Blender Git Statistics -> Developers -> dfelinto

Dalai Felinto (dfelinto)

Total Commits : 3 224
Master Commits : 2 003
Branch Commits : 1 221
First Commit : March 24, 2009
Latest Commit : April 22, 2019 (Yesterday)

Commits by Month

DateNumber of Commits
April, 20195
March, 201944
February, 201930
January, 201915
December, 201831
November, 201846
October, 2018106
September, 201880
August, 201859
July, 20180
June, 201869
May, 2018141
April, 201845
March, 201822
February, 201852
January, 201890
December, 201743
November, 2017104
October, 201733
September, 201742
August, 201724
July, 201736
June, 201758
May, 201797
April, 201796
March, 201778
February, 2017101
January, 2017122
December, 201671
November, 201633
October, 201656
September, 20169
August, 20160
July, 20161
June, 20165
May, 20162
April, 20160
March, 20161
February, 201610
January, 20166
December, 201513
November, 20150
October, 201554
September, 201522
August, 201523
July, 201519
June, 201517
May, 20156
April, 201567
March, 201562
February, 201530
January, 201528
December, 20148
November, 201466
October, 201425
September, 201477
August, 201482
July, 201426
June, 201417
May, 201464
April, 2014139
March, 20141
February, 20147
January, 20143
December, 20133
November, 20132
October, 201324
September, 201314
August, 20133
July, 20130
June, 20135
May, 20132
April, 20132
March, 20137
February, 20137
January, 20138
December, 20120
November, 201214
October, 20121
September, 20129
August, 20125
July, 20123
June, 20123
May, 201214
April, 20123
March, 20122
February, 20128
January, 201229
December, 201118
November, 20116
October, 201116
September, 201123
August, 20113
July, 201115
June, 20119
May, 20119
April, 20111
March, 20118
February, 20119
January, 20119
December, 201011
November, 20103
October, 20106
September, 201010
August, 20109
July, 20108
June, 201017
May, 201032
April, 201011
March, 201016
February, 201011
January, 20108
December, 20099
November, 20098
October, 20091
September, 20095
August, 20092
July, 20096
June, 20097
May, 200913
April, 200910
March, 20098

Commit Distribution

PathNumber of Commits
master2003
hair_object1196
temp-outliner-visibility1191
collada2.81165
blender2.8_snap_gizmo1147
temp-ui-layout-2.81085
interactive_physics1039
temp-dynamic-overrides953
temp-greasepencil-vfx937
temp-select-axis936
temp-greasepencil-object-stacksplit933
temp-tab_drag_drop909
soc-2018-cycles-volumes903
temp-udim-images903
soc-2018-bevel903
tmp_hair_curves903
temp-eeveelightcache903
benchmark903
temp-benchmark903
hair_guides_grooming903
temp-sybren-cow-ocean903
hair_guides903
TEMP-UI-DECOR895
temp-flexible-spacing887
ui_layout_gridflow884
temp-keymap-changes873
tmp-CollectionsAnim866
tmp-b28-motionpath-drawing865
experimental_gp_weight859
temp-keymap-save857
tmp-COW_InsertKeyframe_Fix842
temp-unified-collections841
temp-sybren-particles834
topbar826
tmp-TimelineHeaderButtonsStretching820
temp-modifier-rm-cddm820
temp-sybren-modifier-nonmesh814
temp-sybren-meshdeform793
blender2.8-snapping_with_occlusion789
tmp-static-override-insertion780
blender2.8-workbench773
temp-object-multi-mode734
temp-render-depsgraph722
temp-drawcontext703
temp-scene-obedit-remove694
temp-workspace-object-mode-removal692
temp-workspace-addons679
temp-workspace_mode594
temp-workspace_active_object572
id_override_static562
temp-group-collections550
custom-manipulators491
temp-workspace-changes482
strand_editmode463
tmp-debug-filebrowser451
temp-ssr447
temp-lightprobe-rename388
workspaces369
multiview339
temp-cycles-draw-manager296
render-layers272
temp-layers-ui-table264
clay-engine259
transform-manipulators211
imm_port_wm_playanim211
temp-depsgraph-layers199
temp-workspace-multi-window150
bake-cycles143
layers70
temp-blender2.8-stable67
uiTable61
layer-manager53
pbr-viewport52
framebuffer46
greasepencil-object37
greasepencil-experimental37
temp-blender2.836
testbuild28
epic-navigation20
temp-xinput-tablet20
tile19
temp_manipulators_core14
viewport_generic_engine14
soc-2011-cucumber13
experimental-build12
temp-fracture-modifier-2.811
ge_dome11
fracture_modifier-master11
fracture_modifier11
blender-v2.75-release10
tmp_text_copy_paste7
blender-v2.79b-release5
blender-v2.79a-release5
blender-v2.76a-release4
blender-v2.76-release4
cycles_camera_nodes3
pie-menus2
blender-v2.79-release2
soc-2013-paint2
compositor-20162
temp_widgets_files_refactor1
temp_widgets_c++_experiment1
wiggly-widgets1
blender-v2.73-release1
blender-v2.72-release1
HMD_viewport1
decklink1
blender-v2.78c-release1
soc-2012-swiss_cheese1
blender-v2.78b-release1
UI-experiments1
blender2.41
smooth-curves1
temp_widgets_update_tagging1
soc-2018-npr1

Favourite Files

FilenameTotal Edits
rna_scene.c185
layer.c180
scene.c140
readfile.c130
DNA_scene_types.h122
object_bake_api.c122
BKE_layer.h118
stubs.c115
pipeline.c113
image.c107

File Changes

ActionTotalPer Commit
Added7870.2
Modified14 1654.4
Deleted9620.3

Code Changes

ActionTotalPer Commit
Lines Added127 21743.5
Lines Removed66 86022.9

Latest commits Feed

Revision 0e4e1d2 by Dalai Felinto (master)
11 hours 42 min ago
Rename: Separate: By loose parts > By Loose Parts
Revision 2a39f25 by Dalai Felinto (master)
April 20, 2019, 01:27 (GMT)
Outliner: Simplify logic for parent nesting
Revision d29bd6c by Dalai Felinto (master)
April 16, 2019, 19:10 (GMT)
Selecing a pose bone in outliner deselect others

This mimics what is now the behaviour for edit bones as well.
See e6151bc4c1f2.

And it also matches what we do in the viewport when selecting bones.
Revision e6151bc by Dalai Felinto (master)
April 16, 2019, 18:42 (GMT)
Fix T63066: Outliner crash when selecting object being in armature editmode

While fixing it, also reproducing multi-object selection logic we have
in the viewport. If you select one bone from an armature, it deselects all
bones from the other armatures currently in edit mode.

Inspired by proposed fix by Philipp Oeser (lichtwerk).

Code explanation
================

CTX_data_edit_object(C) may be NULL here. In the few cases where it is
not we use it for the notifier (in the other cases we call the notifier
with NULL, so no harm done).

This code is called during outliner drawing, and it is called, for
instance every time you mouse hover a bone.

If you have a mesh object in edit mode and mouse hover the bones of an armature
it is plain obvious we can't rely on CTX_data_edit_object() for anything
armature related. And that the original assert was asking for troubles.
Revision e017d89 by Dalai Felinto (master)
April 16, 2019, 12:58 (GMT)
Fix T63204: Toggle collection visibility with shift

Shift was always turning the collection visible. It now toggles, similar
to what we had in 2.79.
Revision faecac0 by Dalai Felinto (master)
March 22, 2019, 21:47 (GMT)
Fix T62815: Camera frame shift issue + stereo frame working

While I broke the non-stereo camera frame in rBf1fef41863b I came to
realize after further tests that the stereo camera frame was NEVER
correct.

It is now, regardless of the camera shift, the camera pivot, if you are
looking through the left, right or stereo eyes.

In the end all that was missing was to multiply the shift we needed to
offset the frame, by the frame width.

I also took the opportunity to perform some cleanup/refactor regarding
names. It was too confusing even for me.

Note: Non-uniformally scaled cameras still draw slightly wrong.
Revision 4015d16 by Dalai Felinto (master)
March 22, 2019, 20:31 (GMT)
Viewport Refactor: Move camera tracking reconstruction in own function

I'm going through my own messy stereo code, and came to realized that
this should be out in its own function a long time ago (as we have in 2.7x).
Revision 820be18 by Dalai Felinto (master)
March 22, 2019, 19:31 (GMT)
Silence false positive uninitialized warning

Techically we would never get to the part where we would use the
uninitialized value due to an assert.
Revision 243a925 by Dalai Felinto (master)
March 22, 2019, 19:03 (GMT)
Fix warning for uninitialized icon_only

Warning/issue introduced on rBcaa357dae70322e.
Revision 74b47e4 by Dalai Felinto (master)
March 22, 2019, 18:55 (GMT)
Fix: VSE preview not showing stereo drawing (unreported)

SpaceSeq main stereo drawing is for ar->regiontype RGN_TYPE_PREVIEW, but
the drawing code was assuming RGN_TYPE_WINDOW was the only one to be
considered for all the regions.

SpaceSeq still needs stereo drawing in RGN_TYPE_WINDOW but only when
backdrop is enabled.

Bug introduced on rBe01cadd657c76267.

MiikaHweb - Blender Git Statistics v1.06
By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2019