Blender Git Statistics -> Developers -> djcapelis

D J Capelis (djcapelis)

Total Commits : 7
Master Commits : 7
Branch Commits : 0
First Commit : August 2, 2005
Latest Commit : April 12, 2007

Commits by Month

DateNumber of Commits
April, 20071
March, 20070
February, 20070
January, 20070
December, 20060
November, 20060
October, 20060
September, 20060
August, 20060
July, 20063
June, 20060
May, 20060
April, 20061
March, 20060
February, 20060
January, 20060
December, 20050
November, 20050
October, 20051
September, 20050
August, 20051

Favourite Files

FilenameTotal Edits
linux2-config.py3
SConstruct2
creator.c2
editscreen.c1
ghostwinlay.c1

File Changes

ActionTotalPer Commit
Modified91.3

Code Changes

ActionTotalPer Commit
Lines Added659.3
Lines Removed375.3

Latest commits Feed

Revision 7470e7e by D J Capelis (master)
April 12, 2007, 06:21 (GMT)
Applying consistent default window behavior across platforms.

Now all windows open in a border as opposed to fullscreen. blender -W restores
old functionality, blender -w is now default. This lets each platform's window
manager deal with it's own issues.

As per issue 6391 in the patch tracker.
Revision 6a72f9f by D J Capelis (master)
July 14, 2006, 02:02 (GMT)
Changing some default link flags, crossing fingers and waiting for bugs to
magically be fixed.
Revision 6ba8826 by D J Capelis (master)
July 12, 2006, 20:01 (GMT)
Patch by fab31 not to clobber SDL audio environment variables if they're
already set.
Revision 10d6a50 by D J Capelis (master)
July 3, 2006, 10:00 (GMT)
Correcting order for static linking.
Revision 2be9d80 by D J Capelis (master)
April 6, 2006, 20:11 (GMT)
Reordering OpenEXR libraries to correctly reflect dependencies.

This fixes some ld errors when the static versions of the EXR libs are used.
Revision edad7a6 by D J Capelis (master)
October 12, 2005, 11:55 (GMT)

Build system - Bug Fix/Cleanup: Moving use_fluidsim variable to platform specific section where it belongs as per ML and IRC discussion. This allows platform maintainers some flexibility in determining what should be compiling on each system. Right now fluidsim is set as true everywhere and there is no functional change from before.
Revision fc5eca1 by D J Capelis (master)
August 2, 2005, 12:40 (GMT)
Modifications for bullet were made and variables were defined only for windows. This commit defines these variables for the other blender platforms helping SCons not to barf quite as quickly. Scons is still unable to compile a fresh CVS checkout at the present time on linux, but now at least allows config.opts to be properly created.

The new defines for use_bullet are currently set as false until testing can take place to ensure proper compilation on those systems. The existing use_bullet='true' on the windows platform was left untouched.

Please ensure that variables are defined on _all_ platforms in the future instead of just defining them for the system you're currently developing under.

MiikaHweb - Blender Git Statistics v1.06
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021