Blender Git Statistics -> Developers -> jbakker

Jeroen Bakker (jbakker)

Total Commits : 533
Master Commits : 126
Branch Commits : 407
First Commit : July 4, 2011
Latest Commit : September 27, 2018

Commits by Month

DateNumber of Commits
September, 20181
August, 20184
July, 201810
June, 2018101
May, 201880
April, 201884
March, 20181
February, 20180
January, 20180
December, 20170
November, 20170
October, 20170
September, 20172
August, 20170
July, 20170
June, 20170
May, 20170
April, 20170
March, 20170
February, 20170
January, 20170
December, 20160
November, 20160
October, 20160
September, 20160
August, 20160
July, 20160
June, 20163
May, 20164
April, 20160
March, 20160
February, 20160
January, 20160
December, 20150
November, 20150
October, 20150
September, 20150
August, 20150
July, 20150
June, 20152
May, 20150
April, 20150
March, 20150
February, 20151
January, 20151
December, 20140
November, 20140
October, 20140
September, 20146
August, 20143
July, 201417
June, 20140
May, 20145
April, 20142
March, 20141
February, 20140
January, 20140
December, 20136
November, 20130
October, 20132
September, 20130
August, 20130
July, 20130
June, 20132
May, 20130
April, 20131
March, 20130
February, 20134
January, 20130
December, 20120
November, 20120
October, 20128
September, 20124
August, 20125
July, 201226
June, 201227
May, 201252
April, 201230
March, 20120
February, 20129
January, 201210
December, 20117
November, 20112
October, 20110
September, 20110
August, 20113
July, 20117

Commit Distribution

PathNumber of Commits
temp-fracture-modifier-2.8254
interactive_physics253
hair_object253
blender2.8253
experimental-build253
temp-ui-layout-2.8253
soc-2018-npr253
userpref_redesign253
greasepencil-object253
collada2.8253
temp-outliner-visibility253
blender2.8_snap_gizmo253
asset-engine252
temp-select-axis251
benchmark248
hair_guides_grooming248
temp-benchmark248
hair_guides248
soc-2018-cycles-volumes248
temp-udim-images248
greasepencil-experimental248
soc-2018-bevel248
tmp_hair_curves246
temp-eeveelightcache246
temp-greasepencil-vfx246
temp-sybren-cow-ocean246
temp-tab_drag_drop238
temp-dynamic-overrides220
temp-greasepencil-object-stacksplit206
TEMP-UI-DECOR194
temp-flexible-spacing165
ui_layout_gridflow164
temp-keymap-changes157
tmp-CollectionsAnim146
tmp-b28-motionpath-drawing144
temp-keymap-save133
master126
temp-unified-collections110
tmp-COW_InsertKeyframe_Fix110
temp-sybren-particles108
experimental_gp_weight108
blender2.8-workbench106
tmp-TimelineHeaderButtonsStretching96
topbar96
temp-modifier-rm-cddm95
temp-sybren-modifier-nonmesh94
temp-sybren-meshdeform91
tile89
blender2.8-snapping_with_occlusion89
tmp-static-override-insertion85
blender-tiles31
compositor-20167
tiles-scheduler5
fracture_modifier1
blender-v2.79b-release1
blender-v2.79a-release1
blender-v2.79-release1
fracture_modifier-master1
blender-v2.75-release1

Favourite Files

FilenameTotal Edits
workbench_materials.c70
rna_space.c69
space_view3d.py53
workbench_private.h52
DNA_view3d_types.h46
CMakeLists.txt41
studiolight.c40
versioning_280.c31
space_view3d.c25
COM_VariableSizeBokehBlurOperation.cpp25

File Changes

ActionTotalPer Commit
Added1 1672.2
Modified3 5076.6
Deleted990.2

Code Changes

ActionTotalPer Commit
Lines Added31 41668.7
Lines Removed14 17331.0

Latest commits Feed

September 27, 2018, 14:33 (GMT)
Implement a new dedicated weight painting shader.

Move the weight paint drawing to the fragment shader. The shader
uses a texture that uses the U.coba_weight custom color band, or
an internal color band.

In addition to actual weights, the shader has to display two
alert colors: missing vertex group, and zero weight. The zero
weight alert has to be blended with regular weight colors,
so that a single alert vertex surrounded by weighted ones is
still visible.

Reviewers: campbellbarton, fclem

Differential Revision: https://developer.blender.org/D3675
August 24, 2018, 08:04 (GMT)
Compositor: Added Weighted Standard Curve evaluation

Available in RGB Curve node in the compositor and as modifier in the
sequencer. I reshuffled the values of the enum. But a the first commit
is just 1 day old I think that the order is more important than the file
compatibility.
August 23, 2018, 09:39 (GMT)
Compositor: Film-like curve

Film-like curves for the RGB Curve node (Compositor) and Curve Modifier
(Sequencer)

Film-like curves originated from Adobe.
"It?s an RGB curve where the tone curve is applied on the largest and smallest value, and then the middle value is adapted to keep a constant hue as defined by RGB-HSL/HSV. In terms of look and saturation increase it?s very similar to a pure RGB curve, more so than a HSL-L curve or HSV-V curve, but some color shift problems are avoided."

Other tools like Natron, Krita and RawTherapee have implemented this curve tone.

Reviewers: brecht, campbellbarton

Reviewed By: brecht

Tags: #compositing, #video_sequencer

Differential Revision: https://developer.blender.org/D3638
August 21, 2018, 09:00 (GMT)
Workbench: Support XRay rendering in OpenGL

OpenGL rendering only implemented the deferred renderer. This commit
will add the forward renderer. The forward renderer is used when XRay
mode is enabled
August 19, 2018, 18:25 (GMT)
Workbench: hide background option for OpenGL render

When OpenGL renderer is selected the option for background colors are
displayed, but ignored. For now we hide this option as it makes no sense
to have a viewport color option without viewport or render a 'final'
with a theme color.
July 27, 2018, 13:28 (GMT)
Workbench: option to change background

Replaced the draw world option with a shading.background_type enum.
Where the user can select Theme, World or a Custom color.

World and theme colors do not always work in workbench. We needed to
have an option what the user could control locally (per viewport).
Especially when using linked data.

I removed the world background drawing from the draw_manager. It was never used as EEVEE and Workbench both override the logic.

Not 100% sure about the naming of Theme, World, Viewport.
In other parts of blender's codebase World is sometimes called Scene.
Will stick to the names that describes its location best.

{F3990139}

Reviewers: fclem, campbellbarton

Reviewed By: fclem

Subscribers: venomgfx

Tags: #bf_blender_2.8

Differential Revision: https://developer.blender.org/D3551
July 17, 2018, 10:39 (GMT)
World: Added 'Viewport Display' panel

The Properties->World tab had no Viewport Display panel. The world color
itself was hidden when the 'use_node_tree' was enabled.

Also renamed the World.horizon_color to World.color as it has nothing to
do with the color of the horizon (old BI feature)
July 5, 2018, 14:57 (GMT)
Overlay: enable/disable drawing of specific object types.

This patch will allow users to customize what object types will be drawn by the object mode overlay.
It supports: Empties, Lamps, Cameras, Speakers, Armatures and Lightprobes.

It currently does not support Physics objects due to the overlap it has with other objects types.

Also be aware that in pose mode the armature is drawn, but not by the object mode overlay

Reviewers: campbellbarton

Tags: #bf_blender_2.8

Differential Revision: https://developer.blender.org/D3524
July 5, 2018, 14:57 (GMT)
Refactor: SHOW->HIDE

HIDE needs less code also in the future, RNA still uses SHOW.
July 5, 2018, 14:57 (GMT)
Refactored into a single option

Technical all options are still there for finetuning.

MiikaHweb - Blender Git Statistics v1.06
By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2018