Blender Git Statistics -> Developers -> jbakker

Jeroen Bakker (jbakker)

Total Commits : 637
Master Commits : 483
Branch Commits : 154
First Commit : July 4, 2011
Latest Commit : June 19, 2019 (Yesterday)

Commits by Month

DateNumber of Commits
June, 201915
May, 201931
April, 201916
March, 201927
February, 201915
January, 20190
December, 20180
November, 20180
October, 20180
September, 20181
August, 20184
July, 201810
June, 2018101
May, 201880
April, 201884
March, 20181
February, 20180
January, 20180
December, 20170
November, 20170
October, 20170
September, 20172
August, 20170
July, 20170
June, 20170
May, 20170
April, 20170
March, 20170
February, 20170
January, 20170
December, 20160
November, 20160
October, 20160
September, 20160
August, 20160
July, 20160
June, 20163
May, 20164
April, 20160
March, 20160
February, 20160
January, 20160
December, 20150
November, 20150
October, 20150
September, 20150
August, 20150
July, 20150
June, 20152
May, 20150
April, 20150
March, 20150
February, 20151
January, 20151
December, 20140
November, 20140
October, 20140
September, 20146
August, 20143
July, 201417
June, 20140
May, 20145
April, 20142
March, 20141
February, 20140
January, 20140
December, 20136
November, 20130
October, 20132
September, 20130
August, 20130
July, 20130
June, 20132
May, 20130
April, 20131
March, 20130
February, 20134
January, 20130
December, 20120
November, 20120
October, 20128
September, 20124
August, 20125
July, 201226
June, 201227
May, 201252
April, 201230
March, 20120
February, 20129
January, 201210
December, 20117
November, 20112
October, 20110
September, 20110
August, 20113
July, 20117

Commit Distribution

PathNumber of Commits
master483
temp-outliner-visibility253
interactive_physics253
hair_object253
collada2.8253
blender2.8_snap_gizmo253
temp-ui-layout-2.8253
temp-select-axis251
soc-2018-bevel248
temp-udim-images248
hair_guides_grooming248
hair_guides248
temp-benchmark248
benchmark248
soc-2018-cycles-volumes248
tmp_hair_curves246
temp-eeveelightcache246
temp-greasepencil-vfx246
temp-sybren-cow-ocean246
temp-tab_drag_drop238
temp-dynamic-overrides220
temp-greasepencil-object-stacksplit206
TEMP-UI-DECOR194
temp-flexible-spacing165
ui_layout_gridflow164
temp-keymap-changes157
tmp-CollectionsAnim146
tmp-b28-motionpath-drawing144
temp-keymap-save133
temp-unified-collections110
tmp-COW_InsertKeyframe_Fix110
experimental_gp_weight108
temp-sybren-particles108
blender2.8-workbench106
topbar96
tmp-TimelineHeaderButtonsStretching96
temp-modifier-rm-cddm95
temp-sybren-modifier-nonmesh94
temp-sybren-meshdeform91
tile89
blender2.8-snapping_with_occlusion89
tmp-static-override-insertion85
blender-tiles31
compositor-20167
tiles-scheduler5
fracture_modifier1
blender-v2.79b-release1
temp-fracture-modifier-2.81
blender-v2.79a-release1
blender-v2.79-release1
blender-v2.75-release1
fracture_modifier-master1

Favourite Files

FilenameTotal Edits
rna_space.c74
workbench_materials.c72
workbench_private.h59
space_view3d.py58
DNA_view3d_types.h50
CMakeLists.txt41
studiolight.c40
draw_manager.c36
versioning_280.c35
workbench_deferred.c31

File Changes

ActionTotalPer Commit
Added1 1771.8
Modified3 8536.0
Deleted1030.2

Code Changes

ActionTotalPer Commit
Lines Added35 75264.5
Lines Removed16 81830.4

Latest commits Feed

Revision ab60fe2 by Jeroen Bakker (master)
21 hours 45 min ago
Fix T65914: Workbench Transparency Film

When performing F12 render on a transparent film all solid objects where
a bit transparent. Single Pass AA and no AA passes were not visible at
all.

Issue was that the first frame was not handled correctly making these
artifacts. This commit changes the order of `GPU_state_init` and
`DRW_state_reset` so the state is correct during the first pass.
Revision af1e944 by Jeroen Bakker (master)
June 18, 2019, 09:14 (GMT)
TexturePaint: Projection Edit

Disable all overlays except the texture paint overlay. Add alpha to the
resulting image buffer.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D4974
Revision f9e0d51 by Jeroen Bakker (master)
June 18, 2019, 09:10 (GMT)
Compositor: File output node sockets

When using RNA to alter the type of socket only the type was changed.
the typeinfo was not updated. Internally the File Output Node used RNA
to update the sockettype. making the socket invalid. When users save the
file and reopened the typeinfo was used. Also the color of the node was
determined via the typeinfo.

Another thing that happened was that the socket conversion was ignored
when empty node groups were present. The empty node groups were
optimized away before the needed data conversion was determined.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D4938
Revision 31a99a3 by Jeroen Bakker (master)
June 14, 2019, 08:49 (GMT)
Fix T65763: Reset GPU when exporting annotations

When exporting annotations using `bpy.ops.render.opengl` the annotations
where only correct in the first frame. In the second frame the
annotations was shifted by half the resolution.

This change will reset the GPU matrices when the annotations are
rendered.
Revision da38558 by Jeroen Bakker (master)
June 12, 2019, 14:26 (GMT)
Typos in description
Revision f58b97a by Jeroen Bakker (master)
June 11, 2019, 12:27 (GMT)
Documentation: Update description with documentation
Revision ede4f31 by Jeroen Bakker (master)
June 7, 2019, 10:04 (GMT)
DrawManager: OpenGL State Image Rendering

The OpenGL state was not set to blender defaults when using
`DRW_render_to_image` path. This is only used when doing F12-rendering.
Cause of changes with the `RESTART_INDEX` hair rendering was rendering
the restart_index as an actual vertex index.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D5039
Revision a232d27 by Jeroen Bakker (master)
June 7, 2019, 06:39 (GMT)
Sequencer: Typo
Revision 2239dca by Jeroen Bakker (master)
June 6, 2019, 15:15 (GMT)
Sequencer: Viewport Rendering Annotation

When rendering the Sequencer using viewport rendering the annotations
were not scaled to respect the scene render size. This was because the
matrices were calculated based on the output size and not the actual
rendersize.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5032
Revision 3c4a16a by Jeroen Bakker (master)
June 6, 2019, 06:38 (GMT)
Python: GPU Offscreen Rendering

When using python offscreen rendering the background was not drawn in
EEVEE. Users would expect that when calling the `draw_view3d` method
that it shows the same as in the 3d viewport.

Seems to be a difference between the meaning of draw_background in b279
and b280. In B279 the world background would be drawn. In B280 the
transparency is changed.

Reviewed By: campbellbarton, fclem

Maniphest Tasks: T61768

Differential Revision: https://developer.blender.org/D5022

MiikaHweb - Blender Git Statistics v1.06
By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2019