Blender Git Statistics -> Developers -> jbakker

Jeroen Bakker (jbakker)

Total Commits : 588
Master Commits : 434
Branch Commits : 154
First Commit : July 4, 2011
Latest Commit : April 23, 2019 (Today)

Commits by Month

DateNumber of Commits
April, 201913
March, 201927
February, 201915
January, 20190
December, 20180
November, 20180
October, 20180
September, 20181
August, 20184
July, 201810
June, 2018101
May, 201880
April, 201884
March, 20181
February, 20180
January, 20180
December, 20170
November, 20170
October, 20170
September, 20172
August, 20170
July, 20170
June, 20170
May, 20170
April, 20170
March, 20170
February, 20170
January, 20170
December, 20160
November, 20160
October, 20160
September, 20160
August, 20160
July, 20160
June, 20163
May, 20164
April, 20160
March, 20160
February, 20160
January, 20160
December, 20150
November, 20150
October, 20150
September, 20150
August, 20150
July, 20150
June, 20152
May, 20150
April, 20150
March, 20150
February, 20151
January, 20151
December, 20140
November, 20140
October, 20140
September, 20146
August, 20143
July, 201417
June, 20140
May, 20145
April, 20142
March, 20141
February, 20140
January, 20140
December, 20136
November, 20130
October, 20132
September, 20130
August, 20130
July, 20130
June, 20132
May, 20130
April, 20131
March, 20130
February, 20134
January, 20130
December, 20120
November, 20120
October, 20128
September, 20124
August, 20125
July, 201226
June, 201227
May, 201252
April, 201230
March, 20120
February, 20129
January, 201210
December, 20117
November, 20112
October, 20110
September, 20110
August, 20113
July, 20117

Commit Distribution

PathNumber of Commits
master434
blender2.8_snap_gizmo253
temp-ui-layout-2.8253
temp-outliner-visibility253
interactive_physics253
hair_object253
collada2.8253
temp-select-axis251
hair_guides248
temp-benchmark248
benchmark248
soc-2018-cycles-volumes248
soc-2018-bevel248
temp-udim-images248
hair_guides_grooming248
temp-greasepencil-vfx246
temp-sybren-cow-ocean246
tmp_hair_curves246
temp-eeveelightcache246
temp-tab_drag_drop238
temp-dynamic-overrides220
temp-greasepencil-object-stacksplit206
TEMP-UI-DECOR194
temp-flexible-spacing165
ui_layout_gridflow164
temp-keymap-changes157
tmp-CollectionsAnim146
tmp-b28-motionpath-drawing144
temp-keymap-save133
temp-unified-collections110
tmp-COW_InsertKeyframe_Fix110
experimental_gp_weight108
temp-sybren-particles108
blender2.8-workbench106
topbar96
tmp-TimelineHeaderButtonsStretching96
temp-modifier-rm-cddm95
temp-sybren-modifier-nonmesh94
temp-sybren-meshdeform91
blender2.8-snapping_with_occlusion89
tile89
tmp-static-override-insertion85
blender-tiles31
compositor-20167
tiles-scheduler5
blender-v2.75-release1
fracture_modifier-master1
fracture_modifier1
blender-v2.79b-release1
temp-fracture-modifier-2.81
blender-v2.79a-release1
blender-v2.79-release1

Favourite Files

FilenameTotal Edits
rna_space.c73
workbench_materials.c72
workbench_private.h57
space_view3d.py55
DNA_view3d_types.h48
CMakeLists.txt41
studiolight.c40
versioning_280.c33
workbench_deferred.c29
workbench_forward.c28

File Changes

ActionTotalPer Commit
Added1 1742.0
Modified3 6686.2
Deleted1030.2

Code Changes

ActionTotalPer Commit
Lines Added33 90367.1
Lines Removed15 40930.5

Latest commits Feed

Revision ee701ba by Jeroen Bakker (master)
2 hours 43 min ago
Workbench: Support Active Vertex Color

Currently it is not possible to view the vertex colors of an object. To
optimize the workflow, workbench will need to support Vertex Colors.

The Vertex Colors is a new option in `shading->color_type`. When objects
do not have vertex color, the objects will be rendered with the
`V3D_SHADING_OBJECT_COLOR`.

In order to support vertex colors in workbench the current texture/solid
shading structure is migrated to a primary shaders and fallback shaders.

Fix: T57000

Reviewers: brecht, fclem

Differential Revision: https://developer.blender.org/D4694
Revision 2d171d8 by Jeroen Bakker (master)
April 18, 2019, 11:35 (GMT)
UI: Expand Enum Items Over Multiple Rows

Expanding enum items in a small area would render the names with
dots, what is a bad solution. When you use expand directly on a
`grid_flow` or `column_flow`, it will render the items on multiple
lines, giving more control to the developer.

Reviewers: campbellbarton, brecht, mont29

Differential Revision: https://developer.blender.org/D4698
Revision 63bae86 by Jeroen Bakker (master)
April 18, 2019, 09:22 (GMT)
Overlay Engine: Option to Disable AA Ortho Grid

When in Axis alligned orthographic view a grid was always displayed.
With this change the user can enable/disable this grid.

The Grid is always visible and editable, but only rendered active when user is in quad view, or axis aligned ortho view.

Reviewers: brecht, fclem

Maniphest Tasks: T63517

Differential Revision: https://developer.blender.org/D4699
Revision f7a28f0 by Jeroen Bakker (master)
April 18, 2019, 06:11 (GMT)
Fix mistake in recent commit.

Needed to remove footers and not headers
Revision 24edd49 by Jeroen Bakker (master)
April 16, 2019, 15:02 (GMT)
Fix T63312: Crash XRay + clipping

Outline shaders were only selected when no checker depth was available.

Reviewed By: fclem

Maniphest Tasks: T63312

Differential Revision: https://developer.blender.org/D4661
Revision a1a8578 by Jeroen Bakker (master)
April 10, 2019, 10:44 (GMT)
Fix T62449: Subsurf+hidden faces

When using subsurf (and other modifiers) the edit flags are not
propagated correctly. Currently we assume to read the edit flags
from the original object which is kind off hinding the real issue.

Modifiers use `mesh_new_nomain_from_template_ex` to create a copy
from an existing mesh. this method is only used by modifiers. So
by placing this we will make sure that editmesh is propagated.

Reviewed By: fclem, sergey

Maniphest Tasks: T62449

Differential Revision: https://developer.blender.org/D4666
Revision 86a44d2 by Jeroen Bakker (master)
April 9, 2019, 06:37 (GMT)
Mistake in 1be2888bf021

String compare renderengines.
Revision df99c54 by Jeroen Bakker (master)
April 5, 2019, 13:03 (GMT)
EEVEE: Fix compilation

Introduced by f0d6879f5c7998be98ac406bd6ddaa5104961206
Revision 6de0da7 by Jeroen Bakker (master)
April 5, 2019, 12:40 (GMT)
GPU not able to allocate texture

In the case of the report a GL_PROXY_TEXTURE_2D_ARRAY of 2509x2509x1 failed to be allocated.
This is a work around as the GL_PROXY_TEXTURE_* is not reliable.

Reviewed By: brecht, fclem

Maniphest Tasks: T63223

Differential Revision: https://developer.blender.org/D4651
Revision a6efbe9 by Jeroen Bakker (master)
April 5, 2019, 09:28 (GMT)
Fix T63292: Crash Workbench Texture Drawing

MiikaHweb - Blender Git Statistics v1.06
By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2019