Blender Git Statistics -> Developers -> dfelinto

Dalai Felinto (dfelinto)

Total Commits : 3 141
Master Commits : 1 920
Branch Commits : 1 221
First Commit : March 24, 2009
Latest Commit : January 11, 2019

Commits by Month

DateNumber of Commits
January, 201911
December, 201831
November, 201846
October, 2018106
September, 201880
August, 201859
July, 20180
June, 201869
May, 2018141
April, 201845
March, 201822
February, 201852
January, 201890
December, 201743
November, 2017104
October, 201733
September, 201742
August, 201724
July, 201736
June, 201758
May, 201797
April, 201796
March, 201778
February, 2017101
January, 2017122
December, 201671
November, 201633
October, 201656
September, 20169
August, 20160
July, 20161
June, 20165
May, 20162
April, 20160
March, 20161
February, 201610
January, 20166
December, 201513
November, 20150
October, 201554
September, 201522
August, 201523
July, 201519
June, 201517
May, 20156
April, 201567
March, 201562
February, 201530
January, 201528
December, 20148
November, 201466
October, 201425
September, 201477
August, 201482
July, 201426
June, 201417
May, 201464
April, 2014139
March, 20141
February, 20147
January, 20143
December, 20133
November, 20132
October, 201324
September, 201314
August, 20133
July, 20130
June, 20135
May, 20132
April, 20132
March, 20137
February, 20137
January, 20138
December, 20120
November, 201214
October, 20121
September, 20129
August, 20125
July, 20123
June, 20123
May, 201214
April, 20123
March, 20122
February, 20128
January, 201229
December, 201118
November, 20116
October, 201116
September, 201123
August, 20113
July, 201115
June, 20119
May, 20119
April, 20111
March, 20118
February, 20119
January, 20119
December, 201011
November, 20103
October, 20106
September, 201010
August, 20109
July, 20108
June, 201017
May, 201032
April, 201011
March, 201016
February, 201011
January, 20108
December, 20099
November, 20098
October, 20091
September, 20095
August, 20092
July, 20096
June, 20097
May, 200913
April, 200910
March, 20098

Commit Distribution

PathNumber of Commits
master1920
experimental-build1197
hair_object1196
temp-outliner-visibility1191
collada2.81165
blender2.8_snap_gizmo1147
temp-ui-layout-2.81085
interactive_physics1039
temp-dynamic-overrides953
temp-greasepencil-vfx937
temp-select-axis936
temp-greasepencil-object-stacksplit933
temp-tab_drag_drop909
temp-benchmark903
hair_guides_grooming903
temp-sybren-cow-ocean903
hair_guides903
soc-2018-cycles-volumes903
temp-udim-images903
soc-2018-bevel903
tmp_hair_curves903
temp-eeveelightcache903
benchmark903
TEMP-UI-DECOR895
temp-flexible-spacing887
ui_layout_gridflow884
temp-keymap-changes873
tmp-CollectionsAnim866
tmp-b28-motionpath-drawing865
experimental_gp_weight859
temp-keymap-save857
tmp-COW_InsertKeyframe_Fix842
temp-unified-collections841
temp-sybren-particles834
topbar826
tmp-TimelineHeaderButtonsStretching820
temp-modifier-rm-cddm820
temp-sybren-modifier-nonmesh814
temp-sybren-meshdeform793
blender2.8-snapping_with_occlusion789
tmp-static-override-insertion780
blender2.8-workbench773
temp-object-multi-mode734
temp-render-depsgraph722
temp-drawcontext703
temp-scene-obedit-remove694
temp-workspace-object-mode-removal692
temp-workspace-addons679
temp-workspace_mode594
temp-workspace_active_object572
id_override_static562
temp-group-collections550
custom-manipulators491
temp-workspace-changes482
strand_editmode463
tmp-debug-filebrowser451
temp-ssr447
temp-lightprobe-rename388
workspaces369
multiview339
temp-cycles-draw-manager296
render-layers272
temp-layers-ui-table264
clay-engine259
transform-manipulators211
imm_port_wm_playanim211
temp-depsgraph-layers199
temp-workspace-multi-window150
bake-cycles143
layers70
temp-blender2.8-stable67
uiTable61
layer-manager53
pbr-viewport52
framebuffer46
greasepencil-object37
greasepencil-experimental37
temp-blender2.836
testbuild28
epic-navigation20
temp-xinput-tablet20
tile19
temp_manipulators_core14
viewport_generic_engine14
soc-2011-cucumber13
fracture_modifier-master11
fracture_modifier11
temp-fracture-modifier-2.811
ge_dome11
blender-v2.75-release10
tmp_text_copy_paste7
blender-v2.79b-release5
blender-v2.79a-release5
blender-v2.76a-release4
blender-v2.76-release4
cycles_camera_nodes3
compositor-20162
pie-menus2
blender-v2.79-release2
soc-2013-paint2
blender-v2.78b-release1
smooth-curves1
UI-experiments1
blender2.41
temp_widgets_update_tagging1
soc-2018-npr1
temp_widgets_files_refactor1
temp_widgets_c++_experiment1
wiggly-widgets1
blender-v2.73-release1
HMD_viewport1
blender-v2.72-release1
decklink1
blender-v2.78c-release1
soc-2012-swiss_cheese1

Favourite Files

FilenameTotal Edits
rna_scene.c185
layer.c171
scene.c140
readfile.c129
object_bake_api.c122
DNA_scene_types.h122
BKE_layer.h116
stubs.c115
pipeline.c113
image.c107

File Changes

ActionTotalPer Commit
Added7860.3
Modified14 0144.5
Deleted9620.3

Code Changes

ActionTotalPer Commit
Lines Added124 79343.9
Lines Removed65 63723.1

Latest commits Feed

Revision 0bd20aa by Dalai Felinto (master)
January 11, 2019, 23:51 (GMT)
Fix T60328: Stereoscopy Convergence Plane broken

The original issue is that we were changing the camera shiftx
temporarily for the stereoscopic calculation. However we are using the
evaluated object when calculating the projection matrix.

Note: Camera framing drawing for stereo still seems to be broken.
But the viewport itself is now correct.
Revision 9f6e09b by Dalai Felinto (master)
January 11, 2019, 23:51 (GMT)
Drawing API: shgroup_instance and shgroup_instance_alpha clarification

shgroup_instance_alpha was getting a color[4] but would only use the
alpha defined upon creation of the shading group.

This was very limiting since it wouldn't allow for different instances
to have different alpha values.

Patch made with Clément Foucault (he made the code of it, while I fixed
all the parts of the code that were relying on shgroup_instance_alpha.
Revision ba89b69 by Dalai Felinto (master)
January 11, 2019, 23:51 (GMT)
BKE_camera_multiview_model_matrix: Add _scaled version

For drawing it is useful to have the non-normalized version of the matrix.
So we can scale up the cameras drawing accordingly.
Revision ce3475f by Dalai Felinto (master)
January 11, 2019, 23:51 (GMT)
Viewport: Stereoscopy drawing is back

The viewport stereoscopy support helpers are finally ported to 2.80.

We now can scale the camera and the "stereo cameras" will scale
in the viewport as well (unlike 2.7x).

At the moment I disabled the drawing of the camera frame when
stereo is selected and you are looking through the camera.

It is to be fixed later, but for now it draws the border wrong.
In 2.79 this was not a problem because the camera frame was drawn
afterwards as a hack.

Viewport > Stereoscopy:
* Cameras
* Convergence plane
* Convergence plane alpha
* Stereoscopy volume
* Stereoscopy volume alpha
Revision 583c321 by Dalai Felinto (master)
January 8, 2019, 20:31 (GMT)
Revert "Fix T60044: Sculpting brush is not visible on file load"

This reverts commit 4d8ed937f226f4cdfa6f62fde5306b14c217e9c5.

An alternative fix will come soon as a patch, since this introduced an issue.
Rolling back since the original fix (sculpt cursor on load) is less important
than the issue it introduced (crash on weight paint undo/redo).

Fix T60322.
Revision bfac8a4 by Dalai Felinto (master)
January 4, 2019, 14:58 (GMT)
Silence warning
Revision 1753177 by Dalai Felinto (master)
January 4, 2019, 13:27 (GMT)
Partial fix T60148: EEVEE hangs when anamorphic bokeh is too low

Fixed by setting the limit to the original limit I used for Cycles.
Rendering still goes extremely slow when bokeh is lower than 1.0.

But at least now it is "waitable". With lower numbers than 0.01 I don't
think we would ever get a render to finish.

@fclem feel free to address the real root of the problem, but I'm afraid
it may be a limitation of the algorithm you are using.
Revision bdbe484 by Dalai Felinto (master)
January 4, 2019, 12:26 (GMT)
EEVEE DoF: Fix runtime error: division by zero when blades was 0

Even though the fragment shader was already discarding all members of
dof_bokeh_sides when blades was zero, the C code was still trying to
use this for a few divisions leading to runtime asserts.

Those are harmless yet can lead some to waste time while pursuiting
other bugs (namely a near freeze when blades aspect ratio is too low).
Revision 4d8ed93 by Dalai Felinto (master)
January 4, 2019, 11:55 (GMT)
Fix T60044: Sculpting brush is not visible on file load

The original issue is that wm->paintcursors is empty until we go in and
out of the sculpt mode. To fix this we need to toggle inside the sculpt
mode.

This is usually tackled by ED_editors_init(), however the sculpt mode
toggling was never call because the object technically had "mode data".

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D4153
Revision c862c14 by Dalai Felinto (master)
January 2, 2019, 12:48 (GMT)
Fix poll function for SelectPattern operator

Note this is also broken in 2.7x.

This is not a big deal since the operator is exposed in the correct
menus. But some users were accessing it via the search menu which would
lead to issues.

MiikaHweb - Blender Git Statistics v1.06
By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2019