Blender Git Statistics -> Developers -> jaguarandi
Andre Susano Pinto (jaguarandi)
Total Commits : 229
Master Commits : 228
Branch Commits : 1
First Commit : April 23, 2008
Latest Commit : June 15, 2010
Commits by Month
Date | Number of Commits | |
---|---|---|
June, 2010 | 1 | |
May, 2010 | 0 | |
April, 2010 | 0 | |
March, 2010 | 0 | |
February, 2010 | 0 | |
January, 2010 | 0 | |
December, 2009 | 0 | |
November, 2009 | 0 | |
October, 2009 | 11 | |
September, 2009 | 10 | |
August, 2009 | 33 | |
July, 2009 | 38 | |
June, 2009 | 19 | |
May, 2009 | 10 | |
April, 2009 | 4 | |
March, 2009 | 0 | |
February, 2009 | 1 | |
January, 2009 | 0 | |
December, 2008 | 0 | |
November, 2008 | 2 | |
October, 2008 | 0 | |
September, 2008 | 11 | |
August, 2008 | 32 | |
July, 2008 | 18 | |
June, 2008 | 14 | |
May, 2008 | 18 | |
April, 2008 | 7 |
Commit Distribution
Path | Number of Commits |
---|---|
master | 228 |
soc-2008-jaguarandi | 1 |
soc-2009-jaguarandi | 1 |
Favourite Files
Filename | Total Edits |
---|---|
shrinkwrap.c | 47 |
rayshade.c | 46 |
buttons_editing.c | 41 |
modifier.c | 39 |
BLI_kdopbvh.c | 33 |
rayobject.c | 29 |
RE_raytrace.h | 27 |
rayobject_bvh.c | 27 |
DNA_modifier_types.h | 24 |
rayobject_vbvh.cpp | 20 |
File Changes
Action | Total | Per Commit |
---|---|---|
Added | 324 | 1.4 |
Modified | 4 673 | 20.4 |
Deleted | 325 | 1.4 |
Code Changes
Action | Total | Per Commit |
---|---|---|
Lines Added | 17 328 | 99.0 |
Lines Removed | 9 656 | 55.2 |
Latest commits
June 15, 2010, 20:00 (GMT) |
bugfix [#22581] - on instances last hit optimization was jumping to the last hit face inside an instance without doing space transformation. Fixed by making last hit optimization jump to the root node of the instance instead of the last hit face. |
October 13, 2009, 10:52 (GMT) |
Fix [#19602] Rayshadow that goes through transparent plane disappears (some bugs may show on other places if some of the code isnt prepared to handle non-normalized is->vec) |
October 10, 2009, 18:42 (GMT) |
Fix #19571 (reported by Markus Ilmola): Added missing callbacks. Was leading to crashs when the raytree was empty. |
October 8, 2009, 11:24 (GMT) |
Fixed #19571 (was crashing when building a raytree from a scene withouth any geometry) |
October 6, 2009, 12:23 (GMT) |
Last fix still failed to link under mingw. This time it works! (gcc and mingw can handle compile and link) |
October 6, 2009, 10:52 (GMT) |
*Added memset's to make sure counters start on zero *Disabled ray counter (can be enabled on render/extern/include/RE_raytrace.h by commenting out the define) *marked bvh_node_merge() as static inline (hopping it now compiles on gcc and mingw) |
October 6, 2009, 02:56 (GMT) |
Merged Soc 2009 - raytrace optimization [0] from branch [1] at rev 23647 [0] - http://wiki.blender.org/index.php/User:Jaguarandi/SummerOfCode2009/ [1] - https://svn.blender.org/svnroot/bf-blender/branches/soc-2009-jaguarandi |
October 6, 2009, 01:58 (GMT) |
October 6, 2009, 00:28 (GMT) |
Added #ifdef __SSE__ so it can still build when SSE is disabled at compile time |
October 5, 2009, 23:30 (GMT) |
blibvh safe for 64bits |
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