Blender Git Statistics -> Developers -> erwin

Erwin Coumans (erwin)

Total Commits : 325
Master Commits : 325
Branch Commits : 0
First Commit : October 21, 2002
Latest Commit : December 15, 2012

Commits by Month

DateNumber of Commits
December, 20121
November, 20120
October, 20120
September, 20120
August, 20120
July, 20120
June, 20120
May, 20120
April, 20121
March, 20120
February, 20120
January, 20120
December, 20110
November, 20110
October, 20110
September, 20110
August, 20110
July, 20110
June, 20110
May, 20110
April, 20111
March, 20115
February, 20110
January, 20110
December, 20100
November, 20100
October, 20100
September, 20100
August, 20100
July, 20100
June, 20100
May, 20100
April, 20100
March, 20101
February, 20100
January, 20103
December, 20090
November, 20091
October, 20090
September, 20090
August, 20090
July, 20090
June, 20094
May, 20099
April, 20093
March, 20098
February, 20090
January, 20091
December, 20080
November, 20080
October, 200810
September, 200835
August, 20080
July, 20080
June, 20080
May, 20080
April, 20080
March, 20080
February, 20080
January, 20080
December, 20070
November, 20070
October, 20070
September, 20070
August, 20071
July, 20075
June, 20073
May, 20071
April, 20070
March, 20070
February, 20070
January, 20077
December, 200624
November, 200623
October, 20062
September, 20061
August, 20063
July, 20066
June, 200618
May, 200623
April, 200627
March, 20065
February, 200612
January, 200629
December, 20053
November, 20053
October, 20055
September, 20051
August, 200517
July, 200522
June, 20050
May, 20050
April, 20050
March, 20050
February, 20050
January, 20050
December, 20040
November, 20040
October, 20040
September, 20040
August, 20040
July, 20040
June, 20040
May, 20040
April, 20040
March, 20040
February, 20040
January, 20040
December, 20030
November, 20030
October, 20030
September, 20030
August, 20030
July, 20030
June, 20030
May, 20030
April, 20030
March, 20030
February, 20030
January, 20030
December, 20020
November, 20020
October, 20021

Favourite Files

FilenameTotal Edits
CcdPhysicsEnvironment.cpp84
CcdPhysicsController.cpp56
KX_ConvertPhysicsObjects.cpp45
BL_BlenderDataConversion.cpp35
CcdPhysicsEnvironment.cpp35
CcdPhysicsEnvironment.h32
CcdPhysicsController.h32
CcdPhysicsController.cpp24
KX_BlenderSceneConverter.cpp24
KX_BulletPhysicsController.cpp19

File Changes

ActionTotalPer Commit
Added5841.8
Modified3 0269.3
Deleted2640.8

Code Changes

ActionTotalPer Commit
Lines Added24 80982.7
Lines Removed9 47831.6

Latest commits Feed

Revision 1b37f8d by Erwin Coumans (master)
December 15, 2012, 01:01 (GMT)
Hi there, it has been a while, just curious if my SVN account still works :)
This commit is an attempt to improve collisions between moving Bullet rigid bodies using (concave) triangle mesh bounds.
Instead of using Gimpact, this we create a btCompoundShape with child shape tetrahedra derived from the surface triangles.
For each triangle, we add a fourth vertex using the centroid, shifting inwards using the triangle normal.
If the centroid hits an internal triangle, we stop. The default depth could be exposed as 'advanced' setting in the user interface.
This solution will be a slower than the original/gimpact solution, but a bit more reliable.
In the future, it is better to add HACD, convex decomposition to Blender, for moving concave meshes.
See http://kmamou.blogspot.com and the Bullet SDK's Demos/ConvexDecompositionDemo.
Revision 782cf3f by Erwin Coumans (master)
April 24, 2012, 05:28 (GMT)
Peer pressure :) Fix some very public (but probably harmless) errors in extern/bullet2, it will propagate to the Bullet soon from here:
https://www.assembla.com/code/bullet3/subversion/nodes
Thanks to Campbell for letting me know
Fixed described by Sean here:
http://stackoverflow.com/questions/818535/how-can-i-set-all-bits-to-1-in-a-binary-number-of-an-unknown-size
Revision b5a2d7f by Erwin Coumans (master)
April 20, 2011, 04:55 (GMT)
Bugfix for #26795 and #26917, Fix a bug that cause the radar sensor to break
Never memset(&ob, 0,sizeof(class)) when there is a constructor, it overrides all memory.
The problem was that the memset(0) was setting the scaling to (0,0,0), the height of the cone became 'infinity'
so GJK would iterate 'MAX_ITER' without converging due to this #NAN value
Revision 952aa98 by Erwin Coumans (master)
March 29, 2011, 18:44 (GMT)
fixes in Bullet stuff, roll influence for raycast vehicles was broken,
enable the setPhysicsTicRate for BGE Python
Revision c0ab420 by Erwin Coumans (master)
March 29, 2011, 15:46 (GMT)
Revision c7f37b8 by Erwin Coumans (master)
March 22, 2011, 16:30 (GMT)
remove constructors, they cause compile errors under Fedora
Revision 6c972d6 by Erwin Coumans (master)
March 16, 2011, 21:20 (GMT)
BGE PhysicsConstraints.exportBulletFile improvement: also export the object names to .bullet files.
Revision 5e37432 by Erwin Coumans (master)
March 12, 2011, 20:34 (GMT)
update Bullet physics sdk to latest trunk/version 2.78
add PhysicsConstraints.exportBulletFile(char* fileName) python command
I'll be checking the bf-committers mailing list, in case this commit broke stuff
scons needs to be updated, I'll do that in a second.
Revision 7aea146 by Erwin Coumans (master)
March 1, 2010, 19:18 (GMT)
Replace the >>why is this here?? comment by some hard-earned experience with the .bullet file format (derived from .blend)
Revision 7d2b40c by Erwin Coumans (master)
January 17, 2010, 21:00 (GMT)
undo previous cmake fixes, Benoit already fixed it in cmake/macros.cmake

MiikaHweb - Blender Git Statistics v1.06
By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2019