start_tile itself and the
IMA_UDIM_MAX value was 1 too small. This is most noticeable when
attempting to fill the entire supported range of tiles.

Differential Revision: https://developer.blender.org/D11857
July 30, 2021, 14:51 (GMT)
Fix T89868: Crash showing thumbnail of wide-aspect image

Scaling down images could create images with a width or height of zero.

Clamp at 1 to prevent a crash, also add an assert to scaling functions.

Ref D11956
Revision 0de54a9 by Jesse Yurkovich / Jeroen Bakker (blender-v2.83-release)
July 26, 2021, 07:51 (GMT)
Fix T89868: Crash showing thumbnail of wide-aspect image

Scaling down images could create images with a width or height of zero.

Clamp at 1 to prevent a crash, also add an assert to scaling functions.

Ref D11956
Revision d097d35 by Jesse Yurkovich / Jeroen Bakker (blender-v2.93-release)
July 26, 2021, 05:54 (GMT)
Fix T89868: Crash showing thumbnail of wide-aspect image

Scaling down images could create images with a width or height of zero.

Clamp at 1 to prevent a crash, also add an assert to scaling functions.

Ref D11956
Revision e82c5c6 by Jesse Yurkovich / Campbell Barton (master)
July 18, 2021, 00:44 (GMT)
Fix T89868: Crash showing thumbnail of wide-aspect image

Scaling down images could create images with a width or height of zero.

Clamp at 1 to prevent a crash, also add an assert to scaling functions.

Ref D11956
Revision 5098678 by Jesse Yurkovich (master)
July 13, 2021, 04:01 (GMT)
Cleanup: Use correct _WIN32/64 defines for MSVC

Docs: https://docs.microsoft.com/en-us/cpp/preprocessor/predefined-macros

Differential Revision: https://developer.blender.org/D11460
Revision dc679f6 by Jesse Yurkovich (master)
July 13, 2021, 03:32 (GMT)
Cleanup: Use C99 format string for the SIZET_FORMAT macro

All platforms support the proper format string and it's already used in
various other places.

Differential Revision: https://developer.blender.org/D11460

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By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2021